added 64bpp macro detiler
Some checks failed
Build and Release / reuse (push) Has been cancelled
Build and Release / clang-format (push) Has been cancelled
Build and Release / get-info (push) Has been cancelled
Build and Release / windows-sdl (push) Has been cancelled
Build and Release / windows-qt (push) Has been cancelled
Build and Release / macos-sdl (push) Has been cancelled
Build and Release / macos-qt (push) Has been cancelled
Build and Release / linux-sdl (push) Has been cancelled
Build and Release / linux-qt (push) Has been cancelled
Build and Release / pre-release (push) Has been cancelled

This commit is contained in:
psucien 2024-12-21 14:40:26 +01:00
parent 9032525b02
commit 4a589cc141
11 changed files with 125 additions and 181 deletions

View file

@ -141,6 +141,8 @@ constexpr std::string_view NameOf(TilingMode type) {
return "Texture_MicroTiled";
case TilingMode::Texture_MacroTiled:
return "Texture_MacroTiled";
case TilingMode::Texture_Volume:
return "Texture_Volume";
default:
return "Unknown";
}

View file

@ -8,6 +8,7 @@ set(SHADER_FILES
detile_m32x2.comp
detile_m32x4.comp
detile_macro32x1.comp
detile_macro32x2.comp
fs_tri.vert
post_process.frag
)

View file

@ -16,7 +16,6 @@ layout(push_constant) uniform image_info {
uint num_levels;
uint pitch;
uint height;
uint depth;
uint sizes[14];
} info;

View file

@ -16,7 +16,6 @@ layout(push_constant) uniform image_info {
uint num_levels;
uint pitch;
uint height;
uint depth;
uint sizes[14];
} info;

View file

@ -16,7 +16,6 @@ layout(push_constant) uniform image_info {
uint num_levels;
uint pitch;
uint height;
uint depth;
uint sizes[14];
} info;

View file

@ -19,7 +19,6 @@ layout(push_constant) uniform image_info {
uint num_levels;
uint pitch;
uint height;
uint depth;
uint sizes[14];
} info;

View file

@ -18,7 +18,6 @@ layout(push_constant) uniform image_info {
uint num_levels;
uint pitch;
uint height;
uint depth;
uint sizes[14];
} info;

View file

@ -16,8 +16,8 @@ layout(push_constant) uniform image_info {
uint num_levels;
uint pitch;
uint height;
uint depth;
uint sizes[14];
uint c0;
uint c1;
} info;
// Each LUT is 64 bytes, so should fit into K$ given tiled slices locality
@ -78,14 +78,13 @@ void main() {
uint row = bitfieldExtract(y, 0, 3);
uint lut = bitfieldExtract(z, 0, 2);
uint idx = lut_32bpp[lut][col + row * MICRO_TILE_DIM];
uint elem_offs = idx * BPP;
uint slice_offs = (z / 4) * MICRO_TILE_DIM * MICRO_TILE_DIM * MICRO_TILE_SZ;
uint slice_offs = (z >> 2u) * info.c1 * MICRO_TILE_SZ;
uint tile_row = y / MICRO_TILE_DIM;
uint tile_column = x / MICRO_TILE_DIM;
uint tile_offs = ((tile_row * MICRO_TILE_DIM) + tile_column) * MICRO_TILE_SZ;
uint offs = ((slice_offs + tile_offs) * MICRO_TILE_DIM + elem_offs) / MICRO_TILE_DIM;
uint tile_offs = ((tile_row * info.c0) + tile_column) * MICRO_TILE_SZ;
uint offs = slice_offs + tile_offs + (idx * BPP / 8);
uint p0 = in_data[offs / (BPP / 8)];
uint p0 = in_data[offs >> 2u];
out_data[gl_GlobalInvocationID.x] = p0;
}

