mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-28 02:26:07 +00:00
texture_cache: Minor barrier cleanup
* Batch image and buffer barriers in a single command
This commit is contained in:
parent
a56b092854
commit
33b481fdf5
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@ -510,21 +510,48 @@ void BufferCache::JoinOverlap(BufferId new_buffer_id, BufferId overlap_id,
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};
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scheduler.EndRendering();
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const auto cmdbuf = scheduler.CommandBuffer();
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static constexpr vk::MemoryBarrier READ_BARRIER{
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.srcAccessMask = vk::AccessFlagBits::eMemoryWrite,
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.dstAccessMask = vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eTransferWrite,
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const std::array pre_barriers = {
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vk::BufferMemoryBarrier2{
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.srcStageMask = vk::PipelineStageFlagBits2::eAllCommands,
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.srcAccessMask = vk::AccessFlagBits2::eMemoryRead | vk::AccessFlagBits2::eMemoryWrite,
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.dstStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.dstAccessMask = vk::AccessFlagBits2::eTransferRead,
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.buffer = overlap.Handle(),
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.offset = 0,
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.size = overlap.SizeBytes(),
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},
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};
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static constexpr vk::MemoryBarrier WRITE_BARRIER{
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.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
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.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
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const std::array post_barriers = {
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vk::BufferMemoryBarrier2{
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.srcStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.srcAccessMask = vk::AccessFlagBits2::eTransferRead,
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.dstStageMask = vk::PipelineStageFlagBits2::eAllCommands,
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.dstAccessMask = vk::AccessFlagBits2::eMemoryWrite,
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.buffer = overlap.Handle(),
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.offset = 0,
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.size = overlap.SizeBytes(),
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},
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vk::BufferMemoryBarrier2{
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.srcStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.srcAccessMask = vk::AccessFlagBits2::eTransferWrite,
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.dstStageMask = vk::PipelineStageFlagBits2::eAllCommands,
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.dstAccessMask = vk::AccessFlagBits2::eMemoryRead | vk::AccessFlagBits2::eMemoryWrite,
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.buffer = new_buffer.Handle(),
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.offset = dst_base_offset,
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.size = overlap.SizeBytes(),
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},
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};
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands,
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vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlagBits::eByRegion,
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READ_BARRIER, {}, {});
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cmdbuf.copyBuffer(overlap.buffer, new_buffer.buffer, copy);
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eAllCommands,
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vk::DependencyFlagBits::eByRegion, WRITE_BARRIER, {}, {});
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = 1,
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.pBufferMemoryBarriers = pre_barriers.data(),
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});
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cmdbuf.copyBuffer(overlap.Handle(), new_buffer.Handle(), copy);
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = static_cast<u32>(post_barriers.size()),
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.pBufferMemoryBarriers = post_barriers.data(),
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});
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DeleteBuffer(overlap_id);
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}
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@ -628,21 +655,35 @@ void BufferCache::SynchronizeBuffer(Buffer& buffer, VAddr device_addr, u32 size,
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}
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scheduler.EndRendering();
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const auto cmdbuf = scheduler.CommandBuffer();
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static constexpr vk::MemoryBarrier READ_BARRIER{
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.srcAccessMask = vk::AccessFlagBits::eMemoryWrite,
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.dstAccessMask = vk::AccessFlagBits::eTransferRead | vk::AccessFlagBits::eTransferWrite,
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const vk::BufferMemoryBarrier2 pre_barrier = {
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.srcStageMask = vk::PipelineStageFlagBits2::eAllCommands,
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.srcAccessMask = vk::AccessFlagBits2::eMemoryRead,
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.dstStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.dstAccessMask = vk::AccessFlagBits2::eTransferWrite,
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.buffer = buffer.Handle(),
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.offset = 0,
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.size = buffer.SizeBytes(),
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};
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static constexpr vk::MemoryBarrier WRITE_BARRIER{
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.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
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.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
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const vk::BufferMemoryBarrier2 post_barrier = {
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.srcStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.srcAccessMask = vk::AccessFlagBits2::eTransferWrite,
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.dstStageMask = vk::PipelineStageFlagBits2::eAllCommands,
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.dstAccessMask = vk::AccessFlagBits2::eMemoryRead | vk::AccessFlagBits2::eMemoryWrite,
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.buffer = buffer.Handle(),
