2023-08-09 07:31:18 +00:00
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#include "emulator.h"
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2023-09-12 16:39:08 +00:00
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2023-09-11 10:14:13 +00:00
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#include "Core/PS4/HLE/Graphics/video_out.h"
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2023-08-09 07:31:18 +00:00
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namespace Emulator {
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2023-09-12 16:39:08 +00:00
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static WindowCtx* g_window_ctx = nullptr;
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void emuInit(u32 width, u32 height) {
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g_window_ctx = new WindowCtx;
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g_window_ctx->m_graphic_ctx.screen_width = width;
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g_window_ctx->m_graphic_ctx.screen_height = height;
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}
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static void CreateSdlWindow(WindowCtx* ctx) {
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int width = static_cast<int>(ctx->m_graphic_ctx.screen_width);
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int height = static_cast<int>(ctx->m_graphic_ctx.screen_height);
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if (SDL_Init(SDL_INIT_VIDEO) < 0) {
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printf("%s\n", SDL_GetError());
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std::_Exit(0);
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}
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ctx->m_window = SDL_CreateWindowWithPosition("shadps4", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height,
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(static_cast<uint32_t>(SDL_WINDOW_HIDDEN) | static_cast<uint32_t>(SDL_WINDOW_VULKAN)));
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ctx->is_window_hidden = true;//hide window until we need to show something (should draw something in buffers)
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if (ctx->m_window == nullptr) {
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printf("%s\n", SDL_GetError());
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std::_Exit(0);
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}
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SDL_SetWindowResizable(ctx->m_window, SDL_FALSE);//we don't support resizable atm
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SDL_ShowWindow(g_window_ctx->m_window);//TODO should be removed just left it over to make it fancy :D
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}
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void emuRun() {
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g_window_ctx->m_mutex.LockMutex();
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{
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// init window and wait until init finishes
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CreateSdlWindow(g_window_ctx);
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g_window_ctx->m_is_graphic_initialized = true;
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g_window_ctx->m_graphic_initialized_cond.SignalCondVar();
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}
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g_window_ctx->m_mutex.UnlockMutex();
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2023-08-09 07:31:18 +00:00
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for (;;) {
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HLE::Libs::Graphics::VideoOut::videoOutFlip(100000); // flip every 0.1 sec
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2023-08-09 07:31:18 +00:00
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}
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2023-09-12 16:39:08 +00:00
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std::_Exit(0);
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2023-08-09 07:31:18 +00:00
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}
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2023-09-12 16:39:08 +00:00
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} // namespace Emulator
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