2024-05-21 22:35:12 +00:00
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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Shader {
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struct Profile {
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u32 supported_spirv{0x00010000};
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2024-07-30 21:32:40 +00:00
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u32 subgroup_size{};
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2024-05-21 22:35:12 +00:00
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bool unified_descriptor_binding{};
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bool support_descriptor_aliasing{};
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bool support_int8{};
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bool support_int16{};
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bool support_int64{};
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bool support_vertex_instance_id{};
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bool support_float_controls{};
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bool support_separate_denorm_behavior{};
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bool support_separate_rounding_mode{};
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bool support_fp16_denorm_preserve{};
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bool support_fp32_denorm_preserve{};
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bool support_fp16_denorm_flush{};
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bool support_fp32_denorm_flush{};
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bool support_fp16_signed_zero_nan_preserve{};
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bool support_fp32_signed_zero_nan_preserve{};
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bool support_fp64_signed_zero_nan_preserve{};
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bool support_explicit_workgroup_layout{};
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bool has_broken_spirv_clamp{};
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2024-07-04 21:15:44 +00:00
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bool lower_left_origin_mode{};
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2024-05-21 22:35:12 +00:00
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u64 min_ssbo_alignment{};
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};
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} // namespace Shader
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