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494 lines
15 KiB
C
494 lines
15 KiB
C
// Copyright 2022, Collabora, Ltd.
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// SPDX-License-Identifier: BSL-1.0
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/*!
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* @file
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* @brief Automatically compute exposure and gain values from an image stream
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* @author Mateo de Mayo <mateo.demayo@collabora.com>
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* @ingroup aux_util
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*/
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#include "math/m_api.h"
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#include "util/u_autoexpgain.h"
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#include "util/u_debug.h"
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#include "util/u_format.h"
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#include "util/u_logging.h"
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#include "util/u_misc.h"
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#include "util/u_var.h"
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#include <assert.h>
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#include <math.h>
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#include <stdint.h>
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DEBUG_GET_ONCE_LOG_OPTION(aeg_log, "AEG_LOG", U_LOGGING_WARN)
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#define AEG_TRACE(...) U_LOG_IFL_T(aeg->log_level, __VA_ARGS__)
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#define AEG_DEBUG(...) U_LOG_IFL_D(aeg->log_level, __VA_ARGS__)
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#define AEG_INFO(...) U_LOG_IFL_I(aeg->log_level, __VA_ARGS__)
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#define AEG_WARN(...) U_LOG_IFL_W(aeg->log_level, __VA_ARGS__)
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#define AEG_ERROR(...) U_LOG_IFL_E(aeg->log_level, __VA_ARGS__)
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#define AEG_ASSERT(predicate, ...) \
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do { \
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bool p = predicate; \
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if (!p) { \
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U_LOG(U_LOGGING_ERROR, __VA_ARGS__); \
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assert(false && "AEG_ASSERT failed: " #predicate); \
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exit(EXIT_FAILURE); \
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} \
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} while (false);
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#define AEG_ASSERT_(predicate) AEG_ASSERT(predicate, "Assertion failed " #predicate)
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#define LEVELS 256 //!< Possible pixel intensity values, only 8-bit supported
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#define INITIAL_BRIGHTNESS 0.5
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#define INITIAL_MAX_BRIGHTNESS_STEP 0.1
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#define INITIAL_THRESHOLD 0.1
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#define GRID_COLS 40 //!< Amount of columns for the histogram sample grid
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//! AEG State machine states
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enum u_aeg_state
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{
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IDLE = 0,
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BRIGHTEN,
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STOP_BRIGHTEN, //!< Avoid oscillations by
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DARKEN,
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STOP_DARKEN, //!< Similar to STOP_BRIGHTEN
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};
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//! This actions are triggered when the image is too dark, bright or good enough
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enum u_aeg_action
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{
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GOOD = 0,
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DARK,
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BRIGHT,
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};
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//! Auto exposure and gain (AEG) adjustment algorithm state.
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struct u_autoexpgain
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{
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bool enable; //!< Whether to enable auto exposure and gain adjustment
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//! AEG is a finite state machine. @see set_state.
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enum u_aeg_state state;
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enum u_logging_level log_level;
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//! Counts how many times we've overshooted in the last brightness change.
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//! It's then used for exponential backoff of the brightness step.
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int overshoots;
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//! There are buffer states that wait `frame_delay` frames to ensure we are
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//! not overshooting. This field counts the remaining frames to wait.
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//! @see set_state
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int wait;
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//! The selected strategy affects various targets of the algorithm.
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enum u_aeg_strategy strategy;
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struct u_var_combo strategy_combo; //!< UI combo box for selecting `strategy`
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float histogram[LEVELS]; //!< Pixel intensity histogram
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struct u_var_histogram_f32 histogram_ui; //!< UI for `histogram`
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//! This is a made up scalar that lives in the [0, 1] range. 0 maps to minimum
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//! exp/gain values while 1 to their maximums. An autoexposure strategy limits
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//! itself to modify this value. The mapping between the scalar and the
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//! respective exp/gain values is provided by `brightness_to_expgain`.
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struct u_var_draggable_f32 brightness;
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float last_brightness; //!< Triggers a exp/gain update when it differs
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float max_brightness_step; //!< Max `brightness` step for each update
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//! The AEG score lives in the [-1, +1] range and represents how dark or
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//! bright this image is. Values close to zero (by `threshold`) represent
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//! images with a good enough `brightness` value.
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float current_score;
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//! Scores further than `threshold` from the target score will trigger a
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//! `brightness` update.
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float threshold;
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//! A camera might take a couple of frames until the new exposure/gain sets in
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//! the image. Knowing how many (this variable) helps in avoiding overshooting
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//! brightness changes.
