mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-29 11:06:07 +00:00
core: libraries: gnmdriver: basic functionality extension (#120)
Also a bit of refactoring in `video_core`
This commit is contained in:
parent
1b9bf924ca
commit
7e8d90d609
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@ -16,6 +16,20 @@ using namespace AmdGpu;
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static std::unique_ptr<AmdGpu::Liverpool> liverpool;
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// In case of precise gnm driver emulation we need to send a bunch of HW-specific
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// initialization commands. It may slowdown development at early stage as their
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// support is not important and can be ignored for a while.
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static constexpr bool g_fair_hw_init = false;
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// Write a special ending NOP packet with N DWs data block
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template <u32 data_block_size>
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static inline u32* WriteTrailingNop(u32* cmdbuf) {
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auto* nop = reinterpret_cast<PM4CmdNop*>(cmdbuf);
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nop->header = PM4Type3Header{PM4ItOpcode::Nop, data_block_size - 1};
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nop->data_block[0] = 0; // only one out of `data_block_size` is initialized
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return cmdbuf + data_block_size + 1 /* header */;
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}
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int PS4_SYSV_ABI sceGnmAddEqEvent() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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@ -31,9 +45,30 @@ int PS4_SYSV_ABI sceGnmBeginWorkload() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmComputeWaitOnAddress() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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s32 PS4_SYSV_ABI sceGnmComputeWaitOnAddress(u32* cmdbuf, u32 size, uintptr_t addr, u32 mask,
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u32 cmp_func, u32 ref) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (cmdbuf && (size == 0xe)) {
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cmdbuf = WriteHeader<PM4ItOpcode::Nop>(cmdbuf, 3);
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cmdbuf = WriteBody(cmdbuf, 0u);
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cmdbuf += 2;
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const u32 is_mem = addr > 0xffffu;
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const u32 addr_mask = is_mem ? 0xfffffffcu : 0xffffu;
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auto* wait_reg_mem = reinterpret_cast<PM4CmdWaitRegMem*>(cmdbuf);
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wait_reg_mem->header = PM4Type3Header{PM4ItOpcode::WaitRegMem, 5};
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wait_reg_mem->raw = (is_mem << 4u) | (cmp_func & 7u);
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wait_reg_mem->poll_addr_lo = u32(addr & addr_mask);
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wait_reg_mem->poll_addr_hi = u32(addr >> 32u);
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wait_reg_mem->ref = ref;
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wait_reg_mem->mask = mask;
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wait_reg_mem->poll_interval = 10;
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WriteTrailingNop<2>(cmdbuf + 7);
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return ORBIS_OK;
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}
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return -1;
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}
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int PS4_SYSV_ABI sceGnmComputeWaitSemaphore() {
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@ -121,14 +156,37 @@ int PS4_SYSV_ABI sceGnmDisableMipStatsReport() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmDispatchDirect() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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s32 PS4_SYSV_ABI sceGnmDispatchDirect(u32* cmdbuf, u32 size, u32 threads_x, u32 threads_y,
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u32 threads_z, u32 flags) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (cmdbuf && (size == 9) && ((s32)(threads_x | threads_y | threads_z) > -1)) {
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const auto predicate = flags & 1 ? PM4Predicate::PredEnable : PM4Predicate::PredDisable;
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cmdbuf = WriteHeader<PM4ItOpcode::DispatchDirect>(cmdbuf, 4, PM4ShaderType::ShaderCompute,
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predicate);
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cmdbuf = WriteBody(cmdbuf, threads_x, threads_y, threads_z);
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cmdbuf[0] = (flags & 0x18) + 1; // ordered append mode
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WriteTrailingNop<3>(cmdbuf + 1);
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return ORBIS_OK;
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}
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return -1;
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}
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int PS4_SYSV_ABI sceGnmDispatchIndirect() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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s32 PS4_SYSV_ABI sceGnmDispatchIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 flags) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (cmdbuf && (size == 7)) {
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const auto predicate = flags & 1 ? PM4Predicate::PredEnable : PM4Predicate::PredDisable;
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cmdbuf = WriteHeader<PM4ItOpcode::DispatchIndirect>(cmdbuf, 2, PM4ShaderType::ShaderCompute,
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predicate);
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cmdbuf[0] = data_offset;
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cmdbuf[1] = (flags & 0x18) + 1; // ordered append mode
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WriteTrailingNop<3>(cmdbuf + 2);
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return ORBIS_OK;
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}
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return -1;
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}
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int PS4_SYSV_ABI sceGnmDispatchIndirectOnMec() {
