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shader_recompiler: add v_trunc_f64
on inst format table
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@ -1836,7 +1836,8 @@ constexpr std::array<InstFormat, 71> InstructionFormatVOP1 = {{
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{InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Uint32},
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// 22 = V_CVT_F64_U32
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{InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, ScalarType::Float64},
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{},
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// 23 = V_TRUNC_F64
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{InstClass::VectorConv, InstCategory::VectorALU, 1, 1, ScalarType::Float64, ScalarType::Float64},
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{},
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{},
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{},
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