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initial work on sceKernelMapDirectMemory
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@ -64,7 +64,14 @@ int PS4_SYSV_ABI sceKernelAllocateDirectMemory(s64 searchStart, s64 searchEnd, u
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}
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int PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, u64 len, int prot, int flags, s64 directMemoryStart, u64 alignment) {
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PRINT_FUNCTION_NAME();
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auto* physical_memory = Singleton<HLE::Kernel::Objects::PhysicalMemory>::Instance();
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LOG_INFO_IF(log_file_memory, "len = {}\n", log_hex_full(len));
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LOG_INFO_IF(log_file_memory, "prot = {}\n", log_hex_full(prot));
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LOG_INFO_IF(log_file_memory, "flags = {}\n", log_hex_full(flags));
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LOG_INFO_IF(log_file_memory, "directMemoryStart = {}\n", log_hex_full(directMemoryStart));
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LOG_INFO_IF(log_file_memory, "alignment = {}\n", log_hex_full(alignment));
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BREAKPOINT();
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return SCE_OK;
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}
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@ -14,6 +14,20 @@ enum MemoryTypes : u32 {
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SCE_KERNEL_WB_GARLIC = 10 // write - back mode (Garlic bus)
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};
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enum MemoryFlags : u32 {
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NOT_SPECIFIED = 0, // not in SCE but it is a possible value (aligned memory)
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SCE_KERNEL_MAP_FIXED = 0x0010, // Fixed
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SCE_KERNEL_MAP_NO_OVERWRITE = 0x0080,
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SCE_KERNEL_MAP_NO_COALESCE = 0x400000
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};
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enum MemoryProtection : u32 {
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SCE_KERNEL_PROT_CPU_READ = 0x01, // Permit reads from the CPU
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SCE_KERNEL_PROT_CPU_RW = 0x02, // Permit reads/writes from the CPU
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SCE_KERNEL_PROT_CPU_WRITE = 0x02, // Permit reads/writes from the CPU (same)
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SCE_KERNEL_PROT_GPU_READ = 0x10, // Permit reads from the GPU
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SCE_KERNEL_PROT_GPU_WRITE = 0x20, // Permit writes from the GPU
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SCE_KERNEL_PROT_GPU_RW = 0x30 // Permit reads/writes from the GPU
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};
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namespace HLE::Libs::LibKernel::MemoryManagement {
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u64 PS4_SYSV_ABI sceKernelGetDirectMemorySize();
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