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@ -136,47 +194,60 @@ int PS4_SYSV_ABI sceGnmDispatchIndirectOnMec() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmDispatchInitDefaultHardwareState() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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u32 PS4_SYSV_ABI sceGnmDispatchInitDefaultHardwareState(u32* cmdbuf, u32 size) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (size > 0xff) {
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if constexpr (g_fair_hw_init) {
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x216u,
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0xffffffffu); // COMPUTE_STATIC_THREAD_MGMT_SE0
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x217u,
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0xffffffffu); // COMPUTE_STATIC_THREAD_MGMT_SE1
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x215u, 0x170u); // COMPUTE_RESOURCE_LIMITS
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cmdbuf = WriteHeader<PM4ItOpcode::Unknown58>(
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cmdbuf, 6); // for some reason the packet indicates larger size
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cmdbuf = WriteBody(cmdbuf, 0x28000000u, 0u, 0u, 0u, 0u);
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cmdbuf = WriteHeader<PM4ItOpcode::Nop>(cmdbuf, 0xef);
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cmdbuf = WriteBody(cmdbuf, 0xau, 0u);
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} else {
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cmdbuf = cmdbuf = WriteHeader<PM4ItOpcode::Nop>(cmdbuf, 0x100);
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}
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return 0x100; // it is a size, not a retcode
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}
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return 0;
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}
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s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmdbuf, u64 size, u32 index_count, uintptr_t index_addr,
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s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmdbuf, u32 size, u32 index_count, uintptr_t index_addr,
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u32 flags, u32 type) {
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LOG_INFO(Lib_GnmDriver,
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"(STUBBED) called cmd_buffer = 0x{:x} size = {} index_count = {} index_addr = 0x{:x} "
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"flags = 0x{:x} type = {}",
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reinterpret_cast<uint64_t>(cmdbuf), size, index_count, index_addr, flags, type);
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LOG_TRACE(Lib_GnmDriver, "called");
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if (cmdbuf && (size == 10) && (index_addr != 0) && (index_addr & 1) == 0 &&
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(flags & 0x1ffffffe) == 0) {
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const auto predicate = flags & 1 ? PM4Predicate::PredEnable : PM4Predicate::PredDisable;
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(flags & 0x1ffffffe) == 0) { // no predication will be set in the packet
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auto* draw_index = reinterpret_cast<PM4CmdDrawIndex2*>(cmdbuf);
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draw_index->header =
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PM4Type3Header{PM4ItOpcode::DrawIndex2, 4, PM4ShaderType::ShaderGraphics, predicate};
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draw_index->maxSize = index_count;
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draw_index->indexBaseLo = u32(index_addr);
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draw_index->indexBaseHi = u32(index_addr >> 32);
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draw_index->indexCount = index_count;
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draw_index->drawInitiator = 0;
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PM4Type3Header{PM4ItOpcode::DrawIndex2, 4, PM4ShaderType::ShaderGraphics};
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draw_index->max_size = index_count;
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draw_index->index_base_lo = u32(index_addr);
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draw_index->index_base_hi = u32(index_addr >> 32);
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draw_index->index_count = index_count;
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draw_index->draw_initiator = 0;
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cmdbuf[6] = 0xc0021000;
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cmdbuf[7] = 0;
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WriteTrailingNop<3>(cmdbuf + 6);
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return ORBIS_OK;
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}
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return -1;
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}
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int PS4_SYSV_ABI sceGnmDrawIndexAuto(u32* cmdbuf, u32 size, u32 index_count, u32 flags) {
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LOG_INFO(Lib_GnmDriver, "called");
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s32 PS4_SYSV_ABI sceGnmDrawIndexAuto(u32* cmdbuf, u32 size, u32 index_count, u32 flags) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (cmdbuf && (size == 7) && (flags & 0x1ffffffe) == 0) {
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*cmdbuf = flags & 1 | 0xc0012d00;
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cmdbuf[1] = index_count;
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cmdbuf[2] = 2;
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cmdbuf[3] = 0xc0021000;
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cmdbuf[4] = 0;
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if (cmdbuf && (size == 7) &&
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(flags & 0x1ffffffe) == 0) { // no predication will be set in the packet
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cmdbuf = WritePacket<PM4ItOpcode::DrawIndexAuto>(cmdbuf, PM4ShaderType::ShaderGraphics,
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index_count, 2u);
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WriteTrailingNop<3>(cmdbuf);
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return ORBIS_OK;
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}
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return -1;
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@ -202,9 +273,20 @@ int PS4_SYSV_ABI sceGnmDrawIndexMultiInstanced() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmDrawIndexOffset() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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s32 PS4_SYSV_ABI sceGnmDrawIndexOffset(u32* cmdbuf, u32 size, u32 index_offset, u32 index_count,