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.offset = 0,
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.size = buffer.SizeBytes(),
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};
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands,
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vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlagBits::eByRegion,
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READ_BARRIER, {}, {});
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = 1,
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.pBufferMemoryBarriers = &pre_barrier,
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});
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cmdbuf.copyBuffer(src_buffer, buffer.buffer, copies);
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eAllCommands,
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vk::DependencyFlagBits::eByRegion, WRITE_BARRIER, {}, {});
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = 1,
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.pBufferMemoryBarriers = &post_barrier,
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});
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}
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bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr, u32 size) {
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@ -692,10 +733,42 @@ bool BufferCache::SynchronizeBufferFromImage(Buffer& buffer, VAddr device_addr,
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}
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if (!copies.empty()) {
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scheduler.EndRendering();
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image.Transit(vk::ImageLayout::eTransferSrcOptimal, vk::AccessFlagBits2::eTransferRead, {});
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const vk::BufferMemoryBarrier2 pre_barrier = {
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.srcStageMask = vk::PipelineStageFlagBits2::eAllCommands,
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.srcAccessMask = vk::AccessFlagBits2::eMemoryRead,
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.dstStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.dstAccessMask = vk::AccessFlagBits2::eTransferWrite,
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.buffer = buffer.Handle(),
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.offset = max_offset - size,
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.size = size,
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};
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const vk::BufferMemoryBarrier2 post_barrier = {
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.srcStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.srcAccessMask = vk::AccessFlagBits2::eTransferWrite,
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.dstStageMask = vk::PipelineStageFlagBits2::eAllCommands,
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.dstAccessMask = vk::AccessFlagBits2::eMemoryRead,
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.buffer = buffer.Handle(),
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.offset = max_offset - size,
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.size = size,
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};
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auto barriers = image.GetBarriers(vk::ImageLayout::eTransferSrcOptimal,
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vk::AccessFlagBits2::eTransferRead,
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vk::PipelineStageFlagBits2::eTransfer, {});
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const auto cmdbuf = scheduler.CommandBuffer();
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cmdbuf.copyImageToBuffer(image.image, vk::ImageLayout::eTransferSrcOptimal, buffer.buffer,
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = 1,
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.pBufferMemoryBarriers = &pre_barrier,
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.imageMemoryBarrierCount = static_cast<u32>(barriers.size()),
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.pImageMemoryBarriers = barriers.data(),
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});
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cmdbuf.copyImageToBuffer(image.image, vk::ImageLayout::eTransferSrcOptimal, buffer.Handle(),
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copies);
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = 1,
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.pBufferMemoryBarriers = &post_barrier,
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});
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}
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return true;
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}
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@ -1,6 +1,6 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma clang optimize off
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// Include the vulkan platform specific header
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#if defined(ANDROID)
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#define VK_USE_PLATFORM_ANDROID_KHR
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@ -542,52 +542,60 @@ void TextureCache::RefreshImage(Image& image, Vulkan::Scheduler* custom_schedule
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sched_ptr->EndRendering();
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const auto cmdbuf = sched_ptr->CommandBuffer();
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image.Transit(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite, {},
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cmdbuf);
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const VAddr image_addr = image.info.guest_address;
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const size_t image_size = image.info.guest_size_bytes;
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const auto [vk_buffer, buf_offset] =
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buffer_cache.ObtainViewBuffer(image_addr, image_size, is_gpu_dirty);
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// The obtained buffer may be written by a shader so we need to emit a barrier to prevent RAW
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// hazard
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// The obtained buffer may be written by a shader so we need to emit a barrier to prevent RAW hazard
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if (auto barrier = vk_buffer->GetBarrier(vk::AccessFlagBits2::eTransferRead,
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vk::PipelineStageFlagBits2::eTransfer)) {
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const auto dependencies = vk::DependencyInfo{
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = 1,
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.pBufferMemoryBarriers = &barrier.value(),
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};
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cmdbuf.pipelineBarrier2(dependencies);
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});
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}
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const auto [buffer, offset] = tile_manager.TryDetile(vk_buffer->Handle(), buf_offset, image);
