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https://github.com/shadps4-emu/shadPS4.git
synced 2025-01-15 11:25:13 +00:00
Add support for true fullscreen (#2016)
* Support for true fullscreen * clang * Re-add mistakenly deleted line * Size I adjusted the size of the entire screen. trophies font size and added a margin so it wouldn't be so spaced out. --------- Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
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@ -33,6 +33,7 @@ namespace Config {
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static bool isNeo = false;
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static bool isFullscreen = false;
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static std::string fullscreenMode = "borderless";
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static bool playBGM = false;
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static bool isTrophyPopupDisabled = false;
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static int BGMvolume = 50;
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@ -105,10 +106,14 @@ bool isNeoModeConsole() {
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return isNeo;
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}
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bool isFullscreenMode() {
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bool getIsFullscreen() {
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return isFullscreen;
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}
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std::string getFullscreenMode() {
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return fullscreenMode;
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}
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bool getisTrophyPopupDisabled() {
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return isTrophyPopupDisabled;
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}
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@ -309,10 +314,14 @@ void setVblankDiv(u32 value) {
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vblankDivider = value;
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}
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void setFullscreenMode(bool enable) {
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void setIsFullscreen(bool enable) {
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isFullscreen = enable;
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}
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void setFullscreenMode(std::string mode) {
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fullscreenMode = mode;
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}
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void setisTrophyPopupDisabled(bool disable) {
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isTrophyPopupDisabled = disable;
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}
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@ -575,6 +584,7 @@ void load(const std::filesystem::path& path) {
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isNeo = toml::find_or<bool>(general, "isPS4Pro", false);
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isFullscreen = toml::find_or<bool>(general, "Fullscreen", false);
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fullscreenMode = toml::find_or<std::string>(general, "FullscreenMode", "borderless");
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playBGM = toml::find_or<bool>(general, "playBGM", false);
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isTrophyPopupDisabled = toml::find_or<bool>(general, "isTrophyPopupDisabled", false);
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BGMvolume = toml::find_or<int>(general, "BGMvolume", 50);
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@ -701,6 +711,7 @@ void save(const std::filesystem::path& path) {
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data["General"]["isPS4Pro"] = isNeo;
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data["General"]["Fullscreen"] = isFullscreen;
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data["General"]["FullscreenMode"] = fullscreenMode;
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data["General"]["isTrophyPopupDisabled"] = isTrophyPopupDisabled;
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data["General"]["playBGM"] = playBGM;
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data["General"]["BGMvolume"] = BGMvolume;
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@ -17,9 +17,9 @@ void saveMainWindow(const std::filesystem::path& path);
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std::string getTrophyKey();
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void setTrophyKey(std::string key);
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bool getIsFullscreen();
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std::string getFullscreenMode();
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bool isNeoModeConsole();
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bool isFullscreenMode();
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bool getPlayBGM();
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int getBGMvolume();
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bool getisTrophyPopupDisabled();
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@ -66,7 +66,8 @@ void setVblankDiv(u32 value);
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void setGpuId(s32 selectedGpuId);
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void setScreenWidth(u32 width);
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void setScreenHeight(u32 height);
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void setFullscreenMode(bool enable);
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void setIsFullscreen(bool enable);
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void setFullscreenMode(std::string mode);
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void setisTrophyPopupDisabled(bool disable);
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void setPlayBGM(bool enable);
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void setBGMvolume(int volume);
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@ -86,7 +86,7 @@ int main(int argc, char* argv[]) {
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exit(1);
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}
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// Set fullscreen mode without saving it to config file
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Config::setFullscreenMode(is_fullscreen);
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Config::setIsFullscreen(is_fullscreen);
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}},
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{"--fullscreen", [&](int& i) { arg_map["-f"](i); }},
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{"--add-game-folder",
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@ -97,7 +97,7 @@ int main(int argc, char* argv[]) {
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exit(1);
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}
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// Set fullscreen mode without saving it to config file
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Config::setFullscreenMode(is_fullscreen);
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Config::setIsFullscreen(is_fullscreen);
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}},
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{"--fullscreen", [&](int& i) { arg_map["-f"](i); }},
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{"--add-game-folder",
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@ -300,6 +300,8 @@ void SettingsDialog::LoadValuesFromConfig() {
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ui->discordRPCCheckbox->setChecked(
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toml::find_or<bool>(data, "General", "enableDiscordRPC", true));
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ui->fullscreenCheckBox->setChecked(toml::find_or<bool>(data, "General", "Fullscreen", false));
