hotfix: Drop scePadSetLightBar log to debug level.

Some games like to spam this a lot, and we already handle it.
This commit is contained in:
squidbus 2025-01-24 19:55:27 -08:00
parent 7072dfc99f
commit 73b7d34460

View file

@ -473,7 +473,7 @@ int PS4_SYSV_ABI scePadSetForceIntercepted() {
int PS4_SYSV_ABI scePadSetLightBar(s32 handle, const OrbisPadLightBarParam* pParam) {
if (pParam != nullptr) {
LOG_INFO(Lib_Pad, "scePadSetLightBar called handle = {} rgb = {} {} {}", handle, pParam->r,
LOG_DEBUG(Lib_Pad, "called handle = {} rgb = {} {} {}", handle, pParam->r,
pParam->g, pParam->b);
if (pParam->r < 0xD && pParam->g < 0xD && pParam->b < 0xD) {