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https://gitlab.freedesktop.org/monado/monado.git
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694 lines
18 KiB
C
694 lines
18 KiB
C
// Copyright 2019, Collabora, Ltd.
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// SPDX-License-Identifier: BSL-1.0
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/*!
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* @file
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* @brief Compositor rendering code.
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* @author Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
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* @author Jakob Bornecrantz <jakob@collabora.com>
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* @ingroup comp_main
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*/
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#include "xrt/xrt_compositor.h"
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#include "math/m_space.h"
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#include "util/u_misc.h"
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#include "util/u_distortion_mesh.h"
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#include "main/comp_layer_renderer.h"
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#include "math/m_api.h"
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <assert.h>
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#include <math.h>
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/*
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*
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* Private struct.
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*
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*/
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/*!
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* Holds associated vulkan objects and state to render with a distortion.
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*
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* @ingroup comp_main
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*/
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struct comp_renderer
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{
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uint32_t current_buffer;
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VkQueue queue;
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struct
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{
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VkSemaphore present_complete;
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VkSemaphore render_complete;
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} semaphores;
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struct comp_rendering *rrs;
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VkFence *fences;
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uint32_t num_buffers;
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struct comp_compositor *c;
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struct comp_settings *settings;
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struct comp_layer_renderer *lr;
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};
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/*
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*
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* Pre declare functions.
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*
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*/
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static void
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renderer_create(struct comp_renderer *r, struct comp_compositor *c);
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static void
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renderer_init(struct comp_renderer *r);
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static void
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renderer_submit_queue(struct comp_renderer *r);
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static void
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renderer_build_renderings(struct comp_renderer *r);
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static void
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renderer_allocate_renderings(struct comp_renderer *r);
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static void
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renderer_close_renderings(struct comp_renderer *r);
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static void
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renderer_init_semaphores(struct comp_renderer *r);
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static void
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renderer_resize(struct comp_renderer *r);
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static void
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renderer_acquire_swapchain_image(struct comp_renderer *r);
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static void
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renderer_present_swapchain_image(struct comp_renderer *r);
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static void
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renderer_destroy(struct comp_renderer *r);
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/*
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*
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* Interface functions.
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*
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*/
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struct comp_renderer *
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comp_renderer_create(struct comp_compositor *c)
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{
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struct comp_renderer *r = U_TYPED_CALLOC(struct comp_renderer);
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renderer_create(r, c);
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renderer_init(r);
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return r;
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}
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void
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comp_renderer_destroy(struct comp_renderer *r)
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{
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renderer_destroy(r);
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free(r);
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}
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/*
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*
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* Functions.
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*
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*/
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static void
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renderer_create(struct comp_renderer *r, struct comp_compositor *c)
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{
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r->c = c;
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r->settings = &c->settings;
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r->current_buffer = 0;
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r->queue = VK_NULL_HANDLE;
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r->semaphores.present_complete = VK_NULL_HANDLE;
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r->semaphores.render_complete = VK_NULL_HANDLE;
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r->rrs = NULL;
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}
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static void
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renderer_submit_queue(struct comp_renderer *r)
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{
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struct vk_bundle *vk = &r->c->vk;
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VkResult ret;
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VkPipelineStageFlags stage_flags[1] = {
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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};
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ret = vk->vkWaitForFences(vk->device, 1, &r->fences[r->current_buffer],
