mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-29 11:06:07 +00:00
commit
12f097d86b
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@ -5,6 +5,7 @@
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namespace Emulator {
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static WindowCtx* g_window_ctx = nullptr;
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bool m_emu_needs_exit = false;
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void emuInit(u32 width, u32 height) {
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g_window_ctx = new WindowCtx;
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@ -25,15 +26,15 @@ static void CreateSdlWindow(WindowCtx* ctx) {
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ctx->m_window = SDL_CreateWindowWithPosition("shadps4", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
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(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN)));
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ctx->is_window_hidden = true;//hide window until we need to show something (should draw something in buffers)
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ctx->is_window_hidden = true; // hide window until we need to show something (should draw something in buffers)
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if (ctx->m_window == nullptr) {
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printf("%s\n", SDL_GetError());
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std::_Exit(0);
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}
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SDL_SetWindowResizable(ctx->m_window, SDL_FALSE);//we don't support resizable atm
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SDL_ShowWindow(g_window_ctx->m_window);//TODO should be removed just left it over to make it fancy :D
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SDL_SetWindowResizable(ctx->m_window, SDL_FALSE); // we don't support resizable atm
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SDL_ShowWindow(g_window_ctx->m_window); // TODO should be removed just left it over to make it fancy :D
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}
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void emuRun() {
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g_window_ctx->m_mutex.LockMutex();
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@ -45,9 +46,40 @@ void emuRun() {
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}
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g_window_ctx->m_mutex.UnlockMutex();
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bool exit_loop = false;
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for (;;) {
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if (exit_loop) {
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break;
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}
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SDL_Event event;
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if (SDL_PollEvent(&event) != 0) {
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printf("Event: 0x%04\n", event.type);
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switch (event.type) {
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case SDL_EVENT_QUIT: m_emu_needs_exit = true; break;
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case SDL_EVENT_TERMINATING: m_emu_needs_exit = true; break;
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case SDL_EVENT_WILL_ENTER_BACKGROUND: break;
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case SDL_EVENT_DID_ENTER_BACKGROUND: break;
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case SDL_EVENT_WILL_ENTER_FOREGROUND: break;
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case SDL_EVENT_DID_ENTER_FOREGROUND: break;
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case SDL_EVENT_KEY_DOWN:
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case SDL_EVENT_KEY_UP: break;
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}
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continue;
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}
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exit_loop = m_emu_needs_exit;
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if (!exit_loop) {
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HLE::Libs::Graphics::VideoOut::videoOutFlip(100000); // flip every 0.1 sec
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}
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}
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std::_Exit(0);
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}
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} // namespace Emulator
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@ -12,6 +12,16 @@ struct WindowCtx {
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SDL_Window* m_window = nullptr;
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bool is_window_hidden = true;
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};
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struct EmuPrivate {
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EmuPrivate() = default;
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Lib::Mutex m_mutex;
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HLE::Libs::Graphics::GraphicCtx* m_graphic_ctx = nullptr;
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void* data1 = nullptr;
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void* data2 = nullptr;
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u32 m_screen_width = {0};
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u32 m_screen_height = {0};
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};
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void emuInit(u32 width, u32 height);
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void emuRun();
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} // namespace Emulator
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