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u32 flags) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (cmdbuf && (size == 9)) {
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const auto predicate = flags & 1 ? PM4Predicate::PredEnable : PM4Predicate::PredDisable;
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cmdbuf = WriteHeader<PM4ItOpcode::DrawIndexOffset2>(
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cmdbuf, 4, PM4ShaderType::ShaderGraphics, predicate);
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cmdbuf = WriteBody(cmdbuf, index_count, index_offset, index_count, 0u);
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WriteTrailingNop<3>(cmdbuf);
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return ORBIS_OK;
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}
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return -1;
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}
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int PS4_SYSV_ABI sceGnmDrawIndirect() {
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@ -237,9 +319,17 @@ int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmd, u64 size) {
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LOG_INFO(Lib_GnmDriver, "(STUBBED) called cmd_buffer = 0x{:x} size = {}",
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reinterpret_cast<uint64_t>(cmd), size);
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u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmdbuf, u32 size) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (size > 0xff) {
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if constexpr (g_fair_hw_init) {
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ASSERT_MSG(0, "Not implemented");
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} else {
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cmdbuf = cmdbuf = WriteHeader<PM4ItOpcode::Nop>(cmdbuf, 0x100);
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}
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return 0x100; // it is a size, not a retcode
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}
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return 0;
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}
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@ -462,9 +552,16 @@ int PS4_SYSV_ABI sceGnmInsertDingDongMarker() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmInsertPopMarker() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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s32 PS4_SYSV_ABI sceGnmInsertPopMarker(u32* cmdbuf, u32 size) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (cmdbuf && (size == 6)) {
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cmdbuf = WritePacket<PM4ItOpcode::Nop>(
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cmdbuf, PM4ShaderType::ShaderGraphics,
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static_cast<u32>(PM4CmdNop::PayloadType::DebugMarkerPop), 0u, 0u, 0u, 0u);
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return ORBIS_OK;
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}
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return -1;
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}
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int PS4_SYSV_ABI sceGnmInsertPushColorMarker() {
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@ -472,9 +569,25 @@ int PS4_SYSV_ABI sceGnmInsertPushColorMarker() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmInsertPushMarker() {
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LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
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return ORBIS_OK;
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s32 PS4_SYSV_ABI sceGnmInsertPushMarker(u32* cmdbuf, u32 size, const char* marker) {
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LOG_TRACE(Lib_GnmDriver, "called");
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if (cmdbuf && marker) {
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const auto len = std::strlen(marker);
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const u32 packet_size = ((len + 8) >> 2) + ((len + 0xc) >> 3);
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if (packet_size + 2 == size) {
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auto* nop = reinterpret_cast<PM4CmdNop*>(cmdbuf);
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nop->header =
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PM4Type3Header{PM4ItOpcode::Nop, packet_size, PM4ShaderType::ShaderGraphics};
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nop->data_block[0] = static_cast<u32>(PM4CmdNop::PayloadType::DebugMarkerPush);
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const auto marker_len = len + 1;
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std::memcpy(&nop->data_block[1], marker, marker_len);
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std::memset(reinterpret_cast<u8*>(&nop->data_block[1]) + marker_len, 0,
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packet_size * 4 - marker_len);
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return ORBIS_OK;
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}
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}
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return -1;
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}
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int PS4_SYSV_ABI sceGnmInsertSetColorMarker() {
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@ -687,38 +800,36 @@ int PS4_SYSV_ABI sceGnmSetPsShader() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdBuffer, u32 numDwords, const u32* psRegs) {
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if (!cmdBuffer || numDwords <= 0x27) {
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int PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs) {
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if (!cmdbuf || size <= 0x27) {
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return -1;
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}
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if (!psRegs) {
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cmdBuffer = PM4CmdSetData::SetShReg(cmdBuffer, 8u, 0u,
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0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
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cmdBuffer = PM4CmdSetData::SetContextReg(cmdBuffer, 0x203u, 0u); // DB_SHADER_CONTROL
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cmdBuffer = PM4CmdSetData::SetContextReg(cmdBuffer, 0x8fu, 0xfu); // CB_SHADER_MASK
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*(u64*)cmdBuffer = 0xc01c1000;
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if (!ps_regs) {
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, 0u,
