hot-fix: don't skip draws with DS decompression

This commit is contained in:
psucien 2024-09-05 09:58:51 +02:00
parent 04b6a25138
commit 2ee1999042

View file

@ -145,14 +145,6 @@ const GraphicsPipeline* PipelineCache::GetGraphicsPipeline() {
LOG_TRACE(Render_Vulkan, "FMask decompression pass skipped");
return nullptr;
}
if (regs.depth_render_control.depth_compress_disable) {
LOG_TRACE(Render_Vulkan, "HTile decompress skipped (depth)");
return nullptr;
}
if (regs.depth_render_control.stencil_compress_disable) {
LOG_TRACE(Render_Vulkan, "HTile decompress skipped (stencil)");
return nullptr;
}
if (!RefreshGraphicsKey()) {
return nullptr;
}