mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-28 10:36:06 +00:00
added more PS4_SYSV_ABI codes
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bb40fa9d65
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5706e1be1b
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@ -11,29 +11,31 @@ namespace HLE::Libs::LibC {
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//dummy no need atm
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}
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int __cxa_guard_acquire(u64* guard_object)
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{ return 0;
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int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object)
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{
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__debugbreak();
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return 0;
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}
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int __cxa_guard_release(u64* guard_object)
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{ return 0;
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int PS4_SYSV_ABI __cxa_guard_release(u64* guard_object)
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{
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__debugbreak();
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return 0;
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}
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int memcmp(const void* s1, const void* s2, size_t n) {
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int PS4_SYSV_ABI memcmp(const void* s1, const void* s2, size_t n) {
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return ::memcmp(s1, s2, n);
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}
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void* memcpy(void* dest, const void* src, size_t n) {
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void* PS4_SYSV_ABI memcpy(void* dest, const void* src, size_t n) {
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return ::memcpy(dest, src, n);
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}
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static void catchReturnFromMain(int status)
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{
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static PS4_SYSV_ABI void catchReturnFromMain(int status)
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{ __debugbreak();
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}
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static void exit(int code)
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{
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static PS4_SYSV_ABI void exit(int code)
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{ __debugbreak();
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}
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static PS4_SYSV_ABI int atexit(void (*func)())
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{
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@ -4,11 +4,13 @@
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namespace HLE::Libs::LibC {
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void LibC_Register(SymbolsResolver* sym);
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//functions
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static PS4_SYSV_ABI void init_env();
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static PS4_SYSV_ABI void exit(int code);
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static void catchReturnFromMain(int status);
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int __cxa_guard_acquire(u64* guard_object);
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int memcmp(const void* s1, const void* s2, size_t n);
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void* memcpy(void* dest, const void* src, size_t n);
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static PS4_SYSV_ABI void catchReturnFromMain(int status);
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int PS4_SYSV_ABI __cxa_guard_acquire(u64* guard_object);
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int PS4_SYSV_ABI memcmp(const void* s1, const void* s2, size_t n);
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void* PS4_SYSV_ABI memcpy(void* dest, const void* src, size_t n);
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};
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@ -6,26 +6,41 @@ namespace HLE::Libs::LibKernel {
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static u64 g_stack_chk_guard = 0xDEADBEEF54321ABC; //dummy return
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int sceKernelAllocateDirectMemory(off_t searchStart, off_t searchEnd, size_t len, size_t alignment, int memoryType, off_t* physAddrOut) { return 0;//OK
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int PS4_SYSV_ABI sceKernelAllocateDirectMemory(off_t searchStart, off_t searchEnd, size_t len, size_t alignment, int memoryType,
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off_t* physAddrOut) {
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__debugbreak();
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return 0; // OK
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}
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size_t sceKernelGetDirectMemorySize() { return 0;
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size_t PS4_SYSV_ABI sceKernelGetDirectMemorySize() {
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__debugbreak();
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return 0;
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}
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int32_t sceKernelMapDirectMemory(void** addr, size_t len, int prot, int flags, off_t directMemoryStart, size_t alignment) { return 0;
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int32_t PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, size_t len, int prot, int flags, off_t directMemoryStart, size_t alignment) {
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__debugbreak();
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return 0;
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}
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int32_t sceKernelReleaseDirectMemory(off_t start, size_t len) { return 0;
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int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len) {
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__debugbreak();
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return 0;
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}
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int sceKernelCreateEqueue(/* SceKernelEqueue* eq*/int eq,const char* name)
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{ return 0;
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int PS4_SYSV_ABI sceKernelCreateEqueue(/* SceKernelEqueue* eq*/ int eq, const char* name)
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{
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__debugbreak();
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return 0;
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}
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int sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/) { return 0;
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int PS4_SYSV_ABI sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/)
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{
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__debugbreak();
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return 0;
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}
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int sceKernelIsNeoMode()
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{ return 0;
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int PS4_SYSV_ABI sceKernelIsNeoMode()
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{
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__debugbreak();
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return 0;
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}
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static void stack_chk_fail() {
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static PS4_SYSV_ABI void stack_chk_fail() { __debugbreak();
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}
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void LibKernel_Register(SymbolsResolver* sym) {
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//obj
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@ -3,12 +3,13 @@
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namespace HLE::Libs::LibKernel {
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void LibKernel_Register(SymbolsResolver* sym);
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// functions
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int sceKernelAllocateDirectMemory(off_t searchStart, off_t searchEnd, size_t len, size_t alignment, int memoryType, off_t* physAddrOut);
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size_t sceKernelGetDirectMemorySize();
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int sceKernelCreateEqueue(/* SceKernelEqueue* eq*/ int eq, const char* name);
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int32_t sceKernelMapDirectMemory(void** addr, size_t len, int prot, int flags, off_t directMemoryStart, size_t alignment);
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int32_t sceKernelReleaseDirectMemory(off_t start, size_t len);
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int sceKernelIsNeoMode();