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0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x203u, 0u); // DB_SHADER_CONTROL
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x8fu, 0xfu); // CB_SHADER_MASK
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*(u64*)cmdbuf = 0xc01c1000;
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} else {
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if (psRegs[1] != 0) {
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if (ps_regs[1] != 0) {
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LOG_ERROR(Lib_GnmDriver, "Invalid shader address.");
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return -1;
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}
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u32* start = cmdBuffer;
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cmdBuffer = PM4CmdSetData::SetShReg(cmdBuffer, 8u, psRegs[0],
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0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
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cmdBuffer = PM4CmdSetData::SetShReg(
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cmdBuffer, 10u, psRegs[2],
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psRegs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
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cmdBuffer = PM4CmdSetData::SetContextReg(
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cmdBuffer, 0x1c4u, psRegs[4], psRegs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT
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cmdBuffer = PM4CmdSetData::SetContextReg(cmdBuffer, 0x1b3u, psRegs[6],
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psRegs[7]); // SPI_PS_INPUT_ENA
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cmdBuffer = PM4CmdSetData::SetContextReg(cmdBuffer, 0x1b6u, psRegs[8]); // SPI_PS_IN_CONTROL
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cmdBuffer = PM4CmdSetData::SetContextReg(cmdBuffer, 0x1b8u, psRegs[9]); // SPI_BARYC_CNTL
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cmdBuffer =
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PM4CmdSetData::SetContextReg(cmdBuffer, 0x203u, psRegs[10]); // DB_SHADER_CONTROL
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cmdBuffer = PM4CmdSetData::SetContextReg(cmdBuffer, 0x8fu, psRegs[11]); // CB_SHADER_MASK
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*(u64*)cmdBuffer = 0xc00a1000;
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
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0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
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cmdbuf = PM4CmdSetData::SetShReg(
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cmdbuf, 10u, ps_regs[2],
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ps_regs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
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cmdbuf = PM4CmdSetData::SetContextReg(
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cmdbuf, 0x1c4u, ps_regs[4], ps_regs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b3u, ps_regs[6],
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ps_regs[7]); // SPI_PS_INPUT_ENA/SPI_PS_INPUT_ADDR
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b6u, ps_regs[8]); // SPI_PS_IN_CONTROL
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b8u, ps_regs[9]); // SPI_BARYC_CNTL
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x203u, ps_regs[10]); // DB_SHADER_CONTROL
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x8fu, ps_regs[11]); // CB_SHADER_MASK
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*(u64*)cmdbuf = 0xc00a1000;
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}
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return ORBIS_OK;
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}
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@ -753,14 +864,7 @@ int PS4_SYSV_ABI sceGnmSetVgtControl() {
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return ORBIS_OK;
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}
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int PS4_SYSV_ABI sceGnmSetVsShader(u32* cmdbuf, u64 size, const u32* vs_regs, u32 shader_modifier) {
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LOG_INFO(Lib_GnmDriver,
|
||||
"(STUBBED) called cmd_buffer = 0x{:x} size = {} shader_modifier = {} vs_reg0 = "
|
||||
"0x{:x} vs_reg1 = 0x{:x} vs_reg2 = 0x{:x} vs_reg3 = 0x{:x} vs_reg4 = 0x{:x} vs_reg5 = "
|
||||
"0x{:x} vs_reg6 = 0x{:x}",
|
||||
reinterpret_cast<uint64_t>(cmdbuf), size, shader_modifier, vs_regs[0], vs_regs[1],
|
||||
vs_regs[2], vs_regs[3], vs_regs[4], vs_regs[5], vs_regs[6]);
|
||||
|
||||
s32 PS4_SYSV_ABI sceGnmSetVsShader(u32* cmdbuf, u32 size, const u32* vs_regs, u32 shader_modifier) {
|
||||
if (!cmdbuf || size <= 0x1c) {
|
||||
return -1;
|
||||
}
|
||||
|
@ -786,7 +890,8 @@ int PS4_SYSV_ABI sceGnmSetVsShader(u32* cmdbuf, u64 size, const u32* vs_regs, u3
|
|||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x207u, vs_regs[6]); // PA_CL_VS_OUT_CNTL
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1b1u, vs_regs[4]); // SPI_VS_OUT_CONFIG
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1c3u, vs_regs[5]); // SPI_SHADER_POS_FORMAT
|
||||
*(u64*)cmdbuf = 0xc00a1000;
|
||||
|
||||
WriteTrailingNop<11>(cmdbuf);
|
||||
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
@ -1073,18 +1178,85 @@ int PS4_SYSV_ABI sceGnmUpdatePsShader() {
|
|||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceGnmUpdatePsShader350() {
|
||||
LOG_ERROR(Lib_GnmDriver, "(STUBBED) called");
|
||||
s32 PS4_SYSV_ABI sceGnmUpdatePsShader350(u32* cmdbuf, u32 size, const u32* ps_regs) {
|
||||
LOG_TRACE(Lib_GnmDriver, "called");
|
||||
|
||||
if (!cmdbuf || size <= 0x27) {
|
||||
return -1;
|
||||
}
|
||||
if (!ps_regs) {
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, 0u,
|
||||
0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e0203u,
|
||||
0u); // DB_SHADER_CONTROL update
|
||||
cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x8fu, 0xfu); // CB_SHADER_MASK
|
||||
|
||||
WriteTrailingNop<0x1d>(cmdbuf);
|
||||
} else {
|
||||
if (ps_regs[1] != 0) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Invalid shader address.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
|
||||
0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
|
||||
cmdbuf = PM4CmdSetData::SetShReg(
|
||||
cmdbuf, 10u, ps_regs[2],
|
||||
ps_regs[3]); // SPI_SHADER_USER_DATA_PS_4/SPI_SHADER_USER_DATA_PS_5
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(
|
||||
cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e01c4u, ps_regs[4],
|
||||
ps_regs[5]); // SPI_SHADER_Z_FORMAT/SPI_SHADER_COL_FORMAT update
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(
|
||||
cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e01b3u, ps_regs[6],
|
||||
ps_regs[7]); // SPI_PS_INPUT_ENA/SPI_PS_INPUT_ADDR update
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e01b6u,
|
||||
ps_regs[8]); // SPI_PS_IN_CONTROL update
