mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-29 11:06:07 +00:00
commit
14e78591e8
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@ -308,6 +308,8 @@ set(CORE src/core/aerolib/stubs.cpp
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src/core/file_format/pkg_type.h
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src/core/file_format/psf.cpp
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src/core/file_format/psf.h
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src/core/file_format/playgo_chunk.cpp
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src/core/file_format/playgo_chunk.h
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src/core/file_format/trp.cpp
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src/core/file_format/trp.h
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src/core/file_format/splash.h
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@ -220,7 +220,7 @@ void load(const std::filesystem::path& path) {
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auto general = generalResult.unwrap();
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isNeo = toml::find_or<toml::boolean>(general, "isPS4Pro", false);
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isFullscreen = toml::find_or<toml::boolean>(general, "Fullscreen", true);
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isFullscreen = toml::find_or<toml::boolean>(general, "Fullscreen", false);
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logFilter = toml::find_or<toml::string>(general, "logFilter", "");
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logType = toml::find_or<toml::string>(general, "logType", "sync");
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isShowSplash = toml::find_or<toml::boolean>(general, "showSplash", true);
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@ -72,6 +72,7 @@ static auto UserPaths = [] {
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create_path(PathType::GameDataDir, user_dir / GAMEDATA_DIR);
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create_path(PathType::TempDataDir, user_dir / TEMPDATA_DIR);
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create_path(PathType::SysModuleDir, user_dir / SYSMODULES_DIR);
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create_path(PathType::DownloadDir, user_dir / DOWNLOAD_DIR);
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return paths;
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}();
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@ -18,6 +18,7 @@ enum class PathType {
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TempDataDir, // Where game temp data is stored.
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GameDataDir, // Where game data is stored.
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SysModuleDir, // Where system modules are stored.
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DownloadDir, // Where downloads/temp files are stored.
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};
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constexpr auto PORTABLE_DIR = "user";
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@ -31,6 +32,7 @@ constexpr auto SAVEDATA_DIR = "savedata";
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constexpr auto GAMEDATA_DIR = "data";
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constexpr auto TEMPDATA_DIR = "temp";
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constexpr auto SYSMODULES_DIR = "sys_modules";
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constexpr auto DOWNLOAD_DIR = "download";
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// Filenames
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constexpr auto LOG_FILE = "shad_log.txt";
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16
src/core/file_format/playgo_chunk.cpp
Normal file
16
src/core/file_format/playgo_chunk.cpp
Normal file
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@ -0,0 +1,16 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/io_file.h"
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#include "playgo_chunk.h"
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bool PlaygoChunk::Open(const std::filesystem::path& filepath) {
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Common::FS::IOFile file(filepath, Common::FS::FileAccessMode::Read);
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if (!file.IsOpen()) {
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return false;
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}
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file.Read(playgoHeader);
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return true;
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}
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31
src/core/file_format/playgo_chunk.h
Normal file
31
src/core/file_format/playgo_chunk.h
Normal file
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@ -0,0 +1,31 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
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#include "common/types.h"
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struct PlaygoHeader {
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u32 magic;
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u16 version_major;
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u16 version_minor;
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u16 image_count;
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u16 chunk_count;
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u16 mchunk_count;
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u16 scenario_count;
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// TODO fill the rest
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};
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class PlaygoChunk {
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public:
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PlaygoChunk() = default;
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~PlaygoChunk() = default;
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bool Open(const std::filesystem::path& filepath);
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PlaygoHeader GetPlaygoHeader() {
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return playgoHeader;
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}
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private:
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PlaygoHeader playgoHeader;
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};
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@ -26,23 +26,27 @@ void MntPoints::UnmountAll() {
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}
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std::filesystem::path MntPoints::GetHostPath(const std::string& guest_directory) {
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const MntPair* mount = GetMount(guest_directory);
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// Evil games like Turok2 pass double slashes e.g /app0//game.kpf
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auto corrected_path = guest_directory;
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size_t pos = corrected_path.find("//");
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while (pos != std::string::npos) {
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corrected_path.replace(pos, 2, "/");
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pos = corrected_path.find("//", pos + 1);
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}
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const MntPair* mount = GetMount(corrected_path);
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if (!mount) {
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return guest_directory;
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return "";
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}
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// Nothing to do if getting the mount itself.
