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add R8Uint in image Detiling (#1812)
used by InFamous, and maybe other games
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@ -172,6 +172,7 @@ void ConvertTileToLinear(u8* dst, const u8* src, u32 width, u32 height, bool is_
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vk::Format DemoteImageFormatForDetiling(vk::Format format) {
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switch (format) {
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case vk::Format::eR8Uint:
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case vk::Format::eR8Unorm:
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return vk::Format::eR8Uint;
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case vk::Format::eR4G4B4A4UnormPack16:
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