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e01b8u,
|
||||
ps_regs[9]); // SPI_BARYC_CNTL update
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e0203u,
|
||||
ps_regs[10]); // DB_SHADER_CONTROL update
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e008fu,
|
||||
ps_regs[11]); // CB_SHADER_MASK update
|
||||
|
||||
WriteTrailingNop<11>(cmdbuf);
|
||||
}
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
int PS4_SYSV_ABI sceGnmUpdateVsShader(u32* cmd, u64 size, const u32* vs_regs, u32 shader_modifier) {
|
||||
LOG_INFO(Lib_GnmDriver,
|
||||
"(STUBBED) called cmd_buffer = 0x{:x} size = {} shader_modifier = {} vs_reg0 = "
|
||||
"0x{:x} vs_reg1 = 0x{:x} vs_reg2 = 0x{:x} vs_reg3 = 0x{:x} vs_reg4 = 0x{:x} vs_reg5 = "
|
||||
"0x{:x} vs_reg6 = 0x{:x}",
|
||||
reinterpret_cast<uint64_t>(cmd), size, shader_modifier, vs_regs[0], vs_regs[1],
|
||||
vs_regs[2], vs_regs[3], vs_regs[4], vs_regs[5], vs_regs[6]);
|
||||
s32 PS4_SYSV_ABI sceGnmUpdateVsShader(u32* cmdbuf, u32 size, const u32* vs_regs,
|
||||
u32 shader_modifier) {
|
||||
LOG_TRACE(Lib_GnmDriver, "called");
|
||||
|
||||
if (!cmdbuf || size <= 0x1c) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!vs_regs) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Null pointer passed as argument");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (shader_modifier & 0xfcfffc3f) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Invalid modifier mask");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (vs_regs[1] != 0) {
|
||||
LOG_ERROR(Lib_GnmDriver, "Invalid shader address");
|
||||
return -1;
|
||||
}
|
||||
|
||||
const u32 var = shader_modifier == 0 ? vs_regs[2] : (vs_regs[2] & 0xfcfffc3f | shader_modifier);
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x48u, vs_regs[0], 0u); // SPI_SHADER_PGM_LO_VS
|
||||
cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 0x4au, var, vs_regs[3]); // SPI_SHADER_PGM_RSRC1_VS
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e0207u,
|
||||
vs_regs[6]); // PA_CL_VS_OUT_CNTL update
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e01b1u,
|
||||
vs_regs[4]); // PA_CL_VS_OUT_CNTL update
|
||||
cmdbuf = WritePacket<PM4ItOpcode::Nop>(cmdbuf, PM4ShaderType::ShaderGraphics, 0xc01e01c3u,
|
||||
vs_regs[5]); // PA_CL_VS_OUT_CNTL update
|
||||
|
||||
WriteTrailingNop<11>(cmdbuf);
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
||||
|
|
|
@ -14,7 +14,8 @@ namespace Libraries::GnmDriver {
|
|||
int PS4_SYSV_ABI sceGnmAddEqEvent();
|
||||
int PS4_SYSV_ABI sceGnmAreSubmitsAllowed();
|
||||
int PS4_SYSV_ABI sceGnmBeginWorkload();
|
||||
int PS4_SYSV_ABI sceGnmComputeWaitOnAddress();
|
||||
s32 PS4_SYSV_ABI sceGnmComputeWaitOnAddress(u32* cmdbuf, u32 size, uintptr_t addr, u32 mask,
|
||||
u32 cmp_func, u32 ref);
|
||||
int PS4_SYSV_ABI sceGnmComputeWaitSemaphore();
|
||||
int PS4_SYSV_ABI sceGnmCreateWorkloadStream();
|
||||
int PS4_SYSV_ABI sceGnmDebuggerGetAddressWatch();
|
||||
|
@ -32,25 +33,27 @@ int PS4_SYSV_ABI sceGnmDestroyWorkloadStream();
|
|||
int PS4_SYSV_ABI sceGnmDingDong();
|
||||
int PS4_SYSV_ABI sceGnmDingDongForWorkload();
|
||||
int PS4_SYSV_ABI sceGnmDisableMipStatsReport();
|
||||
int PS4_SYSV_ABI sceGnmDispatchDirect();
|
||||
int PS4_SYSV_ABI sceGnmDispatchIndirect();
|
||||
s32 PS4_SYSV_ABI sceGnmDispatchDirect(u32* cmdbuf, u32 size, u32 threads_x, u32 threads_y,
|
||||
u32 threads_z, u32 flags);
|
||||
s32 PS4_SYSV_ABI sceGnmDispatchIndirect(u32* cmdbuf, u32 size, u32 data_offset, u32 flags);
|
||||
int PS4_SYSV_ABI sceGnmDispatchIndirectOnMec();
|
||||
int PS4_SYSV_ABI sceGnmDispatchInitDefaultHardwareState();
|
||||
s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmd, u64 size, u32 index_count, uintptr_t index_addr,
|
||||
u32 PS4_SYSV_ABI sceGnmDispatchInitDefaultHardwareState(u32* cmdbuf, u32 size);
|
||||
s32 PS4_SYSV_ABI sceGnmDrawIndex(u32* cmdbuf, u32 size, u32 index_count, uintptr_t index_addr,
|
||||
u32 flags, u32 type);
|
||||
int PS4_SYSV_ABI sceGnmDrawIndexAuto(u32* cmdbuf, u32 size, u32 index_count, u32 flags);
|
||||
s32 PS4_SYSV_ABI sceGnmDrawIndexAuto(u32* cmdbuf, u32 size, u32 index_count, u32 flags);
|
||||
int PS4_SYSV_ABI sceGnmDrawIndexIndirect();
|
||||
int PS4_SYSV_ABI sceGnmDrawIndexIndirectCountMulti();
|
||||
int PS4_SYSV_ABI sceGnmDrawIndexIndirectMulti();
|
||||
int PS4_SYSV_ABI sceGnmDrawIndexMultiInstanced();
|
||||
int PS4_SYSV_ABI sceGnmDrawIndexOffset();
|
||||
s32 PS4_SYSV_ABI sceGnmDrawIndexOffset(u32* cmdbuf, u32 size, u32 index_offset, u32 index_count,
|
||||
u32 flags);
|
||||
int PS4_SYSV_ABI sceGnmDrawIndirect();
|
||||
int PS4_SYSV_ABI sceGnmDrawIndirectCountMulti();
|
||||
int PS4_SYSV_ABI sceGnmDrawIndirectMulti();
|
||||
int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState();
|
||||
int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState175();
|
||||
int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState200();
|
||||
int PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmd, u64 size);
|
||||
u32 PS4_SYSV_ABI sceGnmDrawInitDefaultHardwareState350(u32* cmdbuf, u32 size);
|
||||
int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState();
|
||||
int PS4_SYSV_ABI sceGnmDrawInitToDefaultContextState400();
|
||||
int PS4_SYSV_ABI sceGnmDrawOpaqueAuto();
|
||||
|
@ -95,9 +98,9 @@ int PS4_SYSV_ABI sceGnmGetTheTessellationFactorRingBufferBaseAddress();
|
|||
int PS4_SYSV_ABI sceGnmGpuPaDebugEnter();
|
||||
int PS4_SYSV_ABI sceGnmGpuPaDebugLeave();
|
||||
int PS4_SYSV_ABI sceGnmInsertDingDongMarker();
|
||||
int PS4_SYSV_ABI sceGnmInsertPopMarker();
|
||||
s32 PS4_SYSV_ABI sceGnmInsertPopMarker(u32* cmdbuf, u32 size);
|
||||
int PS4_SYSV_ABI sceGnmInsertPushColorMarker();
|
||||
int PS4_SYSV_ABI sceGnmInsertPushMarker();
|
||||
s32 PS4_SYSV_ABI sceGnmInsertPushMarker(u32* cmdbuf, u32 size, const char* marker);
|
||||
int PS4_SYSV_ABI sceGnmInsertSetColorMarker();
|
||||
int PS4_SYSV_ABI sceGnmInsertSetMarker();
|
||||
int PS4_SYSV_ABI sceGnmInsertThreadTraceMarker();
|
||||
|
@ -140,14 +143,14 @@ int PS4_SYSV_ABI sceGnmSetGsShader();
|
|||
int PS4_SYSV_ABI sceGnmSetHsShader();
|
||||
int PS4_SYSV_ABI sceGnmSetLsShader();
|
||||
int PS4_SYSV_ABI sceGnmSetPsShader();
|
||||
int PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdBuffer, u32 numDwords, const u32* psRegs);
|
||||
int PS4_SYSV_ABI sceGnmSetPsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
|
||||
int PS4_SYSV_ABI sceGnmSetResourceRegistrationUserMemory();
|
||||
int PS4_SYSV_ABI sceGnmSetResourceUserData();
|
||||
int PS4_SYSV_ABI sceGnmSetSpiEnableSqCounters();
|
||||
int PS4_SYSV_ABI sceGnmSetSpiEnableSqCountersForUnitInstance();
|
||||
int PS4_SYSV_ABI sceGnmSetupMipStatsReport();
|
||||
int PS4_SYSV_ABI sceGnmSetVgtControl();
|
||||
int PS4_SYSV_ABI sceGnmSetVsShader(u32* cmd, u64 size, const u32* vs_regs, u32 shader_modifier);
|
||||
s32 PS4_SYSV_ABI sceGnmSetVsShader(u32* cmdbuf, u32 size, const u32* vs_regs, u32 shader_modifier);
|
||||
int PS4_SYSV_ABI sceGnmSetWaveLimitMultiplier();
|
||||
int PS4_SYSV_ABI sceGnmSetWaveLimitMultipliers();