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if (guest_directory == mount->mount) {
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if (corrected_path == mount->mount) {
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return mount->host_path;
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}
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// Remove device (e.g /app0) from path to retrieve relative path.
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u32 pos = mount->mount.size() + 1;
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// Evil games like Turok2 pass double slashes e.g /app0//game.kpf
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if (guest_directory[pos] == '/') {
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pos++;
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}
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const auto rel_path = std::string_view(guest_directory).substr(pos);
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pos = mount->mount.size() + 1;
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const auto rel_path = std::string_view(corrected_path).substr(pos);
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const auto host_path = mount->host_path / rel_path;
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if (!NeedsCaseInsensiveSearch) {
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return host_path;
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@ -198,13 +198,9 @@ int PS4_SYSV_ABI sceAppContentTemporaryDataMount() {
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int PS4_SYSV_ABI sceAppContentTemporaryDataMount2(OrbisAppContentTemporaryDataOption option,
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OrbisAppContentMountPoint* mountPoint) {
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if (std::string_view(mountPoint->data).empty()) // causing issues with save_data.
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if (mountPoint == nullptr)
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return ORBIS_APP_CONTENT_ERROR_PARAMETER;
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auto* param_sfo = Common::Singleton<PSF>::Instance();
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std::string id(param_sfo->GetString("CONTENT_ID"), 7, 9);
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const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::TempDataDir) / id;
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auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
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mnt->Mount(mount_dir, mountPoint->data);
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strncpy(mountPoint->data, "/temp0", 16);
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LOG_INFO(Lib_AppContent, "sceAppContentTemporaryDataMount2: option = {}, mountPoint = {}",
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option, mountPoint->data);
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return ORBIS_OK;
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@ -53,6 +53,9 @@ int PS4_SYSV_ABI sceKernelOpen(const char* path, int flags, u16 mode) {
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if (std::string_view{path} == "/dev/stdout") {
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return 2002;
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}
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if (std::string_view{path} == "/dev/urandom") {
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return 2003;
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}
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u32 handle = h->CreateHandle();
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auto* file = h->GetFile(handle);
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if (directory) {
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@ -113,6 +116,9 @@ int PS4_SYSV_ABI sceKernelClose(int d) {
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if (d < 3) { // d probably hold an error code
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return ORBIS_KERNEL_ERROR_EPERM;
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}
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if (d == 2003) { // dev/urandom case
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return SCE_OK;
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}
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auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
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auto* file = h->GetFile(d);
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if (file == nullptr) {
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@ -223,6 +229,13 @@ s64 PS4_SYSV_ABI posix_lseek(int d, s64 offset, int whence) {
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}
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s64 PS4_SYSV_ABI sceKernelRead(int d, void* buf, size_t nbytes) {
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if (d == 2003) // dev urandom case
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{
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auto rbuf = static_cast<char*>(buf);
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for (size_t i = 0; i < nbytes; i++)
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rbuf[i] = std::rand() & 0xFF;
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return nbytes;
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}
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auto* h = Common::Singleton<Core::FileSys::HandleTable>::Instance();
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auto* file = h->GetFile(d);
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if (file == nullptr) {
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@ -460,6 +473,7 @@ s64 PS4_SYSV_ABI sceKernelPwrite(int d, void* buf, size_t nbytes, s64 offset) {
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}
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void fileSystemSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
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std::srand(std::time(nullptr));
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LIB_FUNCTION("1G3lF1Gg1k8", "libkernel", 1, "libkernel", 1, 1, sceKernelOpen);
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LIB_FUNCTION("wuCroIGjt2g", "libScePosix", 1, "libkernel", 1, 1, posix_open);
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LIB_FUNCTION("UK2Tl2DWUns", "libkernel", 1, "libkernel", 1, 1, sceKernelClose);
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@ -228,7 +228,8 @@ int PS4_SYSV_ABI sceKernelGetDirectMemoryType(u64 addr, int* directMemoryTypeOut
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s32 PS4_SYSV_ABI sceKernelBatchMap(OrbisKernelBatchMapEntry* entries, int numEntries,
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int* numEntriesOut) {
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return sceKernelBatchMap2(entries, numEntries, numEntriesOut, 0x10); // 0x10 : Fixed / 0x410
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return sceKernelBatchMap2(entries, numEntries, numEntriesOut,
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MemoryFlags::SCE_KERNEL_MAP_FIXED); // 0x10, 0x410?