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ui->fullscreenModeComboBox->setCurrentText(QString::fromStdString(
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toml::find_or<std::string>(data, "General", "FullscreenMode", "Borderless")));
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ui->separateUpdatesCheckBox->setChecked(
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toml::find_or<bool>(data, "General", "separateUpdateEnabled", false));
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ui->showSplashCheckBox->setChecked(toml::find_or<bool>(data, "General", "showSplash", false));
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@ -534,8 +536,9 @@ void SettingsDialog::UpdateSettings() {
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const QVector<std::string> TouchPadIndex = {"left", "center", "right", "none"};
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Config::setBackButtonBehavior(TouchPadIndex[ui->backButtonBehaviorComboBox->currentIndex()]);
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Config::setIsFullscreen(ui->fullscreenCheckBox->isChecked());
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Config::setFullscreenMode(ui->fullscreenModeComboBox->currentText().toStdString());
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Config::setIsMotionControlsEnabled(ui->motionControlsCheckBox->isChecked());
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Config::setFullscreenMode(ui->fullscreenCheckBox->isChecked());
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Config::setisTrophyPopupDisabled(ui->disableTrophycheckBox->isChecked());
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Config::setPlayBGM(ui->playBGMCheckBox->isChecked());
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Config::setLogType(ui->logTypeComboBox->currentText().toStdString());
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@ -12,7 +12,7 @@
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<x>0</x>
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<y>0</y>
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<width>970</width>
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<height>670</height>
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<height>750</height>
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</rect>
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</property>
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<property name="sizePolicy">
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@ -133,6 +133,35 @@
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<string>Enable Fullscreen</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QGroupBox" name="fullscreenModeGroupBox">
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<property name="title">
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<string>Fullscreen Mode</string>
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</property>
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<layout class="QVBoxLayout" name="fullscreenModeLayout">
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<item>
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<widget class="QComboBox" name="fullscreenModeComboBox">
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<property name="sizePolicy">
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<sizepolicy hsizetype="Preferred" vsizetype="Fixed">
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<horstretch>0</horstretch>
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<verstretch>0</verstretch>
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</sizepolicy>
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</property>
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<item>
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<property name="text">
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<string>Borderless</string>
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</property>
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</item>
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<item>
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<property name="text">
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<string>True</string>
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</property>
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</item>
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</widget>
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</item>
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="separateUpdatesCheckBox">
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@ -536,6 +565,9 @@
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<property name="leftMargin">
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<number>0</number>
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</property>
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<property name="bottomMargin">
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<number>80</number>
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</property>
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<item>
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<layout class="QHBoxLayout" name="hLayoutTrophy">
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<item>
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@ -566,6 +598,12 @@
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<height>0</height>
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</size>
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</property>
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<property name="font">
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<font>
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<pointsize>10</pointsize>
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<bold>false</bold>
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</font>
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</property>
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</widget>
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</item>
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</layout>
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@ -93,7 +93,23 @@ WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_
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}
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SDL_SetWindowMinimumSize(window, 640, 360);
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SDL_SetWindowFullscreen(window, Config::isFullscreenMode());
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bool error = false;
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const SDL_DisplayID displayIndex = SDL_GetDisplayForWindow(window);
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if (displayIndex < 0) {
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LOG_ERROR(Frontend, "Error getting display index: {}", SDL_GetError());
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error = true;
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}
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const SDL_DisplayMode* displayMode;
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if ((displayMode = SDL_GetCurrentDisplayMode(displayIndex)) == 0) {
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LOG_ERROR(Frontend, "Error getting display mode: {}", SDL_GetError());
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error = true;
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}
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if (!error) {
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SDL_SetWindowFullscreenMode(window,
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Config::getFullscreenMode() == "True" ? displayMode : NULL);
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}
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SDL_SetWindowFullscreen(window, Config::getIsFullscreen());
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SDL_InitSubSystem(SDL_INIT_GAMEPAD);
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controller->TryOpenSDLController();
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