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hot-fix: missing fce barrier
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@ -216,7 +216,7 @@ void Rasterizer::EliminateFastClear() {
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const auto& hint = liverpool->last_cb_extent[0];
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VideoCore::TextureCache::RenderTargetDesc desc(col_buf, hint);
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const auto& image_view = texture_cache.FindRenderTarget(desc);
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const auto& image = texture_cache.GetImage(image_view.image_id);
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auto& image = texture_cache.GetImage(image_view.image_id);
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const vk::ImageSubresourceRange range = {
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.aspectMask = vk::ImageAspectFlagBits::eColor,
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.baseMipLevel = 0,
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@ -225,7 +225,8 @@ void Rasterizer::EliminateFastClear() {
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.layerCount = col_buf.view.slice_max - col_buf.view.slice_start + 1,
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};
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scheduler.EndRendering();
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scheduler.CommandBuffer().clearColorImage(image.image, vk::ImageLayout::eColorAttachmentOptimal,
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image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {});
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scheduler.CommandBuffer().clearColorImage(image.image, image.last_state.layout,
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LiverpoolToVK::ColorBufferClearValue(col_buf).color,
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range);
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}
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