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hotfix: Fix missing embedded PS shader address bits.
If the emulator code is above a 40-bit address, the embedded shaders need to use address-hi to work. Embedded VS shader already supplies it, PS shader should as well.
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@ -1366,7 +1366,7 @@ s32 PS4_SYSV_ABI sceGnmSetEmbeddedPsShader(u32* cmdbuf, u32 size, u32 shader_id,
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// pointer to a stack memory, so the check will likely fail. To workaround it we will
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// repeat set shader functionality here as it is trivial.
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 8u, ps_regs[0],
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0u); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
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ps_regs[1]); // SPI_SHADER_PGM_LO_PS/SPI_SHADER_PGM_HI_PS
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cmdbuf = PM4CmdSetData::SetShReg(cmdbuf, 10u, ps_regs[2],
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ps_regs[3]); // SPI_SHADER_PGM_RSRC1_PS/SPI_SHADER_PGM_RSRC2_PS
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cmdbuf = PM4CmdSetData::SetContextReg(cmdbuf, 0x1c4u, ps_regs[4],
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