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VK_TRUE, UINT64_MAX);
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if (ret != VK_SUCCESS)
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COMP_ERROR(r->c, "vkWaitForFences: %s", vk_result_string(ret));
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ret = vk->vkResetFences(vk->device, 1, &r->fences[r->current_buffer]);
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if (ret != VK_SUCCESS)
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COMP_ERROR(r->c, "vkResetFences: %s", vk_result_string(ret));
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VkSubmitInfo comp_submit_info = {
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.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
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.waitSemaphoreCount = 1,
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.pWaitSemaphores = &r->semaphores.present_complete,
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.pWaitDstStageMask = stage_flags,
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.commandBufferCount = 1,
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.pCommandBuffers = &r->rrs[r->current_buffer].cmd,
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.signalSemaphoreCount = 1,
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.pSignalSemaphores = &r->semaphores.render_complete,
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};
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ret = vk->vkQueueSubmit(r->queue, 1, &comp_submit_info,
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r->fences[r->current_buffer]);
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if (ret != VK_SUCCESS) {
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COMP_ERROR(r->c, "vkQueueSubmit: %s", vk_result_string(ret));
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}
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}
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static void
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renderer_build_rendering(struct comp_renderer *r,
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struct comp_rendering *rr,
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uint32_t index)
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{
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struct comp_compositor *c = r->c;
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struct comp_target_data data;
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data.format = r->c->window->swapchain.surface_format.format;
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data.is_external = true;
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data.width = r->c->current.width;
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data.height = r->c->current.height;
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// clang-format off
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float scale_x = (float)r->c->current.width / (float)r->c->xdev->hmd->screens[0].w_pixels;
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float scale_y = (float)r->c->current.height / (float)r->c->xdev->hmd->screens[0].h_pixels;
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// clang-format on
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struct xrt_view *l_v = &r->c->xdev->hmd->views[0];
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struct comp_viewport_data l_viewport_data = {
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.x = (uint32_t)(l_v->viewport.x_pixels * scale_x),
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.y = (uint32_t)(l_v->viewport.y_pixels * scale_y),
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.w = (uint32_t)(l_v->viewport.w_pixels * scale_x),
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.h = (uint32_t)(l_v->viewport.h_pixels * scale_y),
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};
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struct comp_mesh_ubo_data l_data = {
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.rot = l_v->rot,
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.flip_y = false,
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};
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struct xrt_view *r_v = &r->c->xdev->hmd->views[1];
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struct comp_viewport_data r_viewport_data = {
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.x = (uint32_t)(r_v->viewport.x_pixels * scale_x),
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.y = (uint32_t)(r_v->viewport.y_pixels * scale_y),
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.w = (uint32_t)(r_v->viewport.w_pixels * scale_x),
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.h = (uint32_t)(r_v->viewport.h_pixels * scale_y),
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};
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struct comp_mesh_ubo_data r_data = {
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.rot = r_v->rot,
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.flip_y = false,
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};
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/*
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* Init
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*/
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comp_rendering_init(c, &c->nr, rr);
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comp_draw_begin_target_single(
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rr, //
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r->c->window->swapchain.buffers[index].view, //
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&data); //
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/*
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* Viewport one
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*/
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comp_draw_begin_view(rr, //
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0, // target_index
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0, // view_index
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&l_viewport_data); // viewport_data
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comp_draw_distortion(rr, //
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r->lr->framebuffers[0].sampler, //
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r->lr->framebuffers[0].view, //
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&l_data); //
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comp_draw_end_view(rr);
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/*
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* Viewport two
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*/
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comp_draw_begin_view(rr, //
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0, // target_index
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1, // view_index
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&r_viewport_data); // viewport_data
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comp_draw_distortion(rr, //
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r->lr->framebuffers[1].sampler, //
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r->lr->framebuffers[1].view, //
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&r_data); //
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comp_draw_end_view(rr);
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/*
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* End
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*/
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comp_draw_end_target(rr);
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}
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static void
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renderer_build_renderings(struct comp_renderer *r)
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{
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for (uint32_t i = 0; i < r->num_buffers; ++i) {
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renderer_build_rendering(r, &r->rrs[i], i);
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}
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}
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static void
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renderer_create_fences(struct comp_renderer *r)
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{