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int sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/);
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int PS4_SYSV_ABI sceKernelAllocateDirectMemory(off_t searchStart, off_t searchEnd, size_t len, size_t alignment, int memoryType, off_t* physAddrOut);
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size_t PS4_SYSV_ABI sceKernelGetDirectMemorySize();
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int PS4_SYSV_ABI sceKernelCreateEqueue(/* SceKernelEqueue* eq*/ int eq, const char* name);
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int32_t PS4_SYSV_ABI sceKernelMapDirectMemory(void** addr, size_t len, int prot, int flags, off_t directMemoryStart, size_t alignment);
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int32_t PS4_SYSV_ABI sceKernelReleaseDirectMemory(off_t start, size_t len);
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int PS4_SYSV_ABI sceKernelIsNeoMode();
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int PS4_SYSV_ABI sceKernelWaitEqueue(/*SceKernelEqueue eq, SceKernelEvent* ev,*/ int num, int* out /*, SceKernelUseconds* timo*/);
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}; // namespace HLE::Libs::LibKernel
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@ -4,30 +4,37 @@
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namespace HLE::Libs::LibSceVideoOut {
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int32_t sceVideoOutGetFlipStatus(int32_t handle /*, SceVideoOutFlipStatus* status*/){
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return 0;
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}
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int32_t sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, int32_t flipMode,int64_t flipArg){
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return 0;
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}
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int32_t sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, void* const* addresses, int32_t bufferNum /*,
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const SceVideoOutBufferAttribute* attribute*/) {
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int32_t PS4_SYSV_ABI sceVideoOutGetFlipStatus(int32_t handle /*, SceVideoOutFlipStatus* status*/) {
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__debugbreak();
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return 0;
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}
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int32_t sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata) {
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return 0;
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int32_t PS4_SYSV_ABI sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, int32_t flipMode, int64_t flipArg) {
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__debugbreak();
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return 0;
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}
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int32_t sceVideoOutSetFlipRate(int32_t handle, int32_t rate) {
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return 0;
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int32_t PS4_SYSV_ABI sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, void* const* addresses, int32_t bufferNum /*,
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const SceVideoOutBufferAttribute* attribute*/) {
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__debugbreak();
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return 0;
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}
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void sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode, uint32_t aspectRatio,
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int32_t PS4_SYSV_ABI sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata) {
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__debugbreak();
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return 0;
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}
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int32_t PS4_SYSV_ABI sceVideoOutSetFlipRate(int32_t handle, int32_t rate) {
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__debugbreak();
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return 0;
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}
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void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode,
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uint32_t aspectRatio,
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uint32_t width, uint32_t height, uint32_t pitchInPixel)
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{
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__debugbreak();
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}
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int32_t sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/)
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{ return 0;
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int32_t PS4_SYSV_ABI sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/) {
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__debugbreak();
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return 0;
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}
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@ -50,7 +57,9 @@ namespace HLE::Libs::LibSceVideoOut {
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}
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return 0;
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}
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int32_t sceVideoOutIsFlipPending(int32_t handle) { return 0;
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int32_t PS4_SYSV_ABI sceVideoOutIsFlipPending(int32_t handle) {
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__debugbreak();
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return 0;
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}
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void LibSceVideoOut_Register(SymbolsResolver* sym)
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{
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@ -3,18 +3,20 @@
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namespace HLE::Libs::LibSceVideoOut {
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typedef int32_t SceUserServiceUserId; //TODO move it to proper place
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using SceUserServiceUserId = s32; //TODO move it to proper place
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void LibSceVideoOut_Register(SymbolsResolver* sym);
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//functions
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int32_t sceVideoOutGetFlipStatus(int32_t handle /*, SceVideoOutFlipStatus* status*/);
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int32_t sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, int32_t flipMode, int64_t flipArg);
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int32_t sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, void* const* addresses, int32_t bufferNum /*,const SceVideoOutBufferAttribute* attribute*/);
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int32_t sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata);
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int32_t sceVideoOutSetFlipRate(int32_t handle, int32_t rate);
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void sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode, uint32_t aspectRatio,
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int32_t PS4_SYSV_ABI sceVideoOutGetFlipStatus(int32_t handle /*, SceVideoOutFlipStatus* status*/);
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int32_t PS4_SYSV_ABI sceVideoOutSubmitFlip(int32_t handle, int32_t bufferIndex, int32_t flipMode, int64_t flipArg);
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int32_t PS4_SYSV_ABI sceVideoOutRegisterBuffers(int32_t handle, int32_t startIndex, void* const* addresses,
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int32_t bufferNum /*,const SceVideoOutBufferAttribute* attribute*/);
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int32_t PS4_SYSV_ABI sceVideoOutAddFlipEvent(/*SceKernelEqueue eq,*/ int32_t handle, void* udata);
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int32_t PS4_SYSV_ABI sceVideoOutSetFlipRate(int32_t handle, int32_t rate);
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void PS4_SYSV_ABI sceVideoOutSetBufferAttribute(/* SceVideoOutBufferAttribute* attribute,*/ uint32_t pixelFormat, uint32_t tilingMode,
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uint32_t aspectRatio,
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uint32_t width, uint32_t height, uint32_t pitchInPixel);
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int32_t sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/);
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int32_t PS4_SYSV_ABI sceVideoOutGetResolutionStatus(int32_t handle /*, SceVideoOutResolutionStatus* status*/);
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int32_t PS4_SYSV_ABI sceVideoOutOpen(SceUserServiceUserId userId, int32_t busType, int32_t index, const void* param);
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int32_t sceVideoOutIsFlipPending(int32_t handle);
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int32_t PS4_SYSV_ABI sceVideoOutIsFlipPending(int32_t handle);
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}; // namespace HLE::Libs::LibSceVideoOut
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