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}
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int PS4_SYSV_ABI sceKernelMunmap(void* addr, size_t len);
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@ -243,7 +244,7 @@ s32 PS4_SYSV_ABI sceKernelBatchMap2(OrbisKernelBatchMapEntry* entries, int numEn
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break; // break and assign a value to numEntriesOut.
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}
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if (entries[i].operation == 0) { // MAP_DIRECT
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if (entries[i].operation == MemoryOpTypes::ORBIS_KERNEL_MAP_OP_MAP_DIRECT) {
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result = sceKernelMapNamedDirectMemory(&entries[i].start, entries[i].length,
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entries[i].protection, flags,
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static_cast<s64>(entries[i].offset), 0, "");
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@ -256,7 +257,7 @@ s32 PS4_SYSV_ABI sceKernelBatchMap2(OrbisKernelBatchMapEntry* entries, int numEn
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if (result == 0)
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processed++;
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} else if (entries[i].operation == 1) {
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} else if (entries[i].operation == MemoryOpTypes::ORBIS_KERNEL_MAP_OP_UNMAP) {
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result = sceKernelMunmap(entries[i].start, entries[i].length);
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LOG_INFO(Kernel_Vmm, "BatchMap: entry = {}, operation = {}, len = {:#x}, result = {}",
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i, entries[i].operation, entries[i].length, result);
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@ -31,6 +31,14 @@ enum MemoryProtection : u32 {
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SCE_KERNEL_PROT_GPU_RW = 0x30 // Permit reads/writes from the GPU
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};
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enum MemoryOpTypes : u32 {
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ORBIS_KERNEL_MAP_OP_MAP_DIRECT = 0,
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ORBIS_KERNEL_MAP_OP_UNMAP = 1,
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ORBIS_KERNEL_MAP_OP_PROTECT = 2,
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ORBIS_KERNEL_MAP_OP_MAP_FLEXIBLE = 3,
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ORBIS_KERNEL_MAP_OP_TYPE_PROTECT = 4
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};
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struct OrbisQueryInfo {
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uintptr_t start;
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uintptr_t end;
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@ -1336,10 +1336,23 @@ int PS4_SYSV_ABI posix_sem_wait(sem_t* sem) {
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return sem_wait(sem);
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}
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int PS4_SYSV_ABI posix_sem_timedwait(sem_t* sem, const timespec* t) {
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#ifndef __APPLE__
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return sem_timedwait(sem, t);
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#else
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LOG_ERROR(Kernel_Pthread, "Apple doesn't support sem_timedwait yet");
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return 0; // unsupported for apple yet
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#endif
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}
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int PS4_SYSV_ABI posix_sem_post(sem_t* sem) {
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return sem_post(sem);
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}
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int PS4_SYSV_ABI posix_sem_destroy(sem_t* sem) {
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return sem_destroy(sem);
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}
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int PS4_SYSV_ABI posix_sem_getvalue(sem_t* sem, int* sval) {
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return sem_getvalue(sem, sval);
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}
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@ -1403,6 +1416,26 @@ int PS4_SYSV_ABI posix_pthread_condattr_setclock(ScePthreadCondattr* attr, clock