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r->fences = U_TYPED_ARRAY_CALLOC(VkFence, r->num_buffers);
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struct vk_bundle *vk = &r->c->vk;
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for (uint32_t i = 0; i < r->num_buffers; i++) {
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VkResult ret = vk->vkCreateFence(
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vk->device,
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&(VkFenceCreateInfo){
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.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
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.flags = VK_FENCE_CREATE_SIGNALED_BIT},
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NULL, &r->fences[i]);
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if (ret != VK_SUCCESS) {
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COMP_ERROR(r->c, "vkCreateFence: %s",
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vk_result_string(ret));
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}
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}
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}
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static void
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renderer_get_view_projection(struct comp_renderer *r)
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{
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struct xrt_space_relation relation;
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xrt_device_get_tracked_pose(r->c->xdev, XRT_INPUT_GENERIC_HEAD_POSE,
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r->c->last_frame_time_ns, &relation);
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struct xrt_vec3 eye_relation = {
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0.063000f, /* TODO: get actual ipd_meters */
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0.0f,
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0.0f,
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};
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struct xrt_pose base_space_pose = {
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.position = (struct xrt_vec3){0, 0, 0},
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.orientation = (struct xrt_quat){0, 0, 0, 1},
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};
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for (uint32_t i = 0; i < 2; i++) {
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struct xrt_fov fov = r->c->xdev->hmd->views[i].fov;
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comp_layer_renderer_set_fov(r->lr, &fov, i);
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struct xrt_pose eye_pose;
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xrt_device_get_view_pose(r->c->xdev, &eye_relation, i,
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&eye_pose);
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struct xrt_space_relation result = {0};
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struct xrt_space_graph xsg = {0};
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m_space_graph_add_pose_if_not_identity(&xsg, &eye_pose);
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m_space_graph_add_relation(&xsg, &relation);
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m_space_graph_add_pose_if_not_identity(&xsg, &base_space_pose);
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m_space_graph_resolve(&xsg, &result);
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comp_layer_renderer_set_pose(r->lr, &eye_pose, &result.pose, i);
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}
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}
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static void
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renderer_init(struct comp_renderer *r)
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{
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struct vk_bundle *vk = &r->c->vk;
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vk->vkGetDeviceQueue(vk->device, r->c->vk.queue_family_index, 0,
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&r->queue);
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renderer_init_semaphores(r);
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assert(r->c->window->swapchain.image_count > 0);
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r->num_buffers = r->c->window->swapchain.image_count;
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renderer_create_fences(r);
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VkExtent2D extent = {
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.width = r->c->xdev->hmd->screens[0].w_pixels,
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.height = r->c->xdev->hmd->screens[0].h_pixels,
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};
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r->lr = comp_layer_renderer_create(vk, &r->c->shaders, extent,
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VK_FORMAT_B8G8R8A8_SRGB);
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renderer_allocate_renderings(r);
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renderer_build_renderings(r);
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}
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VkImageView
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get_image_view(struct comp_swapchain_image *image,
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enum xrt_layer_composition_flags flags,
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uint32_t array_index)
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{
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if (flags & XRT_LAYER_COMPOSITION_BLEND_TEXTURE_SOURCE_ALPHA_BIT) {
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return image->views.alpha[array_index];
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}
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return image->views.no_alpha[array_index];
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}
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void
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comp_renderer_set_quad_layer(struct comp_renderer *r,
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uint32_t layer,
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struct comp_swapchain_image *image,
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struct xrt_layer_data *data)
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{
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struct comp_render_layer *l = r->lr->layers[layer];
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l->transformation_ubo_binding = r->lr->transformation_ubo_binding;
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l->texture_binding = r->lr->texture_binding;
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comp_layer_update_descriptors(
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l, image->sampler,
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get_image_view(image, data->flags, data->quad.sub.array_index));
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struct xrt_vec3 s = {data->quad.size.x, data->quad.size.y, 1.0f};
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struct xrt_matrix_4x4 model_matrix;
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math_matrix_4x4_model(&data->quad.pose, &s, &model_matrix);
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comp_layer_set_model_matrix(r->lr->layers[layer], &model_matrix);
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comp_layer_set_flip_y(r->lr->layers[layer], data->flip_y);
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l->type = XRT_LAYER_QUAD;
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l->visibility = data->quad.visibility;
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l->flags = data->flags;
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l->view_space =
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(data->flags & XRT_LAYER_COMPOSITION_VIEW_SPACE_BIT) != 0;
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for (uint32_t i = 0; i < 2; i++) {
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l->transformation[i].offset = data->quad.sub.rect.offset;
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l->transformation[i].extent = data->quad.sub.rect.extent;
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}
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}