View file

@ -0,0 +1,91 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#version 450
layout (local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
layout(std430, binding = 0) buffer input_buf {
uint in_data[];
};
layout(std430, binding = 1) buffer output_buf {
uint out_data[];
};
layout(push_constant) uniform image_info {
uint num_levels;
uint pitch;
uint height;
uint c0;
uint c1;
} info;
const uint lut_64bpp[][64] = {
{
0x00, 0x01, 0x08, 0x09, 0x40, 0x41, 0x48, 0x49,
0x02, 0x03, 0x0a, 0x0b, 0x42, 0x43, 0x4a, 0x4b,
0x10, 0x11, 0x18, 0x19, 0x50, 0x51, 0x58, 0x59,
0x12, 0x13, 0x1a, 0x1b, 0x52, 0x53, 0x5a, 0x5b,
0x80, 0x81, 0x88, 0x89, 0xc0, 0xc1, 0xc8, 0xc9,
0x82, 0x83, 0x8a, 0x8b, 0xc2, 0xc3, 0xca, 0xcb,
0x90, 0x91, 0x98, 0x99, 0xd0, 0xd1, 0xd8, 0xd9,
0x92, 0x93, 0x9a, 0x9b, 0xd2, 0xd3, 0xda, 0xdb,
},
{
0x04, 0x05, 0x0c, 0x0d, 0x44, 0x45, 0x4c, 0x4d,
0x06, 0x07, 0x0e, 0x0f, 0x46, 0x47, 0x4e, 0x4f,
0x14, 0x15, 0x1c, 0x1d, 0x54, 0x55, 0x5c, 0x5d,
0x16, 0x17, 0x1e, 0x1f, 0x56, 0x57, 0x5e, 0x5f,
0x84, 0x85, 0x8c, 0x8d, 0xc4, 0xc5, 0xcc, 0xcd,
0x86, 0x87, 0x8e, 0x8f, 0xc6, 0xc7, 0xce, 0xcf,
0x94, 0x95, 0x9c, 0x9d, 0xd4, 0xd5, 0xdc, 0xdd,
0x96, 0x97, 0x9e, 0x9f, 0xd6, 0xd7, 0xde, 0xdf,
},
{
0x20, 0x21, 0x28, 0x29, 0x60, 0x61, 0x68, 0x69,
0x22, 0x23, 0x2a, 0x2b, 0x62, 0x63, 0x6a, 0x6b,
0x30, 0x31, 0x38, 0x39, 0x70, 0x71, 0x78, 0x79,
0x32, 0x33, 0x3a, 0x3b, 0x72, 0x73, 0x7a, 0x7b,
0xa0, 0xa1, 0xa8, 0xa9, 0xe0, 0xe1, 0xe8, 0xe9,
0xa2, 0xa3, 0xaa, 0xab, 0xe2, 0xe3, 0xea, 0xeb,
0xb0, 0xb1, 0xb8, 0xb9, 0xf0, 0xf1, 0xf8, 0xf9,
0xb2, 0xb3, 0xba, 0xbb, 0xf2, 0xf3, 0xfa, 0xfb,
},
{
0x24, 0x25, 0x2c, 0x2d, 0x64, 0x65, 0x6c, 0x6d,
0x26, 0x27, 0x2e, 0x2f, 0x66, 0x67, 0x6e, 0x6f,
0x34, 0x35, 0x3c, 0x3d, 0x74, 0x75, 0x7c, 0x7d,
0x36, 0x37, 0x3e, 0x3f, 0x76, 0x77, 0x7e, 0x7f,
0xa4, 0xa5, 0xac, 0xad, 0xe4, 0xe5, 0xec, 0xed,
0xa6, 0xa7, 0xae, 0xaf, 0xe6, 0xe7, 0xee, 0xef,
0xb4, 0xb5, 0xbc, 0xbd, 0xf4, 0xf5, 0xfc, 0xfd,
0xb6, 0xb7, 0xbe, 0xbf, 0xf6, 0xf7, 0xfe, 0xff,
},
};
#define MICRO_TILE_DIM (8)
#define MICRO_TILE_SZ (2048)
#define TEXELS_PER_ELEMENT (1)
#define BPP (64)
void main() {
uint x = gl_GlobalInvocationID.x % info.pitch;
uint y = (gl_GlobalInvocationID.x / info.pitch) % info.height;
uint z = gl_GlobalInvocationID.x / (info.pitch * info.height);
uint col = bitfieldExtract(x, 0, 3);
uint row = bitfieldExtract(y, 0, 3);
uint lut = bitfieldExtract(z, 0, 2);
uint idx = lut_64bpp[lut][col + row * MICRO_TILE_DIM];
uint slice_offs = (z >> 2u) * info.c1 * MICRO_TILE_SZ;
uint tile_row = y / MICRO_TILE_DIM;
uint tile_column = x / MICRO_TILE_DIM;
uint tile_offs = ((tile_row * info.c0) + tile_column) * MICRO_TILE_SZ;
uint offs = slice_offs + tile_offs + (idx * BPP / 8);
uint p0 = in_data[(offs >> 2) + 0];
uint p1 = in_data[(offs >> 2) + 1];
out_data[2 * gl_GlobalInvocationID.x + 0] = p0;
out_data[2 * gl_GlobalInvocationID.x + 1] = p1;
}