|
||||
int PS4_SYSV_ABI sceGnmSpmEndSpm();
|
||||
|
@ -189,8 +192,9 @@ int PS4_SYSV_ABI sceGnmSqttSwitchTraceBuffer2();
|
|||
int PS4_SYSV_ABI sceGnmSqttWaitForEvent();
|
||||
int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffers();
|
||||
int PS4_SYSV_ABI sceGnmSubmitAndFlipCommandBuffersForWorkload();
|
||||
int PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, void* dcbGpuAddrs[], u32* dcbSizesInBytes,
|
||||
void* ccbGpuAddrs[], u32* ccbSizesInBytes);
|
||||
int PS4_SYSV_ABI sceGnmSubmitCommandBuffers(u32 count, void* dcb_gpu_addrs[],
|
||||
u32* dcb_sizes_in_bytes, void* ccb_gpu_addrs[],
|
||||
u32* ccb_sizes_in_bytes);
|
||||
int PS4_SYSV_ABI sceGnmSubmitCommandBuffersForWorkload();
|
||||
int PS4_SYSV_ABI sceGnmSubmitDone();
|
||||
int PS4_SYSV_ABI sceGnmUnmapComputeQueue();
|
||||
|
@ -200,8 +204,9 @@ int PS4_SYSV_ABI sceGnmUnregisterResource();
|
|||
int PS4_SYSV_ABI sceGnmUpdateGsShader();
|
||||
int PS4_SYSV_ABI sceGnmUpdateHsShader();
|
||||
int PS4_SYSV_ABI sceGnmUpdatePsShader();
|
||||
int PS4_SYSV_ABI sceGnmUpdatePsShader350();
|
||||
int PS4_SYSV_ABI sceGnmUpdateVsShader(u32* cmd, u64 size, const u32* vs_regs, u32 shader_modifier);
|
||||
s32 PS4_SYSV_ABI sceGnmUpdatePsShader350(u32* cmdbuf, u32 size, const u32* ps_regs);
|
||||
s32 PS4_SYSV_ABI sceGnmUpdateVsShader(u32* cmdbuf, u32 size, const u32* vs_regs,
|
||||
u32 shader_modifier);
|
||||
int PS4_SYSV_ABI sceGnmValidateCommandBuffers();
|
||||
int PS4_SYSV_ABI sceGnmValidateDisableDiagnostics();
|
||||
int PS4_SYSV_ABI sceGnmValidateDisableDiagnostics2();
|
||||
|
|
|
@ -26,20 +26,20 @@ void Liverpool::ProcessCmdList(u32* cmdbuf, u32 size_in_bytes) {
|
|||
break;
|
||||
case PM4ItOpcode::SetContextReg: {
|
||||
auto* set_data = reinterpret_cast<PM4CmdSetData*>(header);
|
||||
std::memcpy(®s.reg_array[ContextRegWordOffset + set_data->regOffset], header + 2,
|
||||
(count - 1) * sizeof(u32));
|
||||
std::memcpy(®s.reg_array[ContextRegWordOffset + set_data->reg_offset],
|
||||
header + 2, (count - 1) * sizeof(u32));
|
||||
break;
|
||||
}
|
||||
case PM4ItOpcode::SetShReg: {
|
||||
auto* set_data = reinterpret_cast<PM4CmdSetData*>(header);
|
||||
std::memcpy(®s.reg_array[ShRegWordOffset + set_data->regOffset], header + 2,
|
||||
std::memcpy(®s.reg_array[ShRegWordOffset + set_data->reg_offset], header + 2,
|
||||
(count - 1) * sizeof(u32));
|
||||
break;
|
||||
}
|
||||
case PM4ItOpcode::SetUconfigReg: {
|
||||
auto* set_data = reinterpret_cast<PM4CmdSetData*>(header);
|
||||
std::memcpy(®s.reg_array[UconfigRegWordOffset + set_data->regOffset], header + 2,
|
||||
(count - 1) * sizeof(u32));
|
||||
std::memcpy(®s.reg_array[UconfigRegWordOffset + set_data->reg_offset],
|
||||
header + 2, (count - 1) * sizeof(u32));
|
||||
break;
|
||||
}
|
||||
case PM4ItOpcode::IndexType: {
|
||||
|
@ -49,11 +49,11 @@ void Liverpool::ProcessCmdList(u32* cmdbuf, u32 size_in_bytes) {
|
|||
}
|
||||
case PM4ItOpcode::DrawIndex2: {
|
||||
auto* draw_index = reinterpret_cast<PM4CmdDrawIndex2*>(header);
|
||||
regs.max_index_size = draw_index->maxSize;
|
||||
regs.index_base_address.base_addr_lo = draw_index->indexBaseLo;
|
||||
regs.index_base_address.base_addr_hi.Assign(draw_index->indexBaseHi);
|
||||
regs.num_indices = draw_index->indexCount;
|
||||
regs.draw_initiator = draw_index->drawInitiator;
|
||||
regs.max_index_size = draw_index->max_size;
|
||||
regs.index_base_address.base_addr_lo = draw_index->index_base_lo;
|
||||
regs.index_base_address.base_addr_hi.Assign(draw_index->index_base_hi);
|
||||
regs.num_indices = draw_index->index_count;
|
||||
regs.draw_initiator = draw_index->draw_initiator;
|
||||
// rasterizer->DrawIndex();
|
||||
break;
|
||||
}
|
||||
|
@ -66,8 +66,8 @@ void Liverpool::ProcessCmdList(u32* cmdbuf, u32 size_in_bytes) {
|
|||
}
|
||||
case PM4ItOpcode::EventWriteEop: {
|
||||
auto* event_write = reinterpret_cast<PM4CmdEventWriteEop*>(header);
|
||||
const InterruptSelect irq_sel = event_write->intSel;
|
||||
const DataSelect data_sel = event_write->dataSel;
|
||||
const InterruptSelect irq_sel = event_write->int_sel;
|
||||
const DataSelect data_sel = event_write->data_sel;
|
||||
ASSERT(irq_sel == InterruptSelect::None && data_sel == DataSelect::Data64);
|
||||
*event_write->Address() = event_write->DataQWord();
|
||||
break;
|
||||
|
|
|
@ -39,7 +39,7 @@ union PM4Type3Header {
|
|||
PM4Predicate pred = PM4Predicate::PredDisable) {
|
||||
raw = 0;
|
||||
predicate.Assign(pred);
|
||||
shaderType.Assign(stype);
|
||||
shader_type.Assign(stype);
|
||||
opcode.Assign(code);
|
||||
count.Assign(num_words_min_one);
|
||||
type.Assign(3);
|
||||
|
@ -50,10 +50,10 @@ union PM4Type3Header {
|
|||
}
|
||||
|
||||
u32 raw;
|
||||
BitField<0, 1, PM4Predicate> predicate; ///< Predicated version of packet when set
|
||||
BitField<1, 1, PM4ShaderType> shaderType; ///< 0: Graphics, 1: Compute Shader
|
||||
BitField<8, 8, PM4ItOpcode> opcode; ///< IT opcode
|
||||
BitField<16, 14, u32> count; ///< Number of DWORDs - 1 in the information body.
|
||||
BitField<0, 1, PM4Predicate> predicate; ///< Predicated version of packet when set
|
||||
BitField<1, 1, PM4ShaderType> shader_type; ///< 0: Graphics, 1: Compute Shader
|
||||
BitField<8, 8, PM4ItOpcode> opcode; ///< IT opcode
|
||||
BitField<16, 14, u32> count; ///< Number of DWORDs - 1 in the information body.
|
||||
BitField<30, 2, u32> type; ///< Packet identifier. It should be 3 for type 3 packets
|
||||
};
|
||||
|
||||
|
@ -64,42 +64,55 @@ union PM4Header {
|
|||
BitField<30, 2, u32> type;
|
||||
};
|
||||
|
||||
template <PM4ItOpcode opcode, typename... Args>
|
||||
constexpr u32* Write(u32* cmdbuf, PM4ShaderType type, Args... data) {
|
||||
// Write the PM4 header.
|
||||
PM4Type3Header header{opcode, sizeof...(Args) - 1, type};
|
||||
// Write the PM4 header
|
||||
template <PM4ItOpcode opcode>
|
||||
constexpr u32* WriteHeader(u32* cmdbuf, u32 size,
|
||||
PM4ShaderType type = PM4ShaderType::ShaderGraphics,
|
||||
PM4Predicate predicate = PM4Predicate::PredDisable) {
|
||||
PM4Type3Header header{opcode, size - 1, type, predicate};
|
||||
std::memcpy(cmdbuf, &header, sizeof(header));
|
||||
return ++cmdbuf;
|
||||
}
|
||||
|
||||
// Write arguments
|
||||
// Write arguments
|
||||
template <typename... Args>
|
||||
constexpr u32* WriteBody(u32* cmdbuf, Args... data) {
|
||||
const std::array<u32, sizeof...(Args)> args{data...};
|
||||
std::memcpy(++cmdbuf, args.data(), sizeof(args));
|
||||
std::memcpy(cmdbuf, args.data(), sizeof(args));
|
||||
cmdbuf += args.size();
|
||||
return cmdbuf;
|
||||
}
|
||||
|
||||
template <PM4ItOpcode opcode, typename... Args>
|
||||
constexpr u32* WritePacket(u32* cmdbuf, PM4ShaderType type, Args... data) {
|
||||
cmdbuf = WriteHeader<opcode>(cmdbuf, sizeof...(Args), type);
|
||||
cmdbuf = WriteBody(cmdbuf, data...);
|
||||
return cmdbuf;
|
||||
}
|
||||
|
||||
union ContextControlEnable {
|
||||
u32 raw;
|
||||
BitField<0, 1, u32> enableSingleCntxConfigReg; ///< single context config reg
|
||||
BitField<1, 1, u32> enableMultiCntxRenderReg; ///< multi context render state reg