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void
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comp_renderer_set_cylinder_layer(struct comp_renderer *r,
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uint32_t layer,
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struct comp_swapchain_image *image,
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struct xrt_layer_data *data)
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{
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struct comp_render_layer *l = r->lr->layers[layer];
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l->transformation_ubo_binding = r->lr->transformation_ubo_binding;
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l->texture_binding = r->lr->texture_binding;
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l->type = XRT_LAYER_CYLINDER;
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l->visibility = data->cylinder.visibility;
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l->flags = data->flags;
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l->view_space =
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(data->flags & XRT_LAYER_COMPOSITION_VIEW_SPACE_BIT) != 0;
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// skip "infinite cylinder"
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if (data->cylinder.radius == 0.f ||
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data->cylinder.aspect_ratio == INFINITY) {
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/* skipping the descriptor set update means the renderer must
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* entirely skip rendering of invisible layer */
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l->visibility = XRT_LAYER_EYE_VISIBILITY_NONE;
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return;
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}
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comp_layer_update_descriptors(
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r->lr->layers[layer], image->sampler,
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get_image_view(image, data->flags, data->cylinder.sub.array_index));
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float height = (data->cylinder.radius * data->cylinder.central_angle) /
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data->cylinder.aspect_ratio;
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// scale unit cylinder to diameter
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float diameter = data->cylinder.radius * 2;
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struct xrt_vec3 scale = {diameter, height, diameter};
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struct xrt_matrix_4x4 model_matrix;
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math_matrix_4x4_model(&data->cylinder.pose, &scale, &model_matrix);
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comp_layer_set_model_matrix(r->lr->layers[layer], &model_matrix);
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comp_layer_set_flip_y(r->lr->layers[layer], data->flip_y);
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for (uint32_t i = 0; i < 2; i++) {
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l->transformation[i].offset = data->cylinder.sub.rect.offset;
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l->transformation[i].extent = data->cylinder.sub.rect.extent;
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}
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comp_layer_update_cylinder_vertex_buffer(l,
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data->cylinder.central_angle);
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}
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void
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comp_renderer_set_projection_layer(struct comp_renderer *r,
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uint32_t layer,
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struct comp_swapchain_image *left_image,
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struct comp_swapchain_image *right_image,
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struct xrt_layer_data *data)
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{
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uint32_t left_array_index = data->stereo.l.sub.array_index;
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uint32_t right_array_index = data->stereo.r.sub.array_index;
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struct comp_render_layer *l = r->lr->layers[layer];
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l->transformation_ubo_binding = r->lr->transformation_ubo_binding;
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l->texture_binding = r->lr->texture_binding;
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comp_layer_update_stereo_descriptors(
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l, left_image->sampler, right_image->sampler,
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get_image_view(left_image, data->flags, left_array_index),
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get_image_view(right_image, data->flags, right_array_index));
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comp_layer_set_flip_y(l, data->flip_y);
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l->type = XRT_LAYER_STEREO_PROJECTION;
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l->view_space =
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(data->flags & XRT_LAYER_COMPOSITION_VIEW_SPACE_BIT) != 0;
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l->transformation[0].offset = data->stereo.l.sub.rect.offset;
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l->transformation[0].extent = data->stereo.l.sub.rect.extent;
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l->transformation[1].offset = data->stereo.r.sub.rect.offset;
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l->transformation[1].extent = data->stereo.r.sub.rect.extent;
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}
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void
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comp_renderer_draw(struct comp_renderer *r)
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{
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renderer_get_view_projection(r);
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comp_layer_renderer_draw(r->lr);
|
|
|
|
r->c->window->flush(r->c->window);
|
|
renderer_acquire_swapchain_image(r);
|
|
renderer_submit_queue(r);
|
|
renderer_present_swapchain_image(r);
|
|
|
|
/*
|
|
* This fixes a lot of validation issues as it makes sure that the
|
|
* command buffer has completed and all resources referred by it can
|
|
* now be manipulated.
|
|
*
|
|
* This is done after a swap so isn't time critical.
|
|
*/
|
|
r->c->vk.vkDeviceWaitIdle(r->c->vk.device);
|
|
}
|
|
|
|
static void
|
|
renderer_allocate_renderings(struct comp_renderer *r)
|
|
{
|
|
if (r->num_buffers == 0) {
|
|
COMP_ERROR(r->c, "Requested 0 command buffers.");
|
|
return;
|
|
}
|
|
|
|
COMP_DEBUG(r->c, "Allocating %d Command Buffers.", r->num_buffers);
|
|
|
|
if (r->rrs != NULL) {
|
|
free(r->rrs);
|
|
}
|
|
|
|
r->rrs = U_TYPED_ARRAY_CALLOC(struct comp_rendering, r->num_buffers);
|
|
}
|
|
|
|
static void
|
|
renderer_close_renderings(struct comp_renderer *r)
|
|
{
|
|
for (uint32_t i = 0; i < r->num_buffers; i++) {
|
|
comp_rendering_close(&r->rrs[i]);
|
|
}
|
|
|
|
free(r->rrs);
|
|
r->rrs = NULL;
|
|
}
|
|
|
|
static void
|
|
renderer_init_semaphores(struct comp_renderer *r)
|
|
{
|
|
struct vk_bundle *vk = &r->c->vk;
|
|
VkResult ret;
|
|
|
|
VkSemaphoreCreateInfo info = {
|
|
.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO,
|
|
};
|
|
|
|
ret = vk->vkCreateSemaphore(vk->device, &info, NULL,
|
|
&r->semaphores.present_complete);
|
|
if (ret != VK_SUCCESS) {
|
|
COMP_ERROR(r->c, "vkCreateSemaphore: %s",
|
|
vk_result_string(ret));
|
|
}
|
|
|
|
ret = vk->vkCreateSemaphore(vk->device, &info, NULL,
|
|
&r->semaphores.render_complete);
|
|
if (ret != VK_SUCCESS) {
|
|
COMP_ERROR(r->c, "vkCreateSemaphore: %s",
|
|
vk_result_string(ret));
|
|
}
|
|
}
|
|
|
|
static void
|
|
renderer_resize(struct comp_renderer *r)
|
|
{
|
|
struct vk_bundle *vk = &r->c->vk;
|
|
|
|
/*
|
|
* This makes sure that any pending command buffer has completed
|
|
* and all resources referred by it can now be manipulated. This
|
|
* make sure that validation doesn't complain. This is done
|
|
* during resize so isn't time critical.