View file

@ -13,6 +13,7 @@
#include "video_core/host_shaders/detile_m8x1_comp.h"
#include "video_core/host_shaders/detile_m8x2_comp.h"
#include "video_core/host_shaders/detile_macro32x1_comp.h"
#include "video_core/host_shaders/detile_macro32x2_comp.h"
#include <boost/container/static_vector.hpp>
#include <magic_enum/magic_enum.hpp>
@ -20,158 +21,7 @@
namespace VideoCore {
class TileManager32 {
public:
u32 m_macro_tile_height = 0;
u32 m_bank_height = 0;
u32 m_num_banks = 0;
u32 m_num_pipes = 0;
u32 m_padded_width = 0;
u32 m_padded_height = 0;
u32 m_pipe_bits = 0;
u32 m_bank_bits = 0;
void Init(u32 width, u32 height, bool is_neo) {
m_macro_tile_height = (is_neo ? 128 : 64);
m_bank_height = is_neo ? 2 : 1;
m_num_banks = is_neo ? 8 : 16;
m_num_pipes = is_neo ? 16 : 8;
m_padded_width = width;
if (height == 1080) {
m_padded_height = is_neo ? 1152 : 1088;
}
if (height == 720) {
m_padded_height = 768;
}
m_pipe_bits = is_neo ? 4 : 3;
m_bank_bits = is_neo ? 3 : 4;
}
static u32 getElementIdx(u32 x, u32 y) {
u32 elem = 0;
elem |= ((x >> 0u) & 0x1u) << 0u;
elem |= ((x >> 1u) & 0x1u) << 1u;
elem |= ((y >> 0u) & 0x1u) << 2u;
elem |= ((x >> 2u) & 0x1u) << 3u;
elem |= ((y >> 1u) & 0x1u) << 4u;
elem |= ((y >> 2u) & 0x1u) << 5u;
return elem;
}
static u32 getPipeIdx(u32 x, u32 y, bool is_neo) {
u32 pipe = 0;
if (!is_neo) {
pipe |= (((x >> 3u) ^ (y >> 3u) ^ (x >> 4u)) & 0x1u) << 0u;
pipe |= (((x >> 4u) ^ (y >> 4u)) & 0x1u) << 1u;
pipe |= (((x >> 5u) ^ (y >> 5u)) & 0x1u) << 2u;
} else {
pipe |= (((x >> 3u) ^ (y >> 3u) ^ (x >> 4u)) & 0x1u) << 0u;
pipe |= (((x >> 4u) ^ (y >> 4u)) & 0x1u) << 1u;
pipe |= (((x >> 5u) ^ (y >> 5u)) & 0x1u) << 2u;
pipe |= (((x >> 6u) ^ (y >> 5u)) & 0x1u) << 3u;
}
return pipe;
}
static u32 getBankIdx(u32 x, u32 y, u32 bank_width, u32 bank_height, u32 num_banks,
u32 num_pipes) {
const u32 x_shift_offset = std::bit_width(bank_width * num_pipes) - 1;
const u32 y_shift_offset = std::bit_width(bank_height) - 1;
const u32 xs = x >> x_shift_offset;
const u32 ys = y >> y_shift_offset;
u32 bank = 0;
switch (num_banks) {
case 8:
bank |= (((xs >> 3u) ^ (ys >> 5u)) & 0x1u) << 0u;
bank |= (((xs >> 4u) ^ (ys >> 4u) ^ (ys >> 5u)) & 0x1u) << 1u;
bank |= (((xs >> 5u) ^ (ys >> 3u)) & 0x1u) << 2u;
break;
case 16:
bank |= (((xs >> 3u) ^ (ys >> 6u)) & 0x1u) << 0u;
bank |= (((xs >> 4u) ^ (ys >> 5u) ^ (ys >> 6u)) & 0x1u) << 1u;
bank |= (((xs >> 5u) ^ (ys >> 4u)) & 0x1u) << 2u;
bank |= (((xs >> 6u) ^ (ys >> 3u)) & 0x1u) << 3u;
break;
default:;
}
return bank;
}
u64 getTiledOffs(u32 x, u32 y, bool is_neo) const {
u64 element_index = getElementIdx(x, y);
