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hot-fix: Fix order of operands
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@ -130,8 +130,8 @@ Id EmitImageSampleDrefExplicitLod(EmitContext& ctx, IR::Inst* inst, u32 handle,
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const Id sampler = ctx.OpLoad(ctx.sampler_type, ctx.samplers[handle >> 16]);
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const Id sampled_image = ctx.OpSampledImage(texture.sampled_type, image, sampler);
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ImageOperands operands;
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operands.AddOffset(ctx, offset);
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operands.Add(spv::ImageOperandsMask::Lod, lod);
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operands.AddOffset(ctx, offset);
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const Id sample = ctx.OpImageSampleDrefExplicitLod(result_type, sampled_image, coords, dref,
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operands.mask, operands.operands);
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const Id sample_typed = texture.is_integer ? ctx.OpBitcast(ctx.F32[1], sample) : sample;
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