shadPS4/src/Emulator/HLE/Libraries/LibC/libc.cpp

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#include "libc.h"
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#include <debug.h>
#include <cstdlib>
#include <cstring>
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namespace Emulator::HLE::Libraries::LibC {
PS4_SYSV_ABI int printf(VA_ARGS) {
VA_CTX(ctx);
return printf_ctx(&ctx);
}
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PS4_SYSV_ABI void exit(int code) { std::exit(code); }
PS4_SYSV_ABI int atexit(void (*func)()) {
int rt = std::atexit(func);
if (rt != 0) {
BREAKPOINT();
}
return rt;
}
int PS4_SYSV_ABI memcmp(const void* s1, const void* s2, size_t n) { return std::memcmp(s1, s2, n); }
void* PS4_SYSV_ABI memcpy(void* dest, const void* src, size_t n) { return std::memcpy(dest, src, n); }
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void* PS4_SYSV_ABI memset(void* s, int c, size_t n) { return std::memset(s, c, n); }
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}; // namespace Emulator::HLE::Libraries::LibC