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return SCE_OK;
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}
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int PS4_SYSV_ABI posix_pthread_getschedparam(ScePthread thread, int* policy,
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SceKernelSchedParam* param) {
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return scePthreadGetschedparam(thread, policy, param);
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}
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int PS4_SYSV_ABI posix_pthread_setschedparam(ScePthread thread, int policy,
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const SceKernelSchedParam* param) {
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return scePthreadSetschedparam(thread, policy, param);
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}
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int PS4_SYSV_ABI posix_pthread_attr_getschedpolicy(const ScePthreadAttr* attr, int* policy) {
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return scePthreadAttrGetschedpolicy(attr, policy);
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}
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int PS4_SYSV_ABI scePthreadRename(ScePthread thread, const char* name) {
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thread->name = name;
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LOG_INFO(Kernel_Pthread, "scePthreadRename: name = {}", thread->name);
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return SCE_OK;
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}
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void pthreadSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("lZzFeSxPl08", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_setcancelstate);
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LIB_FUNCTION("0TyVk4MSLt0", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_cond_init);
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@ -1427,6 +1460,7 @@ void pthreadSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("EI-5-jlq2dE", "libkernel", 1, "libkernel", 1, 1, scePthreadGetthreadid);
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LIB_FUNCTION("1tKyG7RlMJo", "libkernel", 1, "libkernel", 1, 1, scePthreadGetprio);
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LIB_FUNCTION("W0Hpm2X0uPE", "libkernel", 1, "libkernel", 1, 1, scePthreadSetprio);
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LIB_FUNCTION("GBUY7ywdULE", "libkernel", 1, "libkernel", 1, 1, scePthreadRename);
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LIB_FUNCTION("aI+OeCz8xrQ", "libkernel", 1, "libkernel", 1, 1, scePthreadSelf);
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LIB_FUNCTION("EotR8a3ASf4", "libkernel", 1, "libkernel", 1, 1, posix_pthread_self);
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@ -1498,6 +1532,8 @@ void pthreadSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("EjllaAqAPZo", "libScePosix", 1, "libkernel", 1, 1,
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posix_pthread_condattr_setclock);
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LIB_FUNCTION("Z4QosVuAsA0", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_once);
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LIB_FUNCTION("RtLRV-pBTTY", "libScePosix", 1, "libkernel", 1, 1,
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posix_pthread_attr_getschedpolicy);
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// openorbis weird functions
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LIB_FUNCTION("7H0iTOciTLo", "libkernel", 1, "libkernel", 1, 1, posix_pthread_mutex_lock);
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@ -1512,9 +1548,13 @@ void pthreadSymbolsRegister(Core::Loader::SymbolsResolver* sym) {
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LIB_FUNCTION("+U1R4WtXvoc", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_detach);
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LIB_FUNCTION("CBNtXOoef-E", "libScePosix", 1, "libkernel", 1, 1, posix_sched_get_priority_max);
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LIB_FUNCTION("m0iS6jNsXds", "libScePosix", 1, "libkernel", 1, 1, posix_sched_get_priority_min);
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LIB_FUNCTION("FIs3-UQT9sg", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_getschedparam);
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LIB_FUNCTION("Xs9hdiD7sAA", "libScePosix", 1, "libkernel", 1, 1, posix_pthread_setschedparam);
