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implemented sceVideoOutIsFlipPending
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@ -221,9 +221,10 @@ s32 PS4_SYSV_ABI sceVideoOutSetFlipRate(s32 handle, s32 rate) {
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return SCE_OK;
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}
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s32 PS4_SYSV_ABI sceVideoOutIsFlipPending(s32 handle) {
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// BREAKPOINT();
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PRINT_DUMMY_FUNCTION_NAME();
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return 0;
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PRINT_FUNCTION_NAME();
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auto* videoOut = Singleton<HLE::Graphics::Objects::VideoOutCtx>::Instance();
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s32 pending = videoOut->getCtx(handle)->m_flip_status.flipPendingNum;
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return pending;
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}
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s32 PS4_SYSV_ABI sceVideoOutSubmitFlip(s32 handle, s32 bufferIndex, s32 flipMode, s64 flipArg) {
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PRINT_FUNCTION_NAME();
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