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https://github.com/shadps4-emu/shadPS4.git
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129 lines
3.1 KiB
C
129 lines
3.1 KiB
C
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string_view>
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#include <vector>
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#include <boost/icl/split_interval_map.hpp>
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#include "common/enum.h"
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#include "common/singleton.h"
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#include "common/types.h"
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#include "core/address_space.h"
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namespace Core {
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enum class MemoryProt : u32 {
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NoAccess = 0,
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CpuRead = 1,
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CpuReadWrite = 2,
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GpuRead = 16,
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GpuWrite = 32,
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GpuReadWrite = 38,
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};
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enum class MemoryMapFlags : u32 {
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NoFlags = 0,
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Fixed = 0x10,
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NoOverwrite = 0x0080,
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NoCoalesce = 0x400000,
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};
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DECLARE_ENUM_FLAG_OPERATORS(MemoryMapFlags)
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enum class VMAType : u32 {
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Free = 0,
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Reserved = 1,
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Direct = 2,
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Flexible = 3,
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Pooled = 4,
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Stack = 5,
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};
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struct DirectMemoryArea {
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PAddr base = 0;
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size_t size = 0;
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int memory_type = 0;
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};
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struct VirtualMemoryArea {
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VAddr base = 0;
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size_t size = 0;
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PAddr phys_base = 0;
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VMAType type = VMAType::Free;
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MemoryProt prot = MemoryProt::NoAccess;
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bool disallow_merge = false;
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std::string name = "";
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bool CanMergeWith(const VirtualMemoryArea& next) const {
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if (disallow_merge || next.disallow_merge) {
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return false;
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}
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if (base + size != next.base) {
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return false;
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}
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if (type == VMAType::Direct && phys_base + size != next.phys_base) {
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return false;
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}
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if (prot != next.prot || type != next.type) {
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return false;
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}
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return true;
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}
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};
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constexpr VAddr SYSTEM_RESERVED = 0x800000000u;
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constexpr VAddr CODE_BASE_OFFSET = 0x100000000u;
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constexpr VAddr SYSTEM_MANAGED_MIN = 0x0000040000u;
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constexpr VAddr SYSTEM_MANAGED_MAX = 0x07FFFFBFFFu;
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constexpr VAddr USER_MIN = 0x1000000000u;
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constexpr VAddr USER_MAX = 0xFBFFFFFFFFu;
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class MemoryManager {
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using VMAMap = std::map<VAddr, VirtualMemoryArea>;
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using VMAHandle = VMAMap::iterator;
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public:
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explicit MemoryManager();
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~MemoryManager();
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PAddr Allocate(PAddr search_start, PAddr search_end, size_t size, u64 alignment,
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int memory_type);
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void Free(PAddr phys_addr, size_t size);
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int MapMemory(void** out_addr, VAddr virtual_addr, size_t size, MemoryProt prot,
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MemoryMapFlags flags, VMAType type, std::string_view name = "",
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PAddr phys_addr = 0, u64 alignment = 0);
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void UnmapMemory(VAddr virtual_addr, size_t size);
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private:
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bool HasOverlap(VAddr addr, size_t size) const {
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return vma_map.find(addr) != vma_map.end();
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}
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VMAHandle FindVMA(VAddr target) {
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// Return first the VMA with base >= target.
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const auto it = vma_map.lower_bound(target);
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if (it->first == target) {
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return it;
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}
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return std::prev(it);
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}
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VirtualMemoryArea& AddMapping(VAddr virtual_addr, size_t size);
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VMAHandle Split(VMAHandle vma_handle, u32 offset_in_vma);
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VMAHandle MergeAdjacent(VMAHandle iter);
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private:
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AddressSpace impl;
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std::vector<DirectMemoryArea> allocations;
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VMAMap vma_map;
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};
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using Memory = Common::Singleton<MemoryManager>;
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} // namespace Core
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