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hotfix: Drop scePadSetLightBar log to debug level.
Some games like to spam this a lot, and we already handle it.
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@ -473,7 +473,7 @@ int PS4_SYSV_ABI scePadSetForceIntercepted() {
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int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pParam) {
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if (pParam != nullptr) {
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LOG_INFO(Lib_Pad, "scePadSetLightBar called handle = {} rgb = {} {} {}", handle, pParam->r,
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LOG_DEBUG(Lib_Pad, "called handle = {} rgb = {} {} {}", handle, pParam->r,
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pParam->g, pParam->b);
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if (pParam->r < 0xD && pParam->g < 0xD && pParam->b < 0xD) {
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