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int frame_delay;
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float exposure; //!< Currently computed exposure value to use
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float gain; //!< Currently computed gain value to use
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};
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static const char *
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state_to_string(enum u_aeg_state state)
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{
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if (state == IDLE) {
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return "IDLE";
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} else if (state == BRIGHTEN) {
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return "BRIGHTEN";
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} else if (state == STOP_BRIGHTEN) {
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return "STOP_BRIGHTEN";
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} else if (state == DARKEN) {
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return "DARKEN";
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} else if (state == STOP_DARKEN) {
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return "STOP_DARKEN";
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} else {
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AEG_ASSERT_(false);
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}
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return NULL;
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}
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static const char *
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action_to_string(enum u_aeg_action action)
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{
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if (action == DARK) {
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return "DARK";
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} else if (action == BRIGHT) {
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return "BRIGHT";
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} else if (action == GOOD) {
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return "GOOD";
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} else {
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AEG_ASSERT_(false);
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}
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return NULL;
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}
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/*!
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* Defines the AEG state machine transitions.
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* The main idea is that if brightness needs to change then we go from `IDLE` to
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* `BRIGHTEN`/`DARKEN`. To avoid oscillations we detect overshootings
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* and exponentially backoff our brightness step. We only reset our `overshoots`
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* counter after the image have been good for `frame_delay` frames, this delay
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* is counted during `STOP_DARKEN`/`STOP_BRIGHTEN` states.
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*
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* A diagram of the state machine is below:
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* ![AEG state machine](images/autoexpgain.drawio.svg)
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*/
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static void
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set_state(struct u_autoexpgain *aeg, enum u_aeg_action action)
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{
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enum u_aeg_state new_state = -1;
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if (aeg->state == IDLE) {
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if (action == DARK) {
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new_state = BRIGHTEN;
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} else if (action == BRIGHT) {
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new_state = DARKEN;
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} else if (action == GOOD) {
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new_state = IDLE;
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} else {
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AEG_ASSERT_(false);
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}
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} else if (aeg->state == BRIGHTEN) {
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if (action == DARK) {
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new_state = BRIGHTEN;
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} else if (action == BRIGHT) {
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aeg->overshoots++;
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new_state = DARKEN;
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} else if (action == GOOD) {
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new_state = STOP_BRIGHTEN;
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} else {
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AEG_ASSERT_(false);
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}
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} else if (aeg->state == STOP_BRIGHTEN) {
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if (action == DARK) {
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new_state = BRIGHTEN;
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} else if (action == BRIGHT) {
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aeg->overshoots++;
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new_state = DARKEN;
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} else if (action == GOOD) {
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aeg->wait--;
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new_state = aeg->wait == 0 ? IDLE : STOP_BRIGHTEN;
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} else {
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AEG_ASSERT_(false);
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}
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if (new_state != STOP_BRIGHTEN) {
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aeg->wait = aeg->frame_delay;
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}
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} else if (aeg->state == DARKEN) {
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if (action == DARK) {
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aeg->overshoots++;
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new_state = BRIGHTEN;
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} else if (action == BRIGHT) {
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new_state = DARKEN;
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} else if (action == GOOD) {
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new_state = STOP_DARKEN;
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} else {
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AEG_ASSERT_(false);
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}
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} else if (aeg->state == STOP_DARKEN) {
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if (action == DARK) {
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aeg->overshoots++;
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new_state = BRIGHTEN;
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} else if (action == BRIGHT) {
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new_state = DARKEN;
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} else if (action == GOOD) {
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aeg->wait--;
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new_state = aeg->wait == 0 ? IDLE : STOP_DARKEN;
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} else {
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AEG_ASSERT_(false);
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}
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if (new_state != STOP_DARKEN) {
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aeg->wait = aeg->frame_delay;
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}
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} else {
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AEG_ASSERT_(false);
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}
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if (new_state == IDLE) {
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aeg->overshoots = 0;
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}
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aeg->overshoots = CLAMP(aeg->overshoots, 0, 3);
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AEG_TRACE("[%s] ---%s--> [%s] (overshoots=%d, wait=%d)", state_to_string(aeg->state), action_to_string(action),
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state_to_string(new_state), aeg->overshoots, aeg->wait);
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aeg->state = new_state;
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}
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//! Maps a `brightness` in [0, 1] to a pair of exposure and gain values based on
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//! a piecewise function.
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static void
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brightness_to_expgain(struct u_autoexpgain *aeg, float brightness, float *out_exposure, float *out_gain)
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{
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//! These are steps for constructing a piecewise linear function that maps
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//! brightness into (exposure, gain) pairs.
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struct step
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{
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float b; //!< Brightness
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float e; //!< Exposure
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float g; //!< Gain
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};
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// These tables were tuned over WMR cameras such that increasing
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// brightness increases the histogram range more or less linearly.
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struct step steps_t[] = {{0, 120, 16}, {0.15, 4500, 16}, {0.5, 4500, 127},
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{0.55, 6000, 127}, {0.9, 6000, 255}, {1, 9000, 255}};
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struct step steps_dr[] = {{0, 120, 16}, {0.3, 9000, 16}, {1.0, 9000, 255}};
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// Select the steps table to use based on our strategy/objective
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struct step *steps = NULL;
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int steps_count = 0;
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if (aeg->strategy == U_AEG_STRATEGY_TRACKING) {
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steps = steps_t;
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steps_count = sizeof(steps_t) / sizeof(struct step);
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} else if (aeg->strategy == U_AEG_STRATEGY_DYNAMIC_RANGE) {
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steps = steps_dr;
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steps_count = sizeof(steps_dr) / sizeof(struct step);
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} else {
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AEG_ASSERT(false, "Unexpected strategy=%d", aeg->strategy);
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}
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// Other simpler tables that might work for WMR are:
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// {{0, 120, 16}, {0.2, 6000, 16}, {1.0, 6000, 255}};
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// {{0, 120, 16}, {0.2, 6000, 16}, {0.9, 6000, 255}, {1.0, 9000, 255}};
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// Assertions
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AEG_ASSERT(steps_count >= 2, "Expected at least two steps but %d found", steps_count);
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AEG_ASSERT(steps[0].b == 0, "First step should be at b=0");
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AEG_ASSERT(steps[steps_count - 1].b == 1, "Last step should be at b=1");
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AEG_ASSERT(brightness >= 0 && brightness <= 1, "Invalid brightness=%f", brightness);
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// Compute the piecewise function result from `steps`
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float exposure = 0;
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float gain = 0;
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for (int i = 1; i < steps_count; i++) {
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struct step s0 = steps[i - 1];
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struct step s1 = steps[i];
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float lower_b = s0.b;
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float higher_b = s1.b;
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if (brightness >= lower_b && brightness <= higher_b) {
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exposure = s0.e + ((brightness - lower_b) / (higher_b - lower_b)) * (s1.e - s0.e);
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gain = s0.g + ((brightness - lower_b) / (higher_b - lower_b)) * (s1.g - s0.g);
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break;
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}
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}
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*out_exposure = exposure;
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*out_gain = gain;
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}
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//! Update `exposure` and `gain` based on current `brightness` value.
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static void
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update_expgain(struct u_autoexpgain *aeg)
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{
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float brightness = aeg->brightness.val;
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if (aeg->last_brightness == brightness) {
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return;
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}
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aeg->last_brightness = brightness;
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brightness_to_expgain(aeg, brightness, &aeg->exposure, &aeg->gain);
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}
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//! Returns a value in the range [-1, 1] describing how dark-bright the image
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//! is, 0 means it's alright.
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static float
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get_score(struct u_autoexpgain *aeg, struct xrt_frame *xf)
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{
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uint32_t w = xf->width;
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uint32_t h = xf->height;
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uint32_t s = w / GRID_COLS; // Grid cell size
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// Compute histogram (PDF)
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int histogram[LEVELS] = {0};
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int samples_count = 0;
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size_t pixel_size = u_format_block_size(xf->format);
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for (uint32_t y = 0; y < h; y += s) {
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for (uint32_t x = 0; x < w; x += s) {
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// Note that for multichannel images only the first channel is in use.
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uint8_t intensity = xf->data[y * xf->stride + x * pixel_size];
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histogram[intensity]++;
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samples_count++;
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}
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}
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// Draw histogram
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for (int i = 0; i < LEVELS; i++) {
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aeg->histogram[i] = histogram[i];
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}
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// Compute mean
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float mean = 0;
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for (int i = 0; i < LEVELS; i++) {
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mean += (float)i * histogram[i];
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}
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mean /= samples_count;
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float score = 0;
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// Score that tries to make the mean reach a `target_mean`.
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float target_mean = -1;
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if (aeg->strategy == U_AEG_STRATEGY_TRACKING) {
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// We are not that much interested in using the full dynamic range for tracking
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// so we prefer a darkish image because that reduces exposure and gain.
