shadPS4/src/core/file_sys/fs.h

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2024-02-23 21:32:32 +00:00
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <mutex>
#include <string>
#include <vector>
2024-02-23 21:32:32 +00:00
#include "common/io_file.h"
namespace Core::FileSys {
class MntPoints {
public:
struct MntPair {
std::string host_path;
std::string guest_path; // e.g /app0/
};
MntPoints() = default;
virtual ~MntPoints() = default;
void Mount(const std::filesystem::path& host_folder, const std::string& guest_folder);
void Unmount(const std::string& path);
void UnmountAll();
std::string GetHostDirectory(const std::string& guest_directory);
std::string GetHostFile(const std::string& guest_file);
private:
std::vector<MntPair> m_mnt_pairs;
std::mutex m_mutex;
};
struct File {
std::atomic_bool is_opened{};
std::atomic_bool is_directory{};
std::string m_host_name;
std::string m_guest_name;
Common::FS::IOFile f;
// std::vector<Common::FS::DirEntry> dirents;
u32 dirents_index;
std::mutex m_mutex;
};
class HandleTable {
public:
HandleTable() = default;
virtual ~HandleTable() = default;
int CreateHandle();
void DeleteHandle(int d);
File* GetFile(int d);
File* getFile(const std::string& host_name);
private:
std::vector<File*> m_files;
std::mutex m_mutex;
};
} // namespace Core::FileSys