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Merge pull request #314 from squidbus/game-data-path
Replace remaining uses of `QDir::currentPath() / "user"` with `GetUserPath(UserDir)`.
This commit is contained in:
commit
7f990ea90d
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/path_util.h"
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#include "game_grid_frame.h"
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GameGridFrame::GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent)
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@ -113,12 +114,15 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
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QWidget* item = this->cellWidget(row, column);
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if (item) {
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QString pic1Path = QString::fromStdString((*m_games_shared)[itemID].pic_path);
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QString blurredPic1Path =
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QDir::currentPath() +
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QString::fromStdString("/user/game_data/" + (*m_games_shared)[itemID].serial +
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"/pic1.png");
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const auto blurredPic1Path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
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"game_data" / (*m_games_shared)[itemID].serial / "pic1.png";
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#ifdef _WIN32
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const auto blurredPic1PathQt = QString::fromStdWString(blurredPic1Path.wstring());
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#else
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const auto blurredPic1PathQt = QString::fromStdString(blurredPic1Path.string());
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#endif
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backgroundImage = QImage(blurredPic1Path);
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backgroundImage = QImage(blurredPic1PathQt);
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if (backgroundImage.isNull()) {
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QImage image(pic1Path);
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backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
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@ -126,7 +130,7 @@ void GameGridFrame::SetGridBackgroundImage(int row, int column) {
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std::filesystem::path img_path =
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std::filesystem::path("user/game_data/") / (*m_games_shared)[itemID].serial;
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std::filesystem::create_directories(img_path);
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if (!backgroundImage.save(blurredPic1Path, "PNG")) {
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if (!backgroundImage.save(blurredPic1PathQt, "PNG")) {
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// qDebug() << "Error: Unable to save image.";
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}
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}
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/path_util.h"
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#include "game_list_frame.h"
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GameListFrame::GameListFrame(std::shared_ptr<GameInfoClass> game_info_get, QWidget* parent)
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@ -98,12 +99,16 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
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}
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QString pic1Path = QString::fromStdString(m_game_info->m_games[item->row()].pic_path);
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QString blurredPic1Path =
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QDir::currentPath() +
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QString::fromStdString("/user/game_data/" + m_game_info->m_games[item->row()].serial +
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"/pic1.png");
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const auto blurredPic1Path = Common::FS::GetUserPath(Common::FS::PathType::UserDir) /
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"game_data" / m_game_info->m_games[item->row()].serial /
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"pic1.png";
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#ifdef _WIN32
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const auto blurredPic1PathQt = QString::fromStdWString(blurredPic1Path.wstring());
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#else
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const auto blurredPic1PathQt = QString::fromStdString(blurredPic1Path.string());
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#endif
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backgroundImage = QImage(blurredPic1Path);
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backgroundImage = QImage(blurredPic1PathQt);
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if (backgroundImage.isNull()) {
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QImage image(pic1Path);
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backgroundImage = m_game_list_utils.BlurImage(image, image.rect(), 16);
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@ -111,7 +116,7 @@ void GameListFrame::SetListBackgroundImage(QTableWidgetItem* item) {
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std::filesystem::path img_path =
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std::filesystem::path("user/game_data/") / m_game_info->m_games[item->row()].serial;
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std::filesystem::create_directories(img_path);
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if (!backgroundImage.save(blurredPic1Path, "PNG")) {
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if (!backgroundImage.save(blurredPic1PathQt, "PNG")) {
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// qDebug() << "Error: Unable to save image.";
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}
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}
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@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/path_util.h"
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#include "trophy_viewer.h"
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TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindow() {
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@ -19,8 +20,17 @@ TrophyViewer::TrophyViewer(QString trophyPath, QString gameTrpPath) : QMainWindo
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}
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void TrophyViewer::PopulateTrophyWidget(QString title) {
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QString trophyDir = QDir::currentPath() + "/user/game_data/" + title + "/TrophyFiles";
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QDir dir(trophyDir);
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#ifdef _WIN32
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const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "game_data" /
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title.toStdWString() / "TrophyFiles";
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const auto trophyDirQt = QString::fromStdWString(trophyDir.wstring());
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#else
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const auto trophyDir = Common::FS::GetUserPath(Common::FS::PathType::UserDir) / "game_data" /
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title.toStdString() / "TrophyFiles";
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const auto trophyDirQt = QString::fromStdString(trophyDir.string());
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#endif
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QDir dir(trophyDirQt);
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if (!dir.exists()) {
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std::filesystem::path path(gameTrpPath_.toStdString());
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#ifdef _WIN64
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@ -35,7 +45,7 @@ void TrophyViewer::PopulateTrophyWidget(QString title) {
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for (const QFileInfo& dirInfo : dirList) {
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QString tabName = dirInfo.fileName();
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QString trpDir = trophyDir + "/" + tabName;
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QString trpDir = trophyDirQt + "/" + tabName;
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QString iconsPath = trpDir + "/Icons";
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QDir iconsDir(iconsPath);
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