From 43e6344ceb09c26f20bde47c095f9c8ede719952 Mon Sep 17 00:00:00 2001 From: georgemoralis Date: Mon, 7 Oct 2024 12:46:50 +0300 Subject: [PATCH] updated sdl to fix touchpad issue --- externals/date | 2 +- externals/sdl3 | 2 +- src/audio_core/sdl_audio.cpp | 2 +- src/imgui/renderer/imgui_impl_sdl3.cpp | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/externals/date b/externals/date index 51ce7e13..dd8affc6 160000 --- a/externals/date +++ b/externals/date @@ -1 +1 @@ -Subproject commit 51ce7e131079c061533d741be5fe7cca57f2faac +Subproject commit dd8affc6de5755e07638bf0a14382d29549d6ee9 diff --git a/externals/sdl3 b/externals/sdl3 index 0548050f..54e622c2 160000 --- a/externals/sdl3 +++ b/externals/sdl3 @@ -1 +1 @@ -Subproject commit 0548050fc5a4edf1f47c3633c2cd06d8762b5532 +Subproject commit 54e622c2e6af456bfef382fae44c17682d5ac88a diff --git a/src/audio_core/sdl_audio.cpp b/src/audio_core/sdl_audio.cpp index 894f5da5..7fed42a4 100644 --- a/src/audio_core/sdl_audio.cpp +++ b/src/audio_core/sdl_audio.cpp @@ -103,7 +103,7 @@ s32 SDLAudio::AudioOutOutput(s32 handle, const void* ptr) { const size_t data_size = port.samples_num * port.sample_size * port.channels_num; - SDL_bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size); + bool result = SDL_PutAudioStreamData(port.stream, ptr, data_size); lock.unlock(); // Unlock only after necessary operations diff --git a/src/imgui/renderer/imgui_impl_sdl3.cpp b/src/imgui/renderer/imgui_impl_sdl3.cpp index bb194bff..cecf504a 100644 --- a/src/imgui/renderer/imgui_impl_sdl3.cpp +++ b/src/imgui/renderer/imgui_impl_sdl3.cpp @@ -581,7 +581,7 @@ static void UpdateMouseData() { // (below) // SDL_CaptureMouse() let the OS know e.g. that our imgui drag outside the SDL window boundaries // shouldn't e.g. trigger other operations outside - SDL_CaptureMouse((bd->mouse_buttons_down != 0) ? SDL_TRUE : SDL_FALSE); + SDL_CaptureMouse((bd->mouse_buttons_down != 0) ? true : false); SDL_Window* focused_window = SDL_GetKeyboardFocus(); const bool is_app_focused = (bd->window == focused_window);