monado/src/xrt/auxiliary/util/u_var.h
2021-09-17 15:27:23 +01:00

238 lines
7.2 KiB
C

// Copyright 2019, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief Variable tracking code.
* @author Jakob Bornecrantz <jakob@collabora.com>
* @ingroup aux_util
*/
#pragma once
#include "xrt/xrt_defines.h"
#include "util/u_logging.h"
#ifdef __cplusplus
extern "C" {
#endif
struct xrt_frame_sink;
struct u_sink_debug;
struct m_ff_f64;
struct m_ff_vec3_f32;
/*!
* @addtogroup aux_util
* @{
*/
struct u_var_f32_arr
{
void *data;
int *index_ptr;
int length;
};
struct u_var_timing
{
//! Values to be plotted.
struct u_var_f32_arr values;
//! A reference line drawn on the plot.
float reference_timing;
//! If false, reference_timing will be the bottom of the graph.
bool center_reference_timing;
//! How many units the graph expands by default.
float range;
//! Rescale graph's value range when value exceeds range.
bool dynamic_rescale;
//! A string describing the unit used, not freed.
const char *unit;
};
/*!
* Callback for a button action
*/
typedef void (*u_var_button_cb)(void *);
struct u_var_button
{
//! Callback function to execute on button press
u_var_button_cb cb;
//! Pointer that will be passed to the function as its only argument
void *ptr;
//! Button text, use var `name` if zeroed
char label[64];
//! Button dimensions, zero for auto size
float width;
float height;
//! Whether this button is disabled
bool disabled;
};
/*!
* What kind of variable is this tracking.
*/
enum u_var_kind
{
U_VAR_KIND_BOOL,
U_VAR_KIND_RGB_U8,
U_VAR_KIND_RGB_F32,
U_VAR_KIND_U8,
U_VAR_KIND_U64,
U_VAR_KIND_I32,
U_VAR_KIND_F32,
U_VAR_KIND_F64,
U_VAR_KIND_F32_ARR,
U_VAR_KIND_TIMING,
U_VAR_KIND_VEC3_I32,
U_VAR_KIND_VEC3_F32,
U_VAR_KIND_POSE,
U_VAR_KIND_SINK_DEBUG,
U_VAR_KIND_LOG_LEVEL,
U_VAR_KIND_RO_TEXT,
U_VAR_KIND_RO_I32,
U_VAR_KIND_RO_U32,
U_VAR_KIND_RO_F32,
U_VAR_KIND_RO_I64,
U_VAR_KIND_RO_U64,
U_VAR_KIND_RO_F64,
U_VAR_KIND_RO_VEC3_I32,
U_VAR_KIND_RO_VEC3_F32,
U_VAR_KIND_RO_QUAT_F32,
U_VAR_KIND_RO_FF_F64,
U_VAR_KIND_RO_FF_VEC3_F32,
U_VAR_KIND_GUI_HEADER,
U_VAR_KIND_BUTTON,
};
#define U_VAR_NAME_STRING_SIZE 256
/*!
* Struct that keeps all of the information about the variable, some of the UI
* state is kept on it.
*/
struct u_var_info
{
char name[U_VAR_NAME_STRING_SIZE];
void *ptr;
enum u_var_kind kind;
struct
{
bool graphed;
} gui;
};
/*!
* Callback for entering and leaving root nodes.
*/
typedef void (*u_var_root_cb)(const char *, void *);
/*!
* Callback on each variable a root node has.
*/
typedef void (*u_var_elm_cb)(struct u_var_info *info, void *);
/*!
* Add a named root object, the u_var subsystem is completely none-invasive
* to the object it's tracking. The root pointer is used as a entry into a
* hashmap of hidden objecrs. When not active all calls are stubs and have no
* side-effects.
*
* This is intended only for debugging and is turned off by default, as this all
* very very unsafe. It is just pointers straight into objects, completely
* ignores ownership or any safe practices.
*
* If it's stupid, but it works, it ain't stupid.
*
* ```c
* // On create
* u_var_add_root((void*)psmv, "PS Move Controller", true);
* u_var_add_rgb_u8((void*)psmv, &psmv->led_color, "LED");
* u_var_add_log_level(psmv, &psmv->log_level, "Log level");
*
* // On destroy, only need to destroy the root object.
* u_var_remove_root((void*)psmv);
* ```
*
* @ingroup aux_util
*/
void
u_var_add_root(void *root, const char *c_name, bool number);
/*!
* Remove the root node.
*/
void
u_var_remove_root(void *root);
/*!
* Visit all root nodes and their variables.
*/
void
u_var_visit(u_var_root_cb enter_cb, u_var_root_cb exit_cb, u_var_elm_cb elem_cb, void *priv);
/*!
* This forces the variable tracking code to on, it is disabled by default.
*/
void
u_var_force_on(void);
#define U_VAR_ADD_FUNCS() \
ADD_FUNC(bool, bool, BOOL) \
ADD_FUNC(rgb_u8, struct xrt_colour_rgb_u8, RGB_U8) \
ADD_FUNC(rgb_f32, struct xrt_colour_rgb_f32, RGB_F32) \
ADD_FUNC(u8, uint8_t, U8) \
ADD_FUNC(u64, uint64_t, U64) \
ADD_FUNC(i32, int32_t, I32) \
ADD_FUNC(f32, float, F32) \
ADD_FUNC(f64, double, F64) \
ADD_FUNC(f32_arr, struct u_var_f32_arr, F32_ARR) \
ADD_FUNC(f32_timing, struct u_var_timing, TIMING) \
ADD_FUNC(vec3_i32, struct xrt_vec3_i32, VEC3_I32) \
ADD_FUNC(vec3_f32, struct xrt_vec3, VEC3_F32) \
ADD_FUNC(pose, struct xrt_pose, POSE) \
ADD_FUNC(sink_debug, struct u_sink_debug, SINK_DEBUG) \
ADD_FUNC(log_level, enum u_logging_level, LOG_LEVEL) \
ADD_FUNC(ro_text, const char, RO_TEXT) \
ADD_FUNC(ro_i32, int32_t, RO_I32) \
ADD_FUNC(ro_u32, uint32_t, RO_I32) \
ADD_FUNC(ro_f32, float, RO_F32) \
ADD_FUNC(ro_i64, int64_t, RO_I64) \
ADD_FUNC(ro_u64, uint64_t, RO_U64) \
ADD_FUNC(ro_f64, double, RO_F64) \
ADD_FUNC(ro_vec3_i32, struct xrt_vec3_i32, RO_VEC3_I32) \
ADD_FUNC(ro_vec3_f32, struct xrt_vec3, RO_VEC3_F32) \
ADD_FUNC(ro_quat_f32, struct xrt_quat, RO_QUAT_F32) \
ADD_FUNC(ro_ff_f64, struct m_ff_f64, RO_FF_F64) \
ADD_FUNC(ro_ff_vec3_f32, struct m_ff_vec3_f32, RO_FF_VEC3_F32) \
ADD_FUNC(gui_header, bool, GUI_HEADER) \
ADD_FUNC(button, struct u_var_button, BUTTON)
#define ADD_FUNC(SUFFIX, TYPE, ENUM) void u_var_add_##SUFFIX(void *, TYPE *, const char *);
U_VAR_ADD_FUNCS()
#undef ADD_FUNC
/*!
* @}
*/
#ifdef __cplusplus
}
#endif