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LIB_FUNCTION("pDuPEf3m4fI", "libScePosix", 1, "libkernel", 1, 1, posix_sem_init);
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LIB_FUNCTION("YCV5dGGBcCo", "libScePosix", 1, "libkernel", 1, 1, posix_sem_wait);
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LIB_FUNCTION("w5IHyvahg-o", "libScePosix", 1, "libkernel", 1, 1, posix_sem_timedwait);
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LIB_FUNCTION("IKP8typ0QUk", "libScePosix", 1, "libkernel", 1, 1, posix_sem_post);
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LIB_FUNCTION("cDW233RAwWo", "libScePosix", 1, "libkernel", 1, 1, posix_sem_destroy);
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LIB_FUNCTION("Bq+LRV-N6Hk", "libScePosix", 1, "libkernel", 1, 1, posix_sem_getvalue);
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// libs
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RwlockSymbolsRegister(sym);
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|
|
|
@ -1,6 +1,7 @@
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
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// SPDX-License-Identifier: GPL-2.0-or-later
|
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|
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#include <core/file_format/playgo_chunk.h>
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#include "common/logging/log.h"
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#include "common/singleton.h"
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#include "core/libraries/error_codes.h"
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@ -50,9 +51,16 @@ s32 PS4_SYSV_ABI scePlayGoGetLocus(OrbisPlayGoHandle handle, const OrbisPlayGoCh
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uint32_t numberOfEntries, OrbisPlayGoLocus* outLoci) {
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LOG_ERROR(Lib_PlayGo, "(STUBBED)called handle = {}, chunkIds = {}, numberOfEntries = {}",
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handle, *chunkIds, numberOfEntries);
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// assign all now so that scePlayGoGetLocus is not called again for every single entry
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std::fill(outLoci, outLoci + numberOfEntries,
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OrbisPlayGoLocusValue::ORBIS_PLAYGO_LOCUS_LOCAL_FAST);
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auto* playgo = Common::Singleton<PlaygoChunk>::Instance();
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for (uint32_t i = 0; i < numberOfEntries; i++) {
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if (chunkIds[i] <= playgo->GetPlaygoHeader().mchunk_count) {
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outLoci[i] = OrbisPlayGoLocusValue::ORBIS_PLAYGO_LOCUS_LOCAL_FAST;
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} else {
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return ORBIS_PLAYGO_ERROR_BAD_CHUNK_ID;
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}
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||||
}
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return ORBIS_OK;
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}
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@ -68,7 +76,7 @@ s32 PS4_SYSV_ABI scePlayGoGetProgress(OrbisPlayGoHandle handle, const OrbisPlayG
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s32 PS4_SYSV_ABI scePlayGoGetToDoList(OrbisPlayGoHandle handle, OrbisPlayGoToDo* outTodoList,
|
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u32 numberOfEntries, u32* outEntries) {
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LOG_ERROR(Lib_PlayGo, "(STUBBED)called");
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if (handle != shadMagic)
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if (handle != 1)
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return ORBIS_PLAYGO_ERROR_BAD_HANDLE;
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if (outTodoList == nullptr)
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return ORBIS_PLAYGO_ERROR_BAD_POINTER;
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|
@ -86,7 +94,7 @@ s32 PS4_SYSV_ABI scePlayGoInitialize(OrbisPlayGoInitParams* param) {
|
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}
|
||||
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s32 PS4_SYSV_ABI scePlayGoOpen(OrbisPlayGoHandle* outHandle, const void* param) {
|
||||
*outHandle = shadMagic;
|
||||
*outHandle = 1;
|
||||
LOG_INFO(Lib_PlayGo, "(STUBBED)called");
|
||||
return ORBIS_OK;
|
||||
}
|
||||
|
|
|
@ -186,21 +186,23 @@ int PS4_SYSV_ABI sceSaveDataDirNameSearch(const OrbisSaveDataDirNameSearchCond*
|
|||
if (!mount_dir.empty() && std::filesystem::exists(mount_dir)) {
|
||||
if (cond->dirName == nullptr) { // look for all dirs if no dir is provided.
|
||||
for (int i = 0; const auto& entry : std::filesystem::directory_iterator(mount_dir)) {
|
||||
if (std::filesystem::is_directory(entry.path())) {
|
||||
if (std::filesystem::is_directory(entry.path()) &&
|
||||
entry.path().filename().string() != "sdmemory") {
|
||||
// sceSaveDataDirNameSearch does not search for dataMemory1/2 dirs.
|
||||
i++;
|
||||
result->dirNamesNum = 0; // why is it 1024? is it max?
|
||||
// copy dir name to be used by sceSaveDataMount in read mode.
|
||||
strncpy(result->dirNames[i].data, entry.path().filename().string().c_str(), 32);
|
||||
result->hitNum = i + 1;
|
||||
result->dirNamesNum = i + 1; // to confirm
|
||||
result->setNum = i + 1; // to confirm
|
||||
result->dirNamesNum = i + 1;
|
||||
result->setNum = i + 1;
|
||||
}
|
||||
}
|
||||
} else { // Need a game to test.
|
||||
strncpy(result->dirNames[0].data, cond->dirName->data, 32);
|
||||
result->hitNum = 1;
|
||||
result->dirNamesNum = 1; // to confirm
|
||||
result->setNum = 1; // to confirm
|
||||
result->dirNamesNum = 1;
|
||||
result->setNum = 1;
|
||||
}
|
||||
} else {
|
||||
result->hitNum = 0;
|
||||
|
@ -321,7 +323,7 @@ int PS4_SYSV_ABI sceSaveDataGetSaveDataCount() {
|
|||
int PS4_SYSV_ABI sceSaveDataGetSaveDataMemory(const u32 userId, void* buf, const size_t bufSize,
|
||||
const int64_t offset) {
|
||||
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
|
||||
std::to_string(userId) / game_serial / "save_mem1.sav";
|
||||
std::to_string(userId) / game_serial / "sdmemory/save_mem1.sav";
|
||||
|
||||
Common::FS::IOFile file(mount_dir, Common::FS::FileAccessMode::Read);
|
||||
if (!file.IsOpen()) {
|
||||
|
@ -336,7 +338,7 @@ int PS4_SYSV_ABI sceSaveDataGetSaveDataMemory(const u32 userId, void* buf, const
|
|||
|
||||
int PS4_SYSV_ABI sceSaveDataGetSaveDataMemory2(OrbisSaveDataMemoryGet2* getParam) {
|
||||
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
|
||||
std::to_string(getParam->userId) / game_serial;
|
||||
std::to_string(getParam->userId) / game_serial / "sdmemory";
|
||||
if (getParam == nullptr)
|
||||
return ORBIS_SAVE_DATA_ERROR_PARAMETER;
|
||||
if (getParam->data != nullptr) {
|
||||
|
@ -604,7 +606,7 @@ int PS4_SYSV_ABI sceSaveDataSetSaveDataMemory(const u32 userId, const void* buf,
|
|||
const size_t bufSize, const int64_t offset) {
|
||||
LOG_INFO(Lib_SaveData, "called");
|
||||
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
|
||||
std::to_string(userId) / game_serial / "save_mem1.sav";
|
||||
std::to_string(userId) / game_serial / "sdmemory/save_mem1.sav";
|
||||
|
||||
Common::FS::IOFile file(mount_dir, Common::FS::FileAccessMode::Write);
|
||||
file.Seek(offset);
|
||||
|
@ -616,7 +618,7 @@ int PS4_SYSV_ABI sceSaveDataSetSaveDataMemory(const u32 userId, const void* buf,
|
|||
int PS4_SYSV_ABI sceSaveDataSetSaveDataMemory2(const OrbisSaveDataMemorySet2* setParam) {
|
||||
LOG_INFO(Lib_SaveData, "called: dataNum = {}, slotId= {}", setParam->dataNum, setParam->slotId);
|
||||
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
|
||||
std::to_string(setParam->userId) / game_serial;
|
||||
std::to_string(setParam->userId) / game_serial / "sdmemory";
|
||||
if (setParam->data != nullptr) {
|
||||
Common::FS::IOFile file(mount_dir / "save_mem2.sav", Common::FS::FileAccessMode::Write);
|
||||
if (!file.IsOpen())
|
||||
|
@ -644,7 +646,7 @@ int PS4_SYSV_ABI sceSaveDataSetupSaveDataMemory(u32 userId, size_t memorySize,
|
|||
LOG_INFO(Lib_SaveData, "called:userId = {}, memorySize = {}", userId, memorySize);
|
||||
|
||||
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
|
||||
std::to_string(userId) / game_serial;
|
||||
std::to_string(userId) / game_serial / "sdmemory";
|
||||
|
||||
if (std::filesystem::exists(mount_dir)) {
|
||||
return ORBIS_SAVE_DATA_ERROR_EXISTS;
|
||||
|
@ -663,7 +665,7 @@ int PS4_SYSV_ABI sceSaveDataSetupSaveDataMemory2(const OrbisSaveDataMemorySetup2
|
|||
LOG_INFO(Lib_SaveData, "called");
|
||||
// if (setupParam->option == 1) { // check this later.
|
||||
const auto& mount_dir = Common::FS::GetUserPath(Common::FS::PathType::SaveDataDir) /
|
||||
std::to_string(setupParam->userId) / game_serial;
|
||||
std::to_string(setupParam->userId) / game_serial / "sdmemory";
|
||||
if (std::filesystem::exists(mount_dir) &&
|
||||
std::filesystem::exists(mount_dir / "save_mem2.sav")) {
|
||||
Common::FS::IOFile file(mount_dir / "save_mem2.sav", Common::FS::FileAccessMode::Read);
|
||||
|
|
|
@ -2,6 +2,7 @@
|
|||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <common/logging/log.h>
