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hot-fix: unexpected pass break on indirect args buffer obtaining
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@ -100,12 +100,12 @@ void Rasterizer::DrawIndirect(bool is_indexed, VAddr address, u32 offset, u32 si
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buffer_cache.BindVertexBuffers(vs_info);
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buffer_cache.BindVertexBuffers(vs_info);
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const u32 num_indices = buffer_cache.BindIndexBuffer(is_indexed, 0);
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const u32 num_indices = buffer_cache.BindIndexBuffer(is_indexed, 0);
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BeginRendering(*pipeline);
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UpdateDynamicState(*pipeline);
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const auto [buffer, base] = buffer_cache.ObtainBuffer(address, size, true);
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const auto [buffer, base] = buffer_cache.ObtainBuffer(address, size, true);
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const auto total_offset = base + offset;
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const auto total_offset = base + offset;
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BeginRendering(*pipeline);
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UpdateDynamicState(*pipeline);
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// We can safely ignore both SGPR UD indices and results of fetch shader parsing, as vertex and
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// We can safely ignore both SGPR UD indices and results of fetch shader parsing, as vertex and
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// instance offsets will be automatically applied by Vulkan from indirect args buffer.
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// instance offsets will be automatically applied by Vulkan from indirect args buffer.
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