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https://github.com/shadps4-emu/shadPS4.git
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gnmdriver: submission lock moved out from gpu
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058e728e29
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8455574615
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@ -23,6 +23,9 @@ static std::unique_ptr<AmdGpu::Liverpool> liverpool;
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// support is not important and can be ignored for a while.
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static constexpr bool g_fair_hw_init = false;
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// In case if `submitDone` is issued we need to block submissions until GPU idle
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static u32 submission_lock{};
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// Write a special ending NOP packet with N DWs data block
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template <u32 data_block_size>
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static inline u32* WriteTrailingNop(u32* cmdbuf) {
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@ -50,18 +53,20 @@ s32 PS4_SYSV_ABI sceGnmAddEqEvent(SceKernelEqueue eq, u64 id, void* udata) {
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eq->addEvent(kernel_event);
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Platform::IrqC::Instance()->Register(
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Platform::InterruptId::GfxEop, [=](Platform::InterruptId irq) {
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Platform::InterruptId::GfxEop,
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[=](Platform::InterruptId irq) {
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ASSERT_MSG(irq == Platform::InterruptId::GfxEop,
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"An unexpected IRQ occured"); // We need to conver IRQ# to event id and do
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// proper filtering in trigger function
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eq->triggerEvent(SceKernelEvent::Type::GfxEop, EVFILT_GRAPHICS_CORE, nullptr);
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});
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},
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eq);
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmAreSubmitsAllowed() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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LOG_TRACE(Lib_GnmDriver, "called");
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return submission_lock == 0;
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}
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int PS4_SYSV_ABI sceGnmBeginWorkload() {
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@ -165,7 +170,7 @@ s32 PS4_SYSV_ABI sceGnmDeleteEqEvent(SceKernelEqueue eq, u64 id) {
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eq->removeEvent(id);
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Platform::IrqC::Instance()->Unregister(Platform::InterruptId::GfxEop);
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Platform::IrqC::Instance()->Unregister(Platform::InterruptId::GfxEop, eq);
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return ORBIS_OK;
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}
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@ -1411,6 +1416,14 @@ s32 PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, const u32* dcb_gpu_addrs[
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}
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}
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if (submission_lock != 0) {
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liverpool->WaitGpuIdle();
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// Suspend logic goes here
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submission_lock = 0;
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}
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for (auto cbpair = 0u; cbpair < count; ++cbpair) {
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const auto* ccb = ccb_gpu_addrs ? ccb_gpu_addrs[cbpair] : nullptr;
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const auto ccb_size = ccb_sizes_in_bytes ? ccb_sizes_in_bytes[cbpair] : 0;
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@ -1428,9 +1441,7 @@ int PS4_SYSV_ABI sceGnmSubmitCommandBuffersForWorkload() {
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int PS4_SYSV_ABI sceGnmSubmitDone() {
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LOG_INFO(Lib_GnmDriver, "called");
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liverpool->SubmitDone();
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submission_lock = true;
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return ORBIS_OK;
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}
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@ -620,14 +620,6 @@ public:
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~Liverpool();
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void SubmitGfx(std::span<const u32> dcb, std::span<const u32> ccb) {
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if (submission_lock) {
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WaitGpuIdle();
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// Suspend logic goes here
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submission_lock = false;
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}
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{
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std::scoped_lock lock{m_ring_access};
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gfx_ring.emplace(dcb);
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@ -636,22 +628,18 @@ public:
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}
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cv_submit.notify_one();
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}
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void SubmitDone() {
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submission_lock = true;
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}
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void WaitGpuIdle();
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private:
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void ProcessCmdList(const u32* cmdbuf, u32 size_in_bytes);
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void Process(std::stop_token stoken);
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void WaitGpuIdle();
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std::jthread process_thread{};
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std::queue<std::span<const u32>> gfx_ring{};
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std::condition_variable_any cv_submit{};
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std::condition_variable cv_complete{};
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std::mutex m_ring_access{};
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bool submission_lock{};
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};
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static_assert(GFX6_3D_REG_INDEX(ps_program) == 0x2C08);
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