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Co-authored-by: Jakob Bornecrantz <jakob@collabora.com> |
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build.gradle | ||
CMakeLists.txt | ||
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CMakePresets.json.license | ||
CompilerFlags.cmake | ||
CONTRIBUTING.md | ||
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LICENSE | ||
README.md | ||
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vcpkg.json.license |
Monado - XR Runtime (XRT)
- Main homepage and documentation: https://monado.freedesktop.org/
- Promotional homepage: https://monado.dev
- Maintained at https://gitlab.freedesktop.org/monado/monado
- Latest API documentation: https://monado.pages.freedesktop.org/monado
- Continuously-updated changelog of the default branch: https://monado.pages.freedesktop.org/monado/_c_h_a_n_g_e_l_o_g.html
Monado is an open source XR runtime delivering immersive experiences such as VR and AR on mobile, PC/desktop, and any other device (because gosh darn people come up with a lot of weird hardware). Monado aims to be a complete and conforming implementation of the OpenXR API made by Khronos. The project is primarily developed on GNU/Linux, but also runs on Android and Windows. "Monado" has no specific meaning and is just a name.
Monado source tree
src/xrt/include
- headers that define the internal interfaces of Monado.src/xrt/compositor
- code for doing distortion and driving the display hardware of a device.src/xrt/auxiliary
- utilities and other larger components.src/xrt/drivers
- hardware drivers.src/xrt/state_trackers/oxr
- OpenXR API implementation.src/xrt/targets
- glue code and build logic to produce final binaries.src/external
- a small collection of external code and headers.
Getting Started
Dependencies include:
- CMake 3.13 or newer (Note Ubuntu 18.04 only has 3.10)
- Python 3.6 or newer
- Vulkan headers and loader - Fedora package
vulkan-loader-devel
- OpenGL headers
- Eigen3 - Debian/Ubuntu package
libeigen3-dev
- glslangValidator - Debian/Ubuntu package
glslang-tools
, Fedora packageglslang
. - libusb
- libudev - Debian/Ubuntu package
libudev-dev
, Fedora packagesystemd-devel
- Video 4 Linux - Debian/Ubuntu package
libv4l-dev
.
Optional (but recommended) dependencies:
- libxcb and xcb-xrandr development packages
- OpenHMD 0.3.0 or newer (found using pkg-config)
Truly optional dependencies, useful for some drivers, app support, etc.:
- Doxygen - Debian/Ubuntu package ´doxygen´ and ´graphviz´
- Wayland development packages
- Xlib development packages
- libhidapi - Debian/Ubuntu package ´libhidapi-dev´
- OpenCV
- libuvc - Debian/Ubuntu package ´libuvc-dev´
- ffmpeg
- libjpeg
- libbluetooth - Debian/Ubuntu package ´libbluetooth-dev´
- libsdl - Debian/Ubuntu package ´libsdl2-dev´
Experimental Windows support requires the Vulkan SDK and also needs or works best with the following vcpkg packages installed:
- pthreads eigen3 libusb hidapi zlib doxygen
If you have a recent vcpkg installed and use the appropriate
CMake toolchain file, the vcpkg manifest in the Monado repository will instruct
vcpkg to locally install the dependencies automatically. The Vulkan SDK
installer should set the VULKAN_SDK
Windows environment variable to point
at the installation location (for example, C:/VulkanSDK/1.3.250.1
), though
make sure you open a new terminal (or open the CMake GUI) after doing that
install to make sure it is available.
Monado has been tested on these distributions, but is expected to work on almost any modern distribution.
- Ubuntu 22.04, 20.04, (18.04 may not be fully supported)
- Debian 11
bookworm
, 10buster
- Up-to-date package lists can be found in our CI config file,
.gitlab-ci.yml
- Up-to-date package lists can be found in our CI config file,
- Archlinux
These distributions include recent-enough versions of all the software to use direct mode, without using any external, third-party, or backported package sources.
See also Status of DRM Leases for more details on specific packages, versions, and commits.
Due to the lack of a OpenGL extension: GL_EXT_memory_object_fd on Intel's OpenGL driver, only the AMD radeonsi driver and the proprietary NVIDIA driver will work for OpenGL OpenXR clients. This is due to a requirement of the Compositor. Support status of the extension can be found on the mesamatrix website.
CMake
Build process is similar to other CMake builds, so something like the following will build it.
Go into the source directory, create a build directory, and change into it.
mkdir build
cd build
Then, invoke CMake to generate a project. Feel free to change the build type or generator ("Ninja" is fast and parallel) as you see fit.
cmake .. -DCMAKE_BUILD_TYPE=Debug -G "Unix Makefiles"
If you plan to install the runtime,
append something like -DCMAKE_INSTALL_PREFIX=~/.local
to specify the root of the install directory.
(The default install prefix is /usr/local
.)
To build, the generic CMake build commands below will work on all systems,
though you can manually invoke your build tool (make
, ninja
, etc.) if you prefer.
