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shader_recompiler/frontend: fix V_NOP instruction format
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@ -1786,8 +1786,7 @@ constexpr std::array<InstFormat, 455> InstructionFormatVOP3 = {{
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constexpr std::array<InstFormat, 71> InstructionFormatVOP1 = {{
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// 0 = V_NOP
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{InstClass::VectorMisc, InstCategory::VectorALU, 0, 1, ScalarType::Undefined,
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ScalarType::Undefined},
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{InstClass::VectorMisc, InstCategory::VectorALU, 0, 1, ScalarType::Any, ScalarType::Any},
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// 1 = V_MOV_B32
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{InstClass::VectorRegMov, InstCategory::VectorALU, 1, 1, ScalarType::Uint32,
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ScalarType::Uint32},
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