shadPS4/src/core/signals.h

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <set>
#include "common/singleton.h"
namespace Core {
using AccessViolationHandler = bool (*)(void* context, void* fault_address);
using IllegalInstructionHandler = bool (*)(void* context);
/// Receives OS signals and dispatches to the appropriate handlers.
class SignalDispatch {
public:
SignalDispatch();
~SignalDispatch();
/// Registers a handler for memory access violation signals.
void RegisterAccessViolationHandler(const AccessViolationHandler& handler, u32 priority) {
access_violation_handlers.emplace(handler, priority);
}
/// Registers a handler for illegal instruction signals.
void RegisterIllegalInstructionHandler(const IllegalInstructionHandler& handler, u32 priority) {
illegal_instruction_handlers.emplace(handler, priority);
}
/// Dispatches an access violation signal, returning whether it was successfully handled.
bool DispatchAccessViolation(void* context, void* fault_address) const;
/// Dispatches an illegal instruction signal, returning whether it was successfully handled.
bool DispatchIllegalInstruction(void* context) const;
private:
template <typename T>
struct HandlerEntry {
T handler;
u32 priority;
std::strong_ordering operator<=>(const HandlerEntry& right) const {
return priority <=> right.priority;
}
};
std::set<HandlerEntry<AccessViolationHandler>> access_violation_handlers;
std::set<HandlerEntry<IllegalInstructionHandler>> illegal_instruction_handlers;
#ifdef _WIN32
void* handle{};
#endif
};
using Signals = Common::Singleton<SignalDispatch>;
} // namespace Core