The first command builds the runtime and docs,
and the second, which is optional, installs the runtime under ${CMAKE_INSTALL_PREFIX}
.
cmake --build .
cmake --build . --target install
Alternately, if using Make, the following will build the runtime and docs, then install.
Replace make
with ninja
if you used the Ninja generator.
make
make install
Documentation can be browsed by opening doc/html/index.html
in the build directory in a web browser.
Getting started using OpenXR with Monado
This implements the OpenXR API,
so to do anything with it, you'll need an application
that uses OpenXR, along with the OpenXR loader.
The OpenXR loader is a glue library that connects OpenXR applications to OpenXR runtimes such as Monado
It determines which runtime to use by looking for the config file active_runtime.json
(either a symlink to
or a copy of a runtime manifest) in the usual XDG config paths
and processes environment variables such as XR_RUNTIME_JSON=/usr/share/openxr/0/openxr_monado.json
.
It can also insert OpenXR API Layers without the application or the runtime having to do it.
You can use the hello_xr
sample provided with the OpenXR SDK.
The OpenXR loader can be pointed to a runtime json file in a nonstandard location with the environment variable XR_RUNTIME_JSON
. Example:
XR_RUNTIME_JSON=~/monado/build/openxr_monado-dev.json ./openxr-example
For ease of development Monado creates a runtime manifest file in its build directory using an absolute path to the
Monado runtime in the build directory called openxr_monado-dev.json
. Pointing XR_RUNTIME_JSON
to this
file allows using Monado after building, without installing.
Note that the loader can always find and load the runtime
if the path to the runtime library given in the json manifest is an absolute path,
but if a relative path like libopenxr_monado.so.0
is given,
then LD_LIBRARY_PATH
must include the directory that contains libopenxr_monado.so.0
.
The absolute path in openxr_monado-dev.json
takes care of this for you.
Distribution packages for monado may provide the "active runtime" file /etc/xdg/openxr/1/active_runtime.json
.
In this case the loader will automatically use Monado when starting an OpenXR application. This global configuration
can be overridden on a per user basis by creating ~/.config/openxr/1/active_runtime.json
.
Direct mode
On AMD and Intel GPUs our direct mode code requires a connected HMD to have
the non-desktop
xrandr property set to 1.
Only the most common HMDs have the needed quirks added to the linux kernel.
If you know that your HMD lacks the quirk you can run this command before or
after connecting the HMD and it will have it. Where HDMI-A-0
is the xrandr
output name where you plug the HMD in.
xrandr --output HDMI-A-0 --prop --set non-desktop 1
You can verify that it stuck with the command.
xrandr --prop
Running Vulkan Validation
To run Monado with Vulkan validation the loader's layer functionality can be used.
VK_INSTANCE_LAYERS=VK_LAYER_KHRONOS_validation ./build/src/xrt/targets/service/monado-service
The same can be done when launching a Vulkan client.
If you want a backtrace to be produced at validation errors, create a vk_layer_settings.txt
file with the following content:
khronos_validation.debug_action = VK_DBG_LAYER_ACTION_LOG_MSG,VK_DBG_LAYER_ACTION_BREAK
khronos_validation.report_flags = error,warn
khronos_validation.log_filename = stdout
Coding style and formatting
clang-format is used,
and a .clang-format
config file is present in the repo
to allow your editor to use them.
To manually apply clang-format to every non-external source file in the tree,
run this command in the source dir with a sh
-compatible shell
(Git for Windows git-bash should be OK):
scripts/format-project.sh
You can optionally put something like CLANG_FORMAT=clang-format-7
before that command
if your clang-format binary isn't named clang-format
.
Note that you'll typically prefer to use something like git clang-format
to re-format only your changes, in case version differences in tools result in overall format changes.
The CI "style" job currently runs on Debian Bullseye, so it has clang-format-11.
Contributing, Code of Conduct
See CONTRIBUTING.md
for details of contribution guidelines. GitLab Issues and
Merge Requests are the preferred way to discuss problems, suggest enhancements,
or submit changes for review. In case of a security issue, you should choose
the "confidential" option when using the GitLab issues page. For highest
security, you can send encrypted email (using GPG/OpenPGP) to Ryan Pavlik, with
the address below and the associated key on https://keys.openpgp.org.
Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.
We follow the standard freedesktop.org code of conduct, available at https://www.freedesktop.org/wiki/CodeOfConduct/, which is based on the Contributor Covenant.
Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting:
- First-line project contacts:
- Jakob Bornecrantz jakob@collabora.com
- Ryan Pavlik ryan.pavlik@collabora.com
- freedesktop.org contacts: see most recent list at https://www.freedesktop.org/wiki/CodeOfConduct/
Code of Conduct section excerpt adapted from the Contributor Covenant, version 1.4.1, available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html, and from the freedesktop.org-specific version of that code, available at https://www.freedesktop.org/wiki/CodeOfConduct/, used under CC-BY-4.0.