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https://github.com/shadps4-emu/shadPS4.git
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fix for detecting more that 2 players and play both with player 1 keys (#1750)
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@ -155,6 +155,9 @@ int PS4_SYSV_ABI scePadGetFeatureReport() {
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}
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int PS4_SYSV_ABI scePadGetHandle(s32 userId, s32 type, s32 index) {
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if (userId == -1) {
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return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
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}
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LOG_DEBUG(Lib_Pad, "(DUMMY) called");
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return 1;
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}
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@ -246,6 +249,9 @@ int PS4_SYSV_ABI scePadMbusTerm() {
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int PS4_SYSV_ABI scePadOpen(s32 userId, s32 type, s32 index, const OrbisPadOpenParam* pParam) {
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LOG_INFO(Lib_Pad, "(DUMMY) called user_id = {} type = {} index = {}", userId, type, index);
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if (userId == -1) {
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return ORBIS_PAD_ERROR_DEVICE_NO_HANDLE;
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}
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if (Config::getUseSpecialPad()) {
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if (type != ORBIS_PAD_PORT_TYPE_SPECIAL)
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return ORBIS_PAD_ERROR_DEVICE_NOT_CONNECTED;
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@ -346,6 +352,9 @@ int PS4_SYSV_ABI scePadReadHistory() {
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}
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int PS4_SYSV_ABI scePadReadState(s32 handle, OrbisPadData* pData) {
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if (handle == ORBIS_PAD_ERROR_DEVICE_NO_HANDLE) {
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return ORBIS_PAD_ERROR_INVALID_HANDLE;
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}
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auto* controller = Common::Singleton<Input::GameController>::Instance();
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int connectedCount = 0;
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bool isConnected = false;
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