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const auto [buffer, offset] = tile_manager.TryDetile(vk_buffer->Handle(), buf_offset, image.info);
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for (auto& copy : image_copy) {
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copy.bufferOffset += offset;
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}
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const vk::BufferMemoryBarrier pre_barrier{
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.srcAccessMask = vk::AccessFlagBits::eMemoryWrite,
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.dstAccessMask = vk::AccessFlagBits::eTransferRead,
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const vk::BufferMemoryBarrier2 pre_barrier{
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.srcStageMask = vk::PipelineStageFlagBits2::eAllCommands,
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.srcAccessMask = vk::AccessFlagBits2::eMemoryWrite,
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.dstStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.dstAccessMask = vk::AccessFlagBits2::eTransferRead,
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.buffer = buffer,
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.offset = offset,
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.size = image_size,
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};
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const vk::BufferMemoryBarrier post_barrier{
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.srcAccessMask = vk::AccessFlagBits::eTransferWrite,
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.dstAccessMask = vk::AccessFlagBits::eMemoryRead | vk::AccessFlagBits::eMemoryWrite,
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const vk::BufferMemoryBarrier2 post_barrier{
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.srcStageMask = vk::PipelineStageFlagBits2::eTransfer,
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.srcAccessMask = vk::AccessFlagBits2::eTransferWrite,
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.dstStageMask = vk::PipelineStageFlagBits2::eAllCommands,
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.dstAccessMask = vk::AccessFlagBits2::eMemoryRead | vk::AccessFlagBits2::eMemoryWrite,
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.buffer = buffer,
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.offset = offset,
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.size = image_size,
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};
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eAllCommands,
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vk::PipelineStageFlagBits::eTransfer, vk::DependencyFlagBits::eByRegion,
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{}, pre_barrier, {});
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const auto image_barriers =
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image.GetBarriers(vk::ImageLayout::eTransferDstOptimal, vk::AccessFlagBits2::eTransferWrite,
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vk::PipelineStageFlagBits2::eTransfer, {});
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = 1,
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.pBufferMemoryBarriers = &pre_barrier,
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.imageMemoryBarrierCount = static_cast<u32>(image_barriers.size()),
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.pImageMemoryBarriers = image_barriers.data(),
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});
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cmdbuf.copyBufferToImage(buffer, image.image, vk::ImageLayout::eTransferDstOptimal, image_copy);
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cmdbuf.pipelineBarrier(vk::PipelineStageFlagBits::eTransfer,
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vk::PipelineStageFlagBits::eAllCommands,
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vk::DependencyFlagBits::eByRegion,
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{}, post_barrier, {});
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cmdbuf.pipelineBarrier2(vk::DependencyInfo{
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.dependencyFlags = vk::DependencyFlagBits::eByRegion,
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.bufferMemoryBarrierCount = 1,
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.pBufferMemoryBarriers = &post_barrier,
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});
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image.flags &= ~ImageFlagBits::Dirty;
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}
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@ -4,6 +4,7 @@
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#include "video_core/renderer_vulkan/vk_instance.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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#include "video_core/renderer_vulkan/vk_shader_util.h"
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#include "video_core/texture_cache/image_info.h"
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#include "video_core/texture_cache/image_view.h"
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#include "video_core/texture_cache/tile_manager.h"
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@ -82,10 +83,10 @@ static vk::Format DemoteImageFormatForDetiling(vk::Format format) {
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return format;
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}
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const DetilerContext* TileManager::GetDetiler(const Image& image) const {
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const auto format = DemoteImageFormatForDetiling(image.info.pixel_format);
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const DetilerContext* TileManager::GetDetiler(const ImageInfo& info) const {
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const auto format = DemoteImageFormatForDetiling(info.pixel_format);
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switch (image.info.tiling_mode) {
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switch (info.tiling_mode) {
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case AmdGpu::TilingMode::Texture_MicroTiled:
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switch (format) {
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case vk::Format::eR8Uint:
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@ -254,23 +255,23 @@ void TileManager::FreeBuffer(ScratchBuffer buffer) {
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}
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std::pair<vk::Buffer, u32> TileManager::TryDetile(vk::Buffer in_buffer, u32 in_offset,
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Image& image) {
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if (!image.info.props.is_tiled) {
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const ImageInfo& info) {
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if (!info.props.is_tiled) {
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return {in_buffer, in_offset};
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}
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const auto* detiler = GetDetiler(image);
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const auto* detiler = GetDetiler(info);
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if (!detiler) {
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if (image.info.tiling_mode != AmdGpu::TilingMode::Texture_MacroTiled &&