|
||||
#include <core/file_format/playgo_chunk.h>
|
||||
#include <core/file_format/psf.h>
|
||||
#include <core/file_format/splash.h>
|
||||
#include <core/libraries/disc_map/disc_map.h>
|
||||
|
@ -51,9 +52,6 @@ Emulator::Emulator() {
|
|||
memory = Core::Memory::Instance();
|
||||
controller = Common::Singleton<Input::GameController>::Instance();
|
||||
linker = Common::Singleton<Core::Linker>::Instance();
|
||||
window = std::make_unique<Frontend::WindowSDL>(WindowWidth, WindowHeight, controller);
|
||||
|
||||
g_window = window.get();
|
||||
}
|
||||
|
||||
Emulator::~Emulator() {
|
||||
|
@ -68,6 +66,8 @@ void Emulator::Run(const std::filesystem::path& file) {
|
|||
|
||||
// Loading param.sfo file if exists
|
||||
std::string id;
|
||||
std::string title;
|
||||
std::string app_version;
|
||||
std::filesystem::path sce_sys_folder = file.parent_path() / "sce_sys";
|
||||
if (std::filesystem::is_directory(sce_sys_folder)) {
|
||||
for (const auto& entry : std::filesystem::directory_iterator(sce_sys_folder)) {
|
||||
|
@ -75,11 +75,14 @@ void Emulator::Run(const std::filesystem::path& file) {
|
|||
auto* param_sfo = Common::Singleton<PSF>::Instance();
|
||||
param_sfo->open(sce_sys_folder.string() + "/param.sfo", {});
|
||||
id = std::string(param_sfo->GetString("CONTENT_ID"), 7, 9);
|
||||
std::string title(param_sfo->GetString("TITLE"));
|
||||
title = param_sfo->GetString("TITLE");
|
||||
LOG_INFO(Loader, "Game id: {} Title: {}", id, title);
|
||||
u32 fw_version = param_sfo->GetInteger("SYSTEM_VER");
|
||||
std::string app_version = param_sfo->GetString("APP_VER");
|
||||
app_version = param_sfo->GetString("APP_VER");
|
||||
LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version);
|
||||
} else if (entry.path().filename() == "playgo-chunk.dat") {
|
||||
auto* playgo = Common::Singleton<PlaygoChunk>::Instance();
|
||||
playgo->Open(sce_sys_folder.string() + "/playgo-chunk.dat");
|
||||
} else if (entry.path().filename() == "pic0.png" ||
|
||||
entry.path().filename() == "pic1.png") {
|
||||
auto* splash = Common::Singleton<Splash>::Instance();
|
||||
|
@ -92,6 +95,12 @@ void Emulator::Run(const std::filesystem::path& file) {
|
|||
}
|
||||
}
|
||||
}
|
||||
std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version);
|
||||
|
||||
window =
|
||||
std::make_unique<Frontend::WindowSDL>(WindowWidth, WindowHeight, controller, game_title);
|
||||
|
||||
g_window = window.get();
|
||||
|
||||
const auto& mount_data_dir = Common::FS::GetUserPath(Common::FS::PathType::GameDataDir) / id;
|
||||
if (!std::filesystem::exists(mount_data_dir)) {
|
||||
|
@ -104,6 +113,13 @@ void Emulator::Run(const std::filesystem::path& file) {
|
|||
}
|
||||
mnt->Mount(mount_temp_dir, "/temp0"); // called in app_content ==> stat/mkdir
|
||||
|
||||
const auto& mount_download_dir =
|
||||
Common::FS::GetUserPath(Common::FS::PathType::DownloadDir) / id;
|
||||
if (!std::filesystem::exists(mount_download_dir)) {
|
||||
std::filesystem::create_directory(mount_download_dir);
|
||||
}
|
||||
mnt->Mount(mount_download_dir, "/download0");
|
||||
|
||||
// Initialize kernel and library facilities.
|
||||
Libraries::Kernel::init_pthreads();
|
||||
Libraries::InitHLELibs(&linker->GetHLESymbols());
|
||||
|
|
|
@ -18,14 +18,15 @@
|
|||
|
||||
namespace Frontend {
|
||||
|
||||
WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_)
|
||||
WindowSDL::WindowSDL(s32 width_, s32 height_, Input::GameController* controller_,
|
||||
std::string_view game_title)
|
||||
: width{width_}, height{height_}, controller{controller_} {
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
UNREACHABLE_MSG("Failed to initialize SDL video subsystem: {}", SDL_GetError());
|
||||
}
|
||||
SDL_InitSubSystem(SDL_INIT_AUDIO);
|
||||
|
||||
const std::string title = "shadPS4 v" + std::string(Common::VERSION);
|
||||
const std::string title = fmt::format("shadPS4 v{} | {}", Common::VERSION, game_title);
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetStringProperty(props, SDL_PROP_WINDOW_CREATE_TITLE_STRING, title.c_str());
|
||||
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_X_NUMBER, SDL_WINDOWPOS_CENTERED);
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "common/types.h"
|
||||
|
||||
struct SDL_Window;
|
||||
|
@ -40,7 +41,8 @@ struct WindowSystemInfo {
|
|||
|
||||
class WindowSDL {
|
||||
public:
|
||||
explicit WindowSDL(s32 width, s32 height, Input::GameController* controller);
|
||||
explicit WindowSDL(s32 width, s32 height, Input::GameController* controller,
|
||||
std::string_view game_title);
|
||||
~WindowSDL();
|
||||
|
||||
s32 getWidth() const {
|
||||
|
|
Loading…
Reference in a new issue