shader_recompiler/frontend: fix V_NOP instruction format

This commit is contained in:
Daniel R 2024-08-25 13:17:24 +02:00
parent 510ad570d4
commit 785cd7ed64

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@ -1786,8 +1786,7 @@ constexpr std::array<InstFormat, 455> InstructionFormatVOP3 = {{
constexpr std::array<InstFormat, 71> InstructionFormatVOP1 = {{ constexpr std::array<InstFormat, 71> InstructionFormatVOP1 = {{
// 0 = V_NOP // 0 = V_NOP
{InstClass::VectorMisc, InstCategory::VectorALU, 0, 1, ScalarType::Undefined, {InstClass::VectorMisc, InstCategory::VectorALU, 0, 1, ScalarType::Any, ScalarType::Any},
ScalarType::Undefined},
// 1 = V_MOV_B32 // 1 = V_MOV_B32
{InstClass::VectorRegMov, InstCategory::VectorALU, 1, 1, ScalarType::Uint32, {InstClass::VectorRegMov, InstCategory::VectorALU, 1, 1, ScalarType::Uint32,
ScalarType::Uint32}, ScalarType::Uint32},