texture_cache: detiler: shader module release and debug name

This commit is contained in:
psucien 2024-06-05 16:33:26 +02:00
parent 440a60a43b
commit 19994424c5

View file

@ -1,7 +1,6 @@
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "boost/container/static_vector.hpp"
#include "video_core/renderer_vulkan/vk_instance.h"
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_shader_util.h"
@ -12,6 +11,8 @@
#include "video_core/host_shaders/detile_m8x1_comp.h"
#include "video_core/host_shaders/detile_m8x4_comp.h"
#include <boost/container/static_vector.hpp>
#include <magic_enum.hpp>
#include <vulkan/vulkan_to_string.hpp>
namespace VideoCore {
@ -216,6 +217,15 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
const auto& module = Vulkan::Compile(
detiler_shaders[pl_id], vk::ShaderStageFlagBits::eCompute, instance.GetDevice());
// Set module debug name
auto module_name = magic_enum::enum_name(static_cast<DetilerType>(pl_id));
const vk::DebugUtilsObjectNameInfoEXT name_info = {
.objectType = vk::ObjectType::eShaderModule,
.objectHandle = std::bit_cast<u64>(module),
.pObjectName = module_name.data(),
};
instance.GetDevice().setDebugUtilsObjectNameEXT(name_info);
const vk::PipelineShaderStageCreateInfo shader_ci = {
.stage = vk::ShaderStageFlagBits::eCompute,
.module = module,
@ -271,6 +281,9 @@ TileManager::TileManager(const Vulkan::Instance& instance, Vulkan::Scheduler& sc
} else {
UNREACHABLE_MSG("Detiler pipeline creation failed!");
}
// Once pipeline is compiled, we don't need the shader module anymore
instance.GetDevice().destroyShaderModule(module);
}
}