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target_mean = LEVELS / 4;
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} else if (aeg->strategy == U_AEG_STRATEGY_DYNAMIC_RANGE) {
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target_mean = LEVELS / 2;
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} else {
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AEG_ASSERT(false, "Unexpected strategy=%d", aeg->strategy);
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}
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const float range_size = mean < target_mean ? target_mean : (LEVELS - target_mean);
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score = (mean - target_mean) / range_size;
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score = CLAMP(score, -1, 1);
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return score;
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}
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static void
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update_brightness(struct u_autoexpgain *aeg, struct xrt_frame *xf)
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{
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float score = get_score(aeg, xf);
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aeg->current_score = score;
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if (!aeg->enable) {
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return;
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}
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float target_score = 0;
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if (aeg->strategy == U_AEG_STRATEGY_TRACKING) {
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target_score = -aeg->threshold; // Makes 0 the right bound of our "good enugh" range
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} else if (aeg->strategy == U_AEG_STRATEGY_DYNAMIC_RANGE) {
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target_score = 0;
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} else {
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AEG_ASSERT(false, "Unexpected strategy=%d", aeg->strategy);
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}
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enum u_aeg_action action; // State machine input action
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if (score > target_score + aeg->threshold) {
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action = BRIGHT;
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} else if (score < target_score - aeg->threshold) {
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action = DARK;
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} else {
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action = GOOD;
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}
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set_state(aeg, action);
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if (aeg->state != BRIGHTEN && aeg->state != DARKEN) {
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return;
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}
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float max_step = aeg->max_brightness_step;
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float step = max_step * score / powf(2.0f, aeg->overshoots);
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aeg->brightness.val -= CLAMP(step, -max_step, max_step);
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aeg->brightness.val = CLAMP(aeg->brightness.val, 0, 1);
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}
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/*
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*
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* Exported functions
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*
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*/
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struct u_autoexpgain *
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u_autoexpgain_create(enum u_aeg_strategy strategy, bool enabled_from_start, int frame_delay)
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{
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struct u_autoexpgain *aeg = U_TYPED_CALLOC(struct u_autoexpgain);
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aeg->enable = enabled_from_start;
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aeg->log_level = debug_get_log_option_aeg_log();
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aeg->state = IDLE;
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aeg->wait = frame_delay;
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aeg->overshoots = 0;
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aeg->strategy = strategy;
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aeg->strategy_combo.count = U_AEG_STRATEGY_COUNT;
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aeg->strategy_combo.options = "Tracking\0Dynamic Range\0\0";
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aeg->strategy_combo.value = (int *)&aeg->strategy;
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aeg->histogram_ui.values = aeg->histogram;
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aeg->histogram_ui.count = LEVELS;
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aeg->brightness.max = 1;
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aeg->brightness.min = 0;
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aeg->brightness.step = 0.002;
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aeg->brightness.val = INITIAL_BRIGHTNESS;
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aeg->last_brightness = INITIAL_BRIGHTNESS;
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aeg->max_brightness_step = INITIAL_MAX_BRIGHTNESS_STEP;
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aeg->threshold = INITIAL_THRESHOLD;
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aeg->frame_delay = frame_delay;
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brightness_to_expgain(aeg, INITIAL_BRIGHTNESS, &aeg->exposure, &aeg->gain);
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return aeg;
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}
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void
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u_autoexpgain_add_vars(struct u_autoexpgain *aeg, void *root)
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{
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u_var_add_bool(root, &aeg->enable, "Update brightness automatically");
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u_var_add_i32(root, &aeg->frame_delay, "Frame update delay");
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u_var_add_combo(root, &aeg->strategy_combo, "Strategy");
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u_var_add_draggable_f32(root, &aeg->brightness, "Brightness");
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u_var_add_f32(root, &aeg->threshold, "Score threshold");
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u_var_add_f32(root, &aeg->max_brightness_step, "Max brightness step");
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u_var_add_ro_f32(root, &aeg->current_score, "Image score");
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u_var_add_histogram_f32(root, &aeg->histogram_ui, "Intensity histogram");
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u_var_add_log_level(root, &aeg->log_level, "AEG log level");
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}
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void
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u_autoexpgain_update(struct u_autoexpgain *aeg, struct xrt_frame *xf)
|
|
{
|
|
update_brightness(aeg, xf);
|
|
update_expgain(aeg);
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|
}
|
|
|
|
float
|
|
u_autoexpgain_get_exposure(struct u_autoexpgain *aeg)
|
|
{
|
|
return aeg->exposure;
|
|
}
|
|
|
|
float
|
|
u_autoexpgain_get_gain(struct u_autoexpgain *aeg)
|
|
{
|
|
return aeg->gain;
|
|
}
|
|
|
|
void
|
|
u_autoexpgain_destroy(struct u_autoexpgain **aeg)
|
|
{
|
|
free(*aeg);
|
|
*aeg = NULL;
|
|
}
|