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https://github.com/shadps4-emu/shadPS4.git
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more dummy GnmDriver function calls
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d9da9ade78
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@ -50,6 +50,63 @@ namespace HLE::Libs::LibSceGnmDriver {
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{
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return 0;
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}
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void sceGnmDingDong(u32 ring_id, u32 offset_dw)
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{
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}
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bool sceRazorIsLoaded()
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{ return true;// hmm???
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}
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int sceGnmDeleteEqEvent(/* SceKernelEqueue eq, EqEventType id*/)
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{ return 0;
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}
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int32_t sceGnmSubmitDone()
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{ return 0;
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}
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int /* MipStatsError*/ sceGnmDisableMipStatsReport()
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{ return 0;
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}
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int sceGnmSubmitAndFlipCommandBuffersForWorkload()
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{ return 0;
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}
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int sceGnmSubmitCommandBuffersForWorkload()
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{ return 0;
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}
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int /* WorkloadStatus*/ sceGnmDestroyWorkloadStream(/*WorkloadStream workloadStream*/)
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{ return 0;
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}
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void sceGnmDingDongForWorkload()
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{
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}
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void sceGnmDriverCaptureInProgress() {}
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void sceGnmUnmapComputeQueue(){}
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void sceGnmDriverTraceInProgress(){}
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void sceGnmDriverTriggerCapture(){}
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void sceGnmEndWorkload(){}
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void sceGnmFlushGarlic(){}
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void sceGnmGetEqEventType(){}
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void sceGnmGetEqTimeStamp(){}
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void sceGnmGetGpuBlockStatus(){}
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void sceGnmGetGpuInfoStatus(){}
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void sceGnmGetLastWaitedAddress(){}
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void sceGnmGetNumTcaUnits(){}
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void sceGnmGetOffChipTessellationBufferSize(){}
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void sceGnmGetPhysicalCounterFromVirtualized(){}
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void sceGnmGetProtectionFaultTimeStamp(){}
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void sceGnmGetShaderProgramBaseAddress(){}
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void sceGnmGetShaderStatus(){}
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void sceGnmGetTheTessellationFactorRingBufferBaseAddress(){}
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void sceGnmIsUserPaEnabled(){}
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void sceGnmLogicalCuIndexToPhysicalCuIndex(){}
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void sceGnmLogicalCuMaskToPhysicalCuMask(){}
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void sceGnmMapComputeQueue(){}
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void sceGnmMapComputeQueueWithPriority(){}
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void sceRazorCaptureImmediate(){}
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void sceGnmRequestFlipAndSubmitDone(){}
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void sceGnmRequestFlipAndSubmitDoneForWorkload(){}
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void sceGnmRequestMipStatsReportAndReset(){}
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void LibSceGnmDriver_Register(SymbolsResolver* sym)
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{
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LIB_FUNCTION("b0xyllnVY-I", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmAddEqEvent);
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@ -62,8 +119,7 @@ namespace HLE::Libs::LibSceGnmDriver {
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LIB_FUNCTION("+xuDhxlWRPg", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmSetupMipStatsReport);
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LIB_FUNCTION("zwY0YV91TTI", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmSubmitCommandBuffers);
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LIB_FUNCTION("xbxNatawohc", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmSubmitAndFlipCommandBuffers);
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/*LIB_FUNCTION("Ga6r7H6Y0RI", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmSubmitAndFlipCommandBuffersForWorkload);
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LIB_FUNCTION("Ga6r7H6Y0RI", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmSubmitAndFlipCommandBuffersForWorkload);
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LIB_FUNCTION("f33OrruQYbM", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceRazorIsLoaded);
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LIB_FUNCTION("jRcI8VcgTz4", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmSubmitCommandBuffersForWorkload);
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LIB_FUNCTION("PVT+fuoS9gU", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmDeleteEqEvent);
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@ -98,7 +154,7 @@ namespace HLE::Libs::LibSceGnmDriver {
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LIB_FUNCTION("u9YKpRRHe-M", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceRazorCaptureImmediate);
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LIB_FUNCTION("gObODli-OH8", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmRequestFlipAndSubmitDone);
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LIB_FUNCTION("6YRHhh5mHCs", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmRequestFlipAndSubmitDoneForWorkload);
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LIB_FUNCTION("f85orjx7qts", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmRequestMipStatsReportAndReset);*/
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LIB_FUNCTION("f85orjx7qts", "libSceGnmDriver", 1, "libSceGnmDriver", 1, 1, sceGnmRequestMipStatsReportAndReset);
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}
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};
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@ -19,4 +19,40 @@ int sceGnmSubmitCommandBuffers(uint32_t count, void* dcb_gpu_addrs[], const uint
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const uint32_t* ccb_sizes_in_bytes);
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int sceGnmSubmitAndFlipCommandBuffers(uint32_t count, void* dcb_gpu_addrs[], const uint32_t* dcb_sizes_in_bytes, void* ccb_gpu_addrs[],
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const uint32_t* ccb_sizes_in_bytes, int handle, int index, int flip_mode, int64_t flip_arg);
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void sceGnmDingDong(u32 ring_id, u32 offset_dw);
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bool sceRazorIsLoaded();
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int sceGnmDeleteEqEvent(/* SceKernelEqueue eq, EqEventType id*/);
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int32_t sceGnmSubmitDone();
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int /* MipStatsError*/ sceGnmDisableMipStatsReport();
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int sceGnmSubmitAndFlipCommandBuffersForWorkload();
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int sceGnmSubmitCommandBuffersForWorkload();
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int /* WorkloadStatus*/ sceGnmDestroyWorkloadStream(/*WorkloadStream workloadStream*/);
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void sceGnmDingDongForWorkload();
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void sceGnmDriverCaptureInProgress();
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void sceGnmUnmapComputeQueue();
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void sceGnmDriverTraceInProgress();
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void sceGnmDriverTriggerCapture();
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void sceGnmEndWorkload();
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void sceGnmFlushGarlic();
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void sceGnmGetEqEventType();
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void sceGnmGetEqTimeStamp();
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void sceGnmGetGpuBlockStatus();
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void sceGnmGetGpuInfoStatus();
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void sceGnmGetLastWaitedAddress();
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void sceGnmGetNumTcaUnits();
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void sceGnmGetOffChipTessellationBufferSize();
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void sceGnmGetPhysicalCounterFromVirtualized();
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void sceGnmGetProtectionFaultTimeStamp();
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void sceGnmGetShaderProgramBaseAddress();
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void sceGnmGetShaderStatus();
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void sceGnmGetTheTessellationFactorRingBufferBaseAddress();
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void sceGnmIsUserPaEnabled();
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void sceGnmLogicalCuIndexToPhysicalCuIndex();
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void sceGnmLogicalCuMaskToPhysicalCuMask();
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void sceGnmMapComputeQueue();
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void sceGnmMapComputeQueueWithPriority();
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void sceRazorCaptureImmediate();
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void sceGnmRequestFlipAndSubmitDone();
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void sceGnmRequestFlipAndSubmitDoneForWorkload();
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void sceGnmRequestMipStatsReportAndReset();
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}; // namespace HLE::Libs::LibSceGnmDriver
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