more abstract memoryCreateObj

This commit is contained in:
georgemoralis 2023-09-26 03:46:25 +03:00
parent 627c0d1b61
commit 7570576aa2
2 changed files with 26 additions and 14 deletions

View file

@ -2,6 +2,12 @@
#include "Util/Singleton.h"
void* GPU::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo /*CommandBuffer?*/, u64 virtual_addr, u64 size, const GPUObject& info) {
auto* gpumemory = Singleton<GPUMemory>::Instance();
return gpumemory->memoryCreateObj(submit_id, ctx, nullptr, &virtual_addr, &size, 1, info);
}
void GPU::memorySetAllocArea(u64 virtual_addr, u64 size) {
auto* gpumemory = Singleton<GPUMemory>::Instance();
@ -13,20 +19,6 @@ void GPU::memorySetAllocArea(u64 virtual_addr, u64 size) {
gpumemory->m_heaps.push_back(h);
}
void* GPU::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo, u64 virtual_addr, u64 size, const GPUObject& info) {
auto* gpumemory = Singleton<GPUMemory>::Instance();
Lib::LockMutexGuard lock(gpumemory->m_mutex);
int heap_id = gpumemory->getHeapId(virtual_addr, size);
if (heap_id < 0)
{
return nullptr;
}
return nullptr;
}
int GPU::GPUMemory::getHeapId(u64 virtual_addr, u64 size) {
int index = 0;
@ -40,3 +32,18 @@ int GPU::GPUMemory::getHeapId(u64 virtual_addr, u64 size) {
}
return -1;
}
void* GPU::GPUMemory::memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, void* todo, const u64* virtual_addr, const u64* size,
int virtual_addr_num, const GPUObject& info) {
auto* gpumemory = Singleton<GPUMemory>::Instance();
Lib::LockMutexGuard lock(gpumemory->m_mutex);
int heap_id = gpumemory->getHeapId(virtual_addr[0], size[0]);
if (heap_id < 0) {
return nullptr;
}
// TODO not finished!
return nullptr;
}

View file

@ -5,6 +5,9 @@
#include <vector>
namespace GPU {
class GPUObject;
enum class MemoryMode : u32 { NoAccess = 0, Read = 1, Write = 2, ReadWrite = 3 };
enum class MemoryObjectType : u64 { InvalidObj, VideoOutBufferObj };
@ -20,6 +23,8 @@ class GPUMemory {
int getHeapId(u64 vaddr, u64 size);
Lib::Mutex m_mutex;
std::vector<MemoryHeap> m_heaps;
void* memoryCreateObj(u64 submit_id, HLE::Libs::Graphics::GraphicCtx* ctx, /*CommandBuffer* buffer*/ void* todo, const u64* virtual_addr,
const u64* size, int virtual_addr_num, const GPUObject& info);
};
class GPUObject {
public: