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https://github.com/shadps4-emu/shadPS4.git
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namespace update
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parent
3602864523
commit
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@ -121,7 +121,7 @@ bool FlipQueue::flip(u32 micros) {
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m_done_cond.notify_one();
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request->cfg->m_flip_status.count++;
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request->cfg->m_flip_status.processTime = Core::Libraries::sceKernelGetProcessTime();
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request->cfg->m_flip_status.processTime = Core::Libraries::LibKernel::sceKernelGetProcessTime();
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request->cfg->m_flip_status.tsc = HLE::Libs::LibKernel::sceKernelReadTsc();
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request->cfg->m_flip_status.submitTsc = request->submit_tsc;
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request->cfg->m_flip_status.flipArg = request->flip_arg;
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@ -4,7 +4,7 @@
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#include "emuTimer.h"
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namespace Core::Libraries {
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namespace Core::Libraries::LibKernel {
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u64 sceKernelGetProcessTime() {
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return static_cast<u64>(Emulator::emuTimer::getTimeMsec() * 1000.0); // return time in microseconds
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}
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@ -3,7 +3,7 @@
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#include "types.h"
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#include "Core/PS4/Loader/SymbolsResolver.h"
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namespace Core::Libraries {
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namespace Core::Libraries::LibKernel {
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u64 sceKernelGetProcessTime();
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void timeSymbolsRegister(SymbolsResolver* sym);
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@ -40,7 +40,7 @@ void GameController::addState(const State& state) {
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void GameController::checKButton(int id, u32 button, bool isPressed) {
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std::scoped_lock lock{m_mutex};
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auto state = getLastState();
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state.time = Core::Libraries::sceKernelGetProcessTime();
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state.time = Core::Libraries::LibKernel::sceKernelGetProcessTime();
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if (isPressed) {
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state.buttonsState |= button;
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} else {
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