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https://gitlab.freedesktop.org/monado/monado.git
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976d40f669
https://github.com/catchorg/Catch2/releases/tag/v3.6.0 Part-of: <https://gitlab.freedesktop.org/monado/monado/-/merge_requests/2268>
132 lines
4.1 KiB
C++
132 lines
4.1 KiB
C++
// Copyright 2022, Collabora, Ltd.
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// SPDX-License-Identifier: BSL-1.0
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/*!
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* @file
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* @brief OpenGL tests.
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* @author Rylie Pavlik <rylie.pavlik@collabora.com>
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*/
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#include "mock/mock_compositor.h"
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#include "client/comp_gl_client.h"
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#include "catch_amalgamated.hpp"
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#include "util/u_handles.h"
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#include "ogl/ogl_api.h"
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#include "xrt/xrt_config_os.h"
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#include "xrt/xrt_config_vulkan.h"
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#include "xrt/xrt_deleters.hpp"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_syswm.h>
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#if defined(XRT_OS_WINDOWS)
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#include "client/comp_gl_win32_client.h"
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#elif defined(VK_USE_PLATFORM_XLIB_XRANDR_EXT)
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#include "client/comp_gl_xlib_client.h"
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#else
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#error "not implemented"
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#endif
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#include <stdint.h>
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TEST_CASE("opengl_client_compositor", "[.][needgpu]")
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{
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xrt_compositor_native *xcn = mock_create_native_compositor();
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struct mock_compositor *mc = mock_compositor(&(xcn->base));
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REQUIRE(SDL_Init(SDL_INIT_VIDEO) == 0);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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auto *window = SDL_CreateWindow("Tests", 100, 100, 320, 240, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
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REQUIRE(window);
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SDL_SysWMinfo info{};
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SDL_VERSION(&info.version);
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REQUIRE(SDL_GetWindowWMInfo(window, &info));
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auto context = SDL_GL_CreateContext(window);
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SDL_GL_MakeCurrent(window, context);
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#if defined(XRT_OS_WINDOWS)
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HDC hDC = info.info.win.hdc;
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HGLRC hGLRC = wglGetCurrentContext();
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struct client_gl_win32_compositor *c = client_gl_win32_compositor_create(xcn, hDC, hGLRC);
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#elif defined(VK_USE_PLATFORM_XLIB_XRANDR_EXT)
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Display *display = info.info.x11.display;
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struct client_gl_xlib_compositor *c =
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client_gl_xlib_compositor_create(xcn, display, 0, nullptr, nullptr, (GLXContext)context);
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#else
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#error "not implemented"
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#endif
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REQUIRE(c);
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struct xrt_compositor *xc = &c->base.base.base;
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SECTION("Swapchain create and import")
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{
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struct Data
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{
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bool nativeCreateCalled = false;
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bool nativeImportCalled = false;
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} data;
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mc->userdata = &data;
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mc->compositor_hooks.create_swapchain =
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[](struct mock_compositor *mc, struct mock_compositor_swapchain *mcsc,
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const struct xrt_swapchain_create_info *info, struct xrt_swapchain **out_xsc) {
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auto *data = static_cast<Data *>(mc->userdata);
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data->nativeCreateCalled = true;
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return XRT_SUCCESS;
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};
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mc->compositor_hooks.import_swapchain =
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[](struct mock_compositor *mc, struct mock_compositor_swapchain *mcsc,
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const struct xrt_swapchain_create_info *info, struct xrt_image_native *native_images,
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uint32_t image_count, struct xrt_swapchain **out_xscc) {
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auto *data = static_cast<Data *>(mc->userdata);
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data->nativeImportCalled = true;
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// need to release the native handles to avoid leaks
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for (uint32_t i = 0; i < image_count; ++i) {
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u_graphics_buffer_unref(&native_images[i].handle);
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}
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return XRT_SUCCESS;
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};
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xrt_swapchain_create_info xsci{};
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xsci.format = GL_SRGB8_ALPHA8;
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xsci.bits = (xrt_swapchain_usage_bits)(XRT_SWAPCHAIN_USAGE_COLOR | XRT_SWAPCHAIN_USAGE_SAMPLED);
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xsci.sample_count = 1;
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xsci.width = 800;
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xsci.height = 600;
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xsci.face_count = 1;
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xsci.array_size = 1;
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xsci.mip_count = 1;
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SECTION("Swapchain Create")
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{
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struct xrt_swapchain *xsc = nullptr;
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// This will fail because the mock compositor doesn't actually import, but it will get far
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// enough to trigger our hook and update the flag.
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xrt_comp_create_swapchain(xc, &xsci, &xsc);
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// OpenGL should always create using the native compositor
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CHECK_FALSE(data.nativeImportCalled);
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CHECK(data.nativeCreateCalled);
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xrt_swapchain_reference(&xsc, nullptr);
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}
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}
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xrt_comp_destroy(&xc);
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xrt_comp_native_destroy(&xcn);
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SDL_GL_DeleteContext(context);
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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