shadPS4/src/core/cpu_patches.h

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/types.h"
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namespace Core {
/// Initializes a stack for the current thread for use by patch implementations.
void InitializeThreadPatchStack();
/// Cleans up the patch stack for the current thread.
void CleanupThreadPatchStack();
/// Registers a module for patching, providing an area to generate trampoline code.
void RegisterPatchModule(void* module_ptr, u64 module_size, void* trampoline_area_ptr,
u64 trampoline_area_size);
/// Applies CPU patches that need to be done before beginning executions.
void PrePatchInstructions(u64 segment_addr, u64 segment_size);
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} // namespace Core