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image.info.tiling_mode != AmdGpu::TilingMode::Display_MacroTiled &&
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image.info.tiling_mode != AmdGpu::TilingMode::Depth_MacroTiled) {
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if (info.tiling_mode != AmdGpu::TilingMode::Texture_MacroTiled &&
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info.tiling_mode != AmdGpu::TilingMode::Display_MacroTiled &&
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info.tiling_mode != AmdGpu::TilingMode::Depth_MacroTiled) {
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LOG_ERROR(Render_Vulkan, "Unsupported tiled image: {} ({})",
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vk::to_string(image.info.pixel_format), NameOf(image.info.tiling_mode));
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vk::to_string(info.pixel_format), NameOf(info.tiling_mode));
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}
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return {in_buffer, in_offset};
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}
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const u32 image_size = image.info.guest_size_bytes;
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const u32 image_size = info.guest_size_bytes;
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// Prepare output buffer
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auto out_buffer = AllocBuffer(image_size, true);
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@ -313,22 +314,21 @@ std::pair<vk::Buffer, u32> TileManager::TryDetile(vk::Buffer in_buffer, u32 in_o
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set_writes);
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DetilerParams params;
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params.num_levels = image.info.resources.levels;
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params.pitch0 = image.info.pitch >> (image.info.props.is_block ? 2u : 0u);
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params.height = image.info.size.height;
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if (image.info.tiling_mode == AmdGpu::TilingMode::Texture_Volume) {
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ASSERT(image.info.resources.levels == 1);
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ASSERT(image.info.num_bits >= 32);
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const auto tiles_per_row = image.info.pitch / 8u;
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const auto tiles_per_slice = tiles_per_row * ((image.info.size.height + 7u) / 8u);
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params.num_levels = info.resources.levels;
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params.pitch0 = info.pitch >> (info.props.is_block ? 2u : 0u);
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params.height = info.size.height;
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if (info.tiling_mode == AmdGpu::TilingMode::Texture_Volume) {
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ASSERT(info.resources.levels == 1);
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ASSERT(info.num_bits >= 32);
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const auto tiles_per_row = info.pitch / 8u;
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const auto tiles_per_slice = tiles_per_row * ((info.size.height + 7u) / 8u);
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params.sizes[0] = tiles_per_row;
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params.sizes[1] = tiles_per_slice;
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} else {
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ASSERT(image.info.resources.levels <= 14);
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ASSERT(info.resources.levels <= 14);
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std::memset(¶ms.sizes, 0, sizeof(params.sizes));
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for (int m = 0; m < image.info.resources.levels; ++m) {
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params.sizes[m] = image.info.mips_layout[m].size * image.info.resources.layers +
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for (int m = 0; m < info.resources.levels; ++m) {
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params.sizes[m] = info.mips_layout[m].size * info.resources.layers +
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(m > 0 ? params.sizes[m - 1] : 0);
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}
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}
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@ -337,7 +337,7 @@ std::pair<vk::Buffer, u32> TileManager::TryDetile(vk::Buffer in_buffer, u32 in_o
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¶ms);
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ASSERT((image_size % 64) == 0);
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const auto bpp = image.info.num_bits * (image.info.props.is_block ? 16u : 1u);
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const auto bpp = info.num_bits * (info.props.is_block ? 16u : 1u);
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const auto num_tiles = image_size / (64 * (bpp / 8));
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cmdbuf.dispatch(num_tiles, 1, 1);
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return {out_buffer.first, 0};
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@ -5,11 +5,11 @@
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#include "common/types.h"
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#include "video_core/buffer_cache/buffer.h"
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#include "video_core/texture_cache/image.h"
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namespace VideoCore {
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class TextureCache;
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struct ImageInfo;
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enum DetilerType : u32 {
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Micro8x1,
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@ -36,14 +36,14 @@ public:
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TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& scheduler);
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~TileManager();
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std::pair<vk::Buffer, u32> TryDetile(vk::Buffer in_buffer, u32 in_offset, Image& image);
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std::pair<vk::Buffer, u32> TryDetile(vk::Buffer in_buffer, u32 in_offset, const ImageInfo& info);
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ScratchBuffer AllocBuffer(u32 size, bool is_storage = false);
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void Upload(ScratchBuffer buffer, const void* data, size_t size);
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void FreeBuffer(ScratchBuffer buffer);
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private:
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const DetilerContext* GetDetiler(const Image& image) const;
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const DetilerContext* GetDetiler(const ImageInfo& info) const;
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||||
|
||||
private:
|
||||
const Vulkan::Instance& instance;
|
||||
|
|
Loading…
Reference in a new issue