|
|
*/
|
|
vk->vkDeviceWaitIdle(vk->device);
|
|
|
|
vk_swapchain_create(&r->c->window->swapchain, r->c->current.width,
|
|
r->c->current.height, r->settings->color_format,
|
|
r->settings->color_space,
|
|
r->settings->present_mode);
|
|
|
|
renderer_close_renderings(r);
|
|
|
|
r->num_buffers = r->c->window->swapchain.image_count;
|
|
|
|
renderer_allocate_renderings(r);
|
|
renderer_build_renderings(r);
|
|
}
|
|
|
|
static void
|
|
renderer_acquire_swapchain_image(struct comp_renderer *r)
|
|
{
|
|
VkResult ret;
|
|
|
|
ret = vk_swapchain_acquire_next_image(&r->c->window->swapchain,
|
|
r->semaphores.present_complete,
|
|
&r->current_buffer);
|
|
|
|
if ((ret == VK_ERROR_OUT_OF_DATE_KHR) || (ret == VK_SUBOPTIMAL_KHR)) {
|
|
COMP_DEBUG(r->c, "Received %s.", vk_result_string(ret));
|
|
renderer_resize(r);
|
|
/* Acquire image again to silence validation error */
|
|
ret = vk_swapchain_acquire_next_image(
|
|
&r->c->window->swapchain, r->semaphores.present_complete,
|
|
&r->current_buffer);
|
|
if (ret != VK_SUCCESS) {
|
|
COMP_ERROR(r->c, "vk_swapchain_acquire_next_image: %s",
|
|
vk_result_string(ret));
|
|
}
|
|
} else if (ret != VK_SUCCESS) {
|
|
COMP_ERROR(r->c, "vk_swapchain_acquire_next_image: %s",
|
|
vk_result_string(ret));
|
|
}
|
|
}
|
|
|
|
static void
|
|
renderer_present_swapchain_image(struct comp_renderer *r)
|
|
{
|
|
VkResult ret;
|
|
|
|
ret = vk_swapchain_present(&r->c->window->swapchain, r->queue,
|
|
r->current_buffer,
|
|
r->semaphores.render_complete);
|
|
if (ret == VK_ERROR_OUT_OF_DATE_KHR) {
|
|
renderer_resize(r);
|
|
return;
|
|
}
|
|
if (ret != VK_SUCCESS) {
|
|
COMP_ERROR(r->c, "vk_swapchain_present: %s",
|
|
vk_result_string(ret));
|
|
}
|
|
}
|
|
|
|
static void
|
|
renderer_destroy(struct comp_renderer *r)
|
|
{
|
|
struct vk_bundle *vk = &r->c->vk;
|
|
|
|
// Fences
|
|
for (uint32_t i = 0; i < r->num_buffers; i++)
|
|
vk->vkDestroyFence(vk->device, r->fences[i], NULL);
|
|
free(r->fences);
|
|
|
|
// Command buffers
|
|
renderer_close_renderings(r);
|
|
if (r->rrs != NULL) {
|
|
free(r->rrs);
|
|
}
|
|
|
|
r->num_buffers = 0;
|
|
|
|
// Semaphores
|
|
if (r->semaphores.present_complete != VK_NULL_HANDLE) {
|
|
vk->vkDestroySemaphore(vk->device,
|
|
r->semaphores.present_complete, NULL);
|
|
r->semaphores.present_complete = VK_NULL_HANDLE;
|
|
}
|
|
if (r->semaphores.render_complete != VK_NULL_HANDLE) {
|
|
vk->vkDestroySemaphore(vk->device,
|
|
r->semaphores.render_complete, NULL);
|
|
r->semaphores.render_complete = VK_NULL_HANDLE;
|
|
}
|
|
|
|
comp_layer_renderer_destroy(r->lr);
|
|
|
|
free(r->lr);
|
|
}
|
|
|
|
void
|
|
comp_renderer_allocate_layers(struct comp_renderer *self, uint32_t num_layers)
|
|
{
|
|
comp_layer_renderer_allocate_layers(self->lr, num_layers);
|
|
}
|
|
|
|
void
|
|
comp_renderer_destroy_layers(struct comp_renderer *self)
|
|
{
|
|
comp_layer_renderer_destroy_layers(self->lr);
|
|
}
|