u32 xh = x;
u32 yh = y;
u64 pipe = getPipeIdx(xh, yh, is_neo);
u64 bank = getBankIdx(xh, yh, 1, m_bank_height, m_num_banks, m_num_pipes);
u32 tile_bytes = (8 * 8 * 32 + 7) / 8;
u64 element_offset = (element_index * 32);
u64 tile_split_slice = 0;
if (tile_bytes > 512) {
tile_split_slice = element_offset / (static_cast<u64>(512) * 8);
element_offset %= (static_cast<u64>(512) * 8);
tile_bytes = 512;
}
u64 macro_tile_bytes =
(128 / 8) * (m_macro_tile_height / 8) * tile_bytes / (m_num_pipes * m_num_banks);
u64 macro_tiles_per_row = m_padded_width / 128;
u64 macro_tile_row_index = y / m_macro_tile_height;
u64 macro_tile_column_index = x / 128;
u64 macro_tile_index =
(macro_tile_row_index * macro_tiles_per_row) + macro_tile_column_index;
u64 macro_tile_offset = macro_tile_index * macro_tile_bytes;
u64 macro_tiles_per_slice = macro_tiles_per_row * (m_padded_height / m_macro_tile_height);
u64 slice_bytes = macro_tiles_per_slice * macro_tile_bytes;
u64 slice_offset = tile_split_slice * slice_bytes;
u64 tile_row_index = (y / 8) % m_bank_height;
u64 tile_index = tile_row_index;
u64 tile_offset = tile_index * tile_bytes;
u64 tile_split_slice_rotation = ((m_num_banks / 2) + 1) * tile_split_slice;
bank ^= tile_split_slice_rotation;
bank &= (m_num_banks - 1);
u64 total_offset = (slice_offset + macro_tile_offset + tile_offset) * 8 + element_offset;
u64 bit_offset = total_offset & 0x7u;
total_offset /= 8;
u64 pipe_interleave_offset = total_offset & 0xffu;
u64 offset = total_offset >> 8u;
u64 byte_offset = pipe_interleave_offset | (pipe << (8u)) | (bank << (8u + m_pipe_bits)) |
(offset << (8u + m_pipe_bits + m_bank_bits));
return ((byte_offset << 3u) | bit_offset) / 8;
}
};
void ConvertTileToLinear(u8* dst, const u8* src, u32 width, u32 height, bool is_neo) {
TileManager32 t;
t.Init(width, height, is_neo);
for (u32 y = 0; y < height; y++) {
u32 x = 0;
u64 linear_offset = y * width * 4;
for (; x + 1 < width; x += 2) {
auto tiled_offset = t.getTiledOffs(x, y, is_neo);
std::memcpy(dst + linear_offset, src + tiled_offset, sizeof(u64));
linear_offset += 8;
}
if (x < width) {
auto tiled_offset = t.getTiledOffs(x, y, is_neo);
std::memcpy(dst + linear_offset, src + tiled_offset, sizeof(u32));
}
}
}
vk::Format DemoteImageFormatForDetiling(vk::Format format) {
static vk::Format DemoteImageFormatForDetiling(vk::Format format) {
switch (format) {
case vk::Format::eR8Uint:
case vk::Format::eR8Unorm:
@ -253,12 +103,9 @@ const DetilerContext* TileManager::GetDetiler(const Image& image) const {
case AmdGpu::TilingMode::Texture_Volume:
switch (format) {
