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cmake: Allow disabling discord rpc (#1416)
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@ -30,6 +30,7 @@ if(UNIX AND NOT APPLE)
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endif()
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option(ENABLE_QT_GUI "Enable the Qt GUI. If not selected then the emulator uses a minimal SDL-based UI instead" OFF)
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option(ENABLE_DISCORD_RPC "Enable the Discord RPC integration" ON)
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# First, determine whether to use CMAKE_OSX_ARCHITECTURES or CMAKE_SYSTEM_PROCESSOR.
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if (APPLE AND CMAKE_OSX_ARCHITECTURES)
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@ -405,8 +406,6 @@ set(COMMON src/common/logging/backend.cpp
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src/common/debug.h
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src/common/decoder.cpp
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src/common/decoder.h
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src/common/discord_rpc_handler.cpp
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src/common/discord_rpc_handler.h
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src/common/elf_info.h
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src/common/endian.h
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src/common/enum.h
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@ -447,6 +446,10 @@ set(COMMON src/common/logging/backend.cpp
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src/common/scm_rev.h
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)
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if (ENABLE_DISCORD_RPC)
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list(APPEND COMMON src/common/discord_rpc_handler.cpp src/common/discord_rpc_handler.h)
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endif()
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set(CORE src/core/aerolib/stubs.cpp
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src/core/aerolib/stubs.h
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src/core/aerolib/aerolib.cpp
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@ -895,7 +898,9 @@ if (UNIX AND NOT APPLE)
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endif()
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# Discord RPC
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if (ENABLE_DISCORD_RPC)
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target_link_libraries(shadps4 PRIVATE discord-rpc)
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endif()
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# Install rules
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install(TARGETS shadps4 BUNDLE DESTINATION .)
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2
externals/CMakeLists.txt
vendored
2
externals/CMakeLists.txt
vendored
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@ -188,9 +188,11 @@ if (NOT TARGET pugixml::pugixml)
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endif()
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# Discord RPC
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if (ENABLE_DISCORD_RPC)
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set(BUILD_EXAMPLES OFF)
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add_subdirectory(discord-rpc/)
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target_include_directories(discord-rpc INTERFACE discord-rpc/include)
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endif()
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# GCN Headers
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add_subdirectory(gcn)
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@ -12,7 +12,9 @@
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#include "common/memory_patcher.h"
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#endif
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#include "common/assert.h"
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#ifdef ENABLE_DISCORD_RPC
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#include "common/discord_rpc_handler.h"
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#endif
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#include "common/elf_info.h"
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#include "common/ntapi.h"
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#include "common/path_util.h"
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@ -244,6 +246,7 @@ void Emulator::Run(const std::filesystem::path& file) {
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}
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}
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#ifdef ENABLE_DISCORD_RPC
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// Discord RPC
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if (Config::getEnableDiscordRPC()) {
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auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
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@ -252,6 +255,7 @@ void Emulator::Run(const std::filesystem::path& file) {
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}
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rpc->setStatusPlaying(game_info.title, id);
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}
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#endif
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// start execution
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std::jthread mainthread =
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