|
||||
BitField<15, 1, u32> enableUserConfigReg__CI; ///< User Config Reg on CI(reserved for SI)
|
||||
BitField<16, 1, u32> enableGfxSHReg; ///< Gfx SH Registers
|
||||
BitField<24, 1, u32> enableCSSHReg; ///< CS SH Registers
|
||||
BitField<31, 1, u32> enableDw; ///< DW enable
|
||||
BitField<0, 1, u32> enable_single_cntx_config_reg; ///< single context config reg
|
||||
BitField<1, 1, u32> enable_multi_cntx_render_reg; ///< multi context render state reg
|
||||
BitField<15, 1, u32> enable_user_config_reg__CI; ///< User Config Reg on CI(reserved for SI)
|
||||
BitField<16, 1, u32> enable_gfx_sh_reg; ///< Gfx SH Registers
|
||||
BitField<24, 1, u32> enable_cs_sh_reg; ///< CS SH Registers
|
||||
BitField<31, 1, u32> enable_dw; ///< DW enable
|
||||
};
|
||||
|
||||
struct PM4CmdContextControl {
|
||||
PM4Type3Header header;
|
||||
ContextControlEnable loadControl; ///< Enable bits for loading
|
||||
ContextControlEnable shadowEnable; ///< Enable bits for shadowing
|
||||
ContextControlEnable load_control; ///< Enable bits for loading
|
||||
ContextControlEnable shadow_enable; ///< Enable bits for shadowing
|
||||
};
|
||||
|
||||
union LoadAddressHigh {
|
||||
u32 raw;
|
||||
BitField<0, 16, u32>
|
||||
addrHi; ///< bits for the block in Memory from where the CP will fetch the state
|
||||
addr_hi; ///< bits for the block in Memory from where the CP will fetch the state
|
||||
BitField<31, 1, u32>
|
||||
waitIdle; ///< if set the CP will wait for the graphics pipe to be idle by writing
|
||||
///< to the GRBM Wait Until register with "Wait for 3D idle"
|
||||
wait_idle; ///< if set the CP will wait for the graphics pipe to be idle by writing
|
||||
///< to the GRBM Wait Until register with "Wait for 3D idle"
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -110,12 +123,12 @@ union LoadAddressHigh {
|
|||
*/
|
||||
struct PM4CmdLoadData {
|
||||
PM4Type3Header header;
|
||||
u32 addrLo; ///< low 32 address bits for the block in memory from where the CP will fetch the
|
||||
///< state
|
||||
LoadAddressHigh addrHi;
|
||||
u32 regOffset; ///< offset in DWords from the register base address
|
||||
u32 numDwords; ///< number of DWords that the CP will fetch and write into the chip. A value of
|
||||
///< zero will fetch nothing
|
||||
u32 addr_lo; ///< low 32 address bits for the block in memory from where the CP will fetch the
|
||||
///< state
|
||||
LoadAddressHigh addr_hi;
|
||||
u32 reg_offset; ///< offset in DWords from the register base address
|
||||
u32 num_dwords; ///< number of DWords that the CP will fetch and write into the chip. A value of
|
||||
///< zero will fetch nothing
|
||||
};
|
||||
|
||||
enum class LoadDataIndex : u32 {
|
||||
|
@ -131,8 +144,8 @@ enum class LoadDataFormat : u32 {
|
|||
union LoadAddressLow {
|
||||
u32 raw;
|
||||
BitField<0, 1, LoadDataIndex> index;
|
||||
BitField<2, 30, u32> addrLo; ///< bits for the block in Memory from where the CP will fetch the
|
||||
///< state. DWORD aligned
|
||||
BitField<2, 30, u32> addr_lo; ///< bits for the block in Memory from where the CP will fetch the
|
||||
///< state. DWORD aligned
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -142,16 +155,16 @@ union LoadAddressLow {
|
|||
*/
|
||||
struct PM4CmdLoadDataIndex {
|
||||
PM4Type3Header header;
|
||||
LoadAddressLow addrLo; ///< low 32 address bits for the block in memory from where the CP will
|
||||
///< fetch the state
|
||||
u32 addrOffset; ///< addrLo.index = 1 Indexed mode
|
||||
LoadAddressLow addr_lo; ///< low 32 address bits for the block in memory from where the CP will
|
||||
///< fetch the state
|
||||
u32 addr_offset; ///< addrLo.index = 1 Indexed mode
|
||||
union {
|
||||
BitField<0, 16, u32> regOffset; ///< offset in DWords from the register base address
|
||||
BitField<31, 1, LoadDataFormat> dataFormat;
|
||||
BitField<0, 16, u32> reg_offset; ///< offset in DWords from the register base address
|
||||
BitField<31, 1, LoadDataFormat> data_format;
|
||||
u32 raw;
|
||||
};
|
||||
u32 numDwords; ///< Number of DWords that the CP will fetch and write
|
||||
///< into the chip. A value of zero will fetch nothing
|
||||
u32 num_dwords; ///< Number of DWords that the CP will fetch and write
|
||||
///< into the chip. A value of zero will fetch nothing
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -168,52 +181,62 @@ struct PM4CmdSetData {
|
|||
PM4Type3Header header;
|
||||
union {
|
||||
u32 raw;
|
||||
BitField<0, 16, u32> regOffset; ///< Offset in DWords from the register base address
|
||||
BitField<28, 4, u32> index; ///< Index for UCONFIG/CONTEXT on CI+
|
||||
///< Program to zero for other opcodes and on SI
|
||||
BitField<0, 16, u32> reg_offset; ///< Offset in DWords from the register base address
|
||||
BitField<28, 4, u32> index; ///< Index for UCONFIG/CONTEXT on CI+
|
||||
///< Program to zero for other opcodes and on SI
|
||||
};
|
||||
|
||||
template <PM4ShaderType type = PM4ShaderType::ShaderGraphics, typename... Args>
|
||||
static constexpr u32* SetContextReg(u32* cmdbuf, Args... data) {
|
||||
return Write<PM4ItOpcode::SetContextReg>(cmdbuf, type, data...);
|
||||
return WritePacket<PM4ItOpcode::SetContextReg>(cmdbuf, type, data...);
|
||||
}
|
||||
|
||||
template <PM4ShaderType type = PM4ShaderType::ShaderGraphics, typename... Args>
|
||||
static constexpr u32* SetShReg(u32* cmdbuf, Args... data) {
|
||||
return Write<PM4ItOpcode::SetShReg>(cmdbuf, type, data...);
|
||||
return WritePacket<PM4ItOpcode::SetShReg>(cmdbuf, type, data...);
|
||||
}
|
||||
};
|
||||
|
||||
struct PM4CmdNop {
|
||||
PM4Type3Header header;
|
||||
u32 data_block[0];
|
||||
|
||||
enum class PayloadType : u32 {
|
||||
DebugMarkerPush = 0x68750001, ///< Begin of GPU event scope
|
||||
DebugMarkerPop = 0x68750002, ///< End of GPU event scope
|
||||
SetVsharpInUdata = 0x68750004, ///< Indicates that V# will be set in the next packet
|
||||
SetTsharpInUdata = 0x68750005, ///< Indicates that T# will be set in the next packet
|
||||
SetSsharpInUdata = 0x68750006, ///< Indicates that S# will be set in the next packet
|
||||
DebugColorMarkerPush = 0x6875000e, ///< Begin of GPU event scope with color
|
||||
};
|
||||
};
|
||||
|
||||
struct PM4CmdDrawIndexOffset2 {
|
||||
PM4Type3Header header;
|
||||
u32 maxSize; ///< Maximum number of indices
|
||||
u32 indexOffset; ///< Zero based starting index number in the index buffer
|
||||
u32 indexCount; ///< number of indices in the Index Buffer
|
||||
u32 drawInitiator; ///< draw Initiator Register
|
||||
u32 max_size; ///< Maximum number of indices
|
||||
u32 index_offset; ///< Zero based starting index number in the index buffer
|
||||
u32 index_count; ///< number of indices in the Index Buffer
|
||||
u32 draw_initiator; ///< draw Initiator Register
|
||||
};
|
||||
|
||||
struct PM4CmdDrawIndex2 {
|
||||
PM4Type3Header header;
|
||||
u32 maxSize; ///< maximum number of indices
|
||||
u32 indexBaseLo; ///< base Address Lo [31:1] of Index Buffer
|
||||
///< (Word-Aligned). Written to the VGT_DMA_BASE register.