case vk::Format::eR32Uint:
if (image.info.size.width % 8 == 0 && image.info.size.height % 8 == 0) {
return &detilers[DetilerType::Macro32x1];
} else {
// Need to test non-tile aligned images
return nullptr;
}
return &detilers[DetilerType::Macro32x1];
case vk::Format::eR32G32Uint:
return &detilers[DetilerType::Macro32x2];
default:
return nullptr;
}
@ -272,16 +119,16 @@ struct DetilerParams {
u32 num_levels;
u32 pitch0;
u32 height;
u32 depth;
u32 sizes[14];
};
TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler)
: instance{instance}, scheduler{scheduler} {
static const std::array detiler_shaders{
HostShaders::DETILE_M8X1_COMP, HostShaders::DETILE_M8X2_COMP,
HostShaders::DETILE_M32X1_COMP, HostShaders::DETILE_M32X2_COMP,
HostShaders::DETILE_M32X4_COMP, HostShaders::DETILE_MACRO32X1_COMP,
HostShaders::DETILE_M8X1_COMP, HostShaders::DETILE_M8X2_COMP,
HostShaders::DETILE_M32X1_COMP, HostShaders::DETILE_M32X2_COMP,
HostShaders::DETILE_M32X4_COMP, HostShaders::DETILE_MACRO32X1_COMP,
HostShaders::DETILE_MACRO32X2_COMP,
};
boost::container::static_vector<vk::DescriptorSetLayoutBinding, 2> bindings{
@ -465,16 +312,24 @@ std::pair<vk::Buffer, u32> TileManager::TryDetile(vk::Buffer in_buffer, u32 in_o
set_writes);
DetilerParams params;
params.num_levels = image.info.resources.levels;
params.pitch0 = image.info.pitch >> (image.info.props.is_block ? 2u : 0u);
params.height = image.info.size.height;
params.depth = image.info.size.depth;
params.num_levels = image.info.resources.levels;
if (image.info.tiling_mode == AmdGpu::TilingMode::Texture_Volume) {
ASSERT(image.info.resources.levels == 1);
ASSERT(image.info.num_bits >= 32);
const auto tiles_per_row = image.info.pitch / 8u;
const auto tiles_per_slice = tiles_per_row * ((image.info.size.height + 7u) / 8u);
params.sizes[0] = tiles_per_row;
params.sizes[1] = tiles_per_slice;
} else {
ASSERT(image.info.resources.levels <= 14);
std::memset(&params.sizes, 0, sizeof(params.sizes));
for (int m = 0; m < image.info.resources.levels; ++m) {
params.sizes[m] = image.info.mips_layout[m].size * image.info.resources.layers +
(m > 0 ? params.sizes[m - 1] : 0);
ASSERT(image.info.resources.levels <= 14);
std::memset(&params.sizes, 0, sizeof(params.sizes));
for (int m = 0; m < image.info.resources.levels; ++m) {
params.sizes[m] = image.info.mips_layout[m].size * image.info.resources.layers +
(m > 0 ? params.sizes[m - 1] : 0);
}
}
cmdbuf.pushConstants(*detiler->pl_layout, vk::ShaderStageFlagBits::eCompute, 0u, sizeof(params),

View file

@ -25,6 +25,7 @@ enum DetilerType : u32 {
Micro32x4,
Macro32x1,
Macro32x2,
Max
};