Merge pull request #314 from squidbus/game-data-path

Replace remaining uses of `QDir::currentPath() / "user"` with `GetUserPath(UserDir)`.
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georgemoralis 2024-07-22 18:27:34 +03:00 committed by GitHub
commit 7f990ea90d
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GPG key ID: B5690EEEBB952194
3 changed files with 34 additions and 15 deletions

View file

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/path_util.h"
#include "game_grid_frame.h"
GameGridFrame::GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent)
@ -113,12 +114,15 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
QWidget* item = this->cellWidget(row, column);
if (item) {
QString pic1Path = QString::fromStdString((*m_games_shared)[itemID].pic_path);
QString blurredPic1Path =
QDir::currentPath() +
QString::fromStdString("/user/game_data/" + (*m_games_shared)[itemID].serial +
"/pic1.png");
const auto blurredPic1Path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
"game_data" / (*m_games_shared)[itemID].serial / "pic1.png";
#ifdef _WIN32
const auto blurredPic1PathQt = QString::fromStdWString(blurredPic1Path.wstring());
#else
const auto blurredPic1PathQt = QString::fromStdString(blurredPic1Path.string());
#endif
backgroundImage = QImage(blurredPic1Path);
backgroundImage = QImage(blurredPic1PathQt);
if (backgroundImage.isNull()) {
QImage image(pic1Path);
backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
@ -126,7 +130,7 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
std::filesystem::path img_path =
std::filesystem::path("user/game_data/") / (*m_games_shared)[itemID].serial;
std::filesystem::create_directories(img_path);
if (!backgroundImage.save(blurredPic1Path, "PNG")) {
if (!backgroundImage.save(blurredPic1PathQt, "PNG")) {
// qDebug() << "Error: Unable to save image.";
}
}

View file

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/path_util.h"
#include "game_list_frame.h"
GameListFrame::GameListFrame(std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent)
@ -98,12 +99,16 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
}
QString pic1Path = QString::fromStdString(m_game_info->m_games[item->row()].pic_path);
QString blurredPic1Path =
QDir::currentPath() +
QString::fromStdString("/user/game_data/" + m_game_info->m_games[item->row()].serial +
"/pic1.png");
const auto blurredPic1Path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
"game_data" / m_game_info->m_games[item->row()].serial /
"pic1.png";
#ifdef _WIN32
const auto blurredPic1PathQt = QString::fromStdWString(blurredPic1Path.wstring());
#else
const auto blurredPic1PathQt = QString::fromStdString(blurredPic1Path.string());
#endif
backgroundImage = QImage(blurredPic1Path);
backgroundImage = QImage(blurredPic1PathQt);
if (backgroundImage.isNull()) {
QImage image(pic1Path);
backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
@ -111,7 +116,7 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
std::filesystem::path img_path =
std::filesystem::path("user/game_data/") / m_game_info->m_games[item->row()].serial;
std::filesystem::create_directories(img_path);
if (!backgroundImage.save(blurredPic1Path, "PNG")) {
if (!backgroundImage.save(blurredPic1PathQt, "PNG")) {
// qDebug() << "Error: Unable to save image.";
}
}

View file

@ -1,6 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/path_util.h"
#include "trophy_viewer.h"
TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindow() {
@ -19,8 +20,17 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
}
void TrophyViewer::PopulateTrophyWidget(QString title) {
QString trophyDir = QDir::currentPath() + "/user/game_data/" + title + "/TrophyFiles";
QDir dir(trophyDir);
#ifdef _WIN32
const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "game_data" /
title.toStdWString() / "TrophyFiles";
const auto trophyDirQt = QString::fromStdWString(trophyDir.wstring());
#else
const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "game_data" /
title.toStdString() / "TrophyFiles";
const auto trophyDirQt = QString::fromStdString(trophyDir.string());
#endif
QDir dir(trophyDirQt);
if (!dir.exists()) {
std::filesystem::path path(gameTrpPath_.toStdString());
#ifdef _WIN64
@ -35,7 +45,7 @@ void TrophyViewer::PopulateTrophyWidget(QString title) {
for (const QFileInfo& dirInfo : dirList) {
QString tabName = dirInfo.fileName();
QString trpDir = trophyDir + "/" + tabName;
QString trpDir = trophyDirQt + "/" + tabName;
QString iconsPath = trpDir + "/Icons";
QDir iconsDir(iconsPath);