|
||||
u32 indexBaseHi; ///< base Address Hi [39:32] of Index Buffer.
|
||||
///< Written to the VGT_DMA_BASE_HI register
|
||||
u32 indexCount; ///< number of indices in the Index Buffer.
|
||||
///< Written to the VGT_NUM_INDICES register.
|
||||
u32 drawInitiator; ///< written to the VGT_DRAW_INITIATOR register
|
||||
u32 max_size; ///< maximum number of indices
|
||||
u32 index_base_lo; ///< base Address Lo [31:1] of Index Buffer
|
||||
///< (Word-Aligned). Written to the VGT_DMA_BASE register.
|
||||
u32 index_base_hi; ///< base Address Hi [39:32] of Index Buffer.
|
||||
///< Written to the VGT_DMA_BASE_HI register
|
||||
u32 index_count; ///< number of indices in the Index Buffer.
|
||||
///< Written to the VGT_NUM_INDICES register.
|
||||
u32 draw_initiator; ///< written to the VGT_DRAW_INITIATOR register
|
||||
};
|
||||
|
||||
struct PM4CmdDrawIndexType {
|
||||
PM4Type3Header header;
|
||||
union {
|
||||
u32 raw;
|
||||
BitField<0, 2, u32> indexType; ///< Select 16 Vs 32bit index
|
||||
BitField<2, 2, u32> swapMode; ///< DMA swap mode
|
||||
BitField<0, 2, u32> index_type; ///< Select 16 Vs 32bit index
|
||||
BitField<2, 2, u32> swap_mode; ///< DMA swap mode
|
||||
};
|
||||
};
|
||||
|
||||
|
@ -241,25 +264,25 @@ struct PM4CmdEventWriteEop {
|
|||
PM4Type3Header header;
|
||||
union {
|
||||
u32 event_control;
|
||||
BitField<0, 6, u32> eventType; ///< Event type written to VGT_EVENT_INITIATOR
|
||||
BitField<8, 4, u32> eventIndex; ///< Event index
|
||||
BitField<0, 6, u32> event_type; ///< Event type written to VGT_EVENT_INITIATOR
|
||||
BitField<8, 4, u32> event_index; ///< Event index
|
||||
};
|
||||
u32 addressLo;
|
||||
u32 address_lo;
|
||||
union {
|
||||
u32 data_control;
|
||||
BitField<0, 16, u32> addressHi; ///< High bits of address
|
||||
BitField<24, 2, InterruptSelect> intSel; ///< Selects interrupt action for end-of-pipe
|
||||
BitField<29, 3, DataSelect> dataSel; ///< Selects source of data
|
||||
BitField<0, 16, u32> address_hi; ///< High bits of address
|
||||
BitField<24, 2, InterruptSelect> int_sel; ///< Selects interrupt action for end-of-pipe
|
||||
BitField<29, 3, DataSelect> data_sel; ///< Selects source of data
|
||||
};
|
||||
u32 dataLo; ///< Value that will be written to memory when event occurs
|
||||
u32 dataHi; ///< Value that will be written to memory when event occurs
|
||||
u32 data_lo; ///< Value that will be written to memory when event occurs
|
||||
u32 data_hi; ///< Value that will be written to memory when event occurs
|
||||
|
||||
u64* Address() const {
|
||||
return reinterpret_cast<u64*>(addressLo | u64(addressHi) << 32);
|
||||
return reinterpret_cast<u64*>(address_lo | u64(address_hi) << 32);
|
||||
}
|
||||
|
||||
u64 DataQWord() const {
|
||||
return dataLo | u64(dataHi) << 32;
|
||||
return data_lo | u64(data_hi) << 32;
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -287,4 +310,19 @@ struct PM4DmaData {
|
|||
u32 command;
|
||||
};
|
||||
|
||||
struct PM4CmdWaitRegMem {
|
||||
PM4Type3Header header;
|
||||
union {
|
||||
BitField<0, 3, u32> function;
|
||||
BitField<4, 1, u32> mem_space;
|
||||
BitField<8, 1, u32> engine;
|
||||
u32 raw;
|
||||
};
|
||||
u32 poll_addr_lo;
|
||||
u32 poll_addr_hi;
|
||||
u32 ref;
|
||||
u32 mask;
|
||||
u32 poll_interval;
|
||||
};
|
||||
|
||||
} // namespace AmdGpu
|
||||
|
|
|
@ -36,6 +36,7 @@ enum class PM4ItOpcode : u32 {
|
|||
WriteData = 0x37,
|
||||
DrawIndexIndirectMulti = 0x38,
|
||||
MemSemaphore = 0x39,
|
||||
WaitRegMem = 0x3c,
|
||||
IndirectBuffer = 0x3F,
|
||||
CondIndirectBuffer = 0x3F,
|
||||
CopyData = 0x40,
|
||||
|
@ -48,6 +49,7 @@ enum class PM4ItOpcode : u32 {
|
|||
PremableCntl = 0x4A,
|
||||
DmaData = 0x50,
|
||||
ContextRegRmw = 0x51,
|
||||
Unknown58 = 0x58,
|
||||
LoadShReg = 0x5F,
|
||||
LoadConfigReg = 0x60,
|
||||
LoadContextReg = 0x61,
|
||||
|
|
Loading…
Reference in a new issue