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name conversions
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@ -2,7 +2,7 @@
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namespace HLE::Kernel::Objects {
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static u64 align_up(u64 pos, u64 align) { return (align != 0 ? (pos + (align - 1)) & ~(align - 1) : pos); }
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static u64 AlignUp(u64 pos, u64 align) { return (align != 0 ? (pos + (align - 1)) & ~(align - 1) : pos); }
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bool PhysicalMemory::Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignment, u64* physAddrOut, int memoryType) {
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u64 find_free_pos = 0;
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@ -16,7 +16,7 @@ bool PhysicalMemory::Alloc(u64 searchStart, u64 searchEnd, u64 len, u64 alignmen
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}
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// align free position
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find_free_pos = align_up(find_free_pos, alignment);
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find_free_pos = AlignUp(find_free_pos, alignment);
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// if the new position is between searchStart - searchEnd , allocate a new block
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if (find_free_pos >= searchStart && find_free_pos + len <= searchEnd) {
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