The open source OpenXR runtime.
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Monado - XR Runtime (XRT)

Monado is an open source XR runtime delivering immersive experiences such as VR and AR on mobile, PC/desktop, and any other device (because gosh darn people come up with a lot of weird hardware). Monado aims to be a complete and conforming implementation of the OpenXR API made by Khronos. The project currently is being developed for GNU/Linux and aims to support other operating systems in the near future. "Monado" has no specific meaning and is just a name.

Monado source tree

  • src/xrt/include - headers that define the internal interfaces of Monado.
  • src/xrt/compositor - code for doing distortion and driving the display hardware of a device.
  • src/xrt/auxiliary - utilities and other larger components.
  • src/xrt/drivers - hardware drivers.
  • src/xrt/state_trackers/oxr - OpenXR API implementation.
  • src/xrt/targets - glue code and build logic to produce final binaries.
  • src/external - a small collection of external code and headers.

Getting Started

Dependencies include:

  • CMake 3.13 or newer (Note Ubuntu 18.04 only has 3.10)
  • Vulkan headers
  • OpenGL headers
  • Eigen3
  • glslangValidator - Debian/Ubuntu package glslang-tool.
  • libusb
  • libudev
  • Video 4 Linux - Debian/Ubuntu package libv4l-dev.

Optional (but recommended) dependencies:

  • libxcb and xcb-xrandr development packages
  • OpenHMD 0.3.0 or newer (found using pkg-config)

Truly optional dependencies, useful for some drivers, app support, etc.:

  • Doxygen
  • Wayland development packages
  • Xlib development packages
  • libhidapi
  • OpenCV
  • libuvc
  • ffmpeg
  • libjpeg

Tested distributions that are fully compatible, on Intel (Vulkan only) and AMD graphics (Vulkan and OpenGL):

  • Ubuntu 18.10 (18.04 does not work)
  • Debian 10 buster
    • Up-to-date package lists can be found in our CI config file, .gitlab-ci.yml

These distributions include recent-enough versions of all the software to use direct mode, without using any external, third-party, or backported package sources.

See also Status of DRM Leases for more details on specific packages, versions, and commits.

Due to the lack of a OpenGL extension: GL_EXT_memory_object_fd, only the AMD radeonsi driver and the proprietary NVIDIA driver will work for OpenGL OpenXR clients. This is due to a requirement of the Compositor. Support status of the extension can be found on the mesamatrix website.

Build process is similar to other CMake builds, so something like the following will build it.

Go into the source directory, create a build directory, and change into it.

mkdir build
cd build

Then, invoke CMake to generate a project. Feel free to change the build type or generator ("Ninja" is fast and parallel) as you see fit.

cmake .. -DCMAKE_BUILD_TYPE=Debug -G "Unix Makefiles"

If you plan to install the runtime, append something like -DCMAKE_INSTALL_PREFIX=~/.local to specify the root of the install directory. (The default install prefix is /usr/local.)

To build, the generic CMake build commands below will work on all systems, though you can manually invoke your build tool (make, ninja, etc.) if you prefer. The first command builds the runtime and docs, and the second, which is optional, installs the runtime under ${CMAKE_INSTALL_PREFIX}.

cmake --build .
cmake --build . --target install

Alternately, if using Make, the following will build the runtime and docs, then install. Replace make with ninja if you used the Ninja generator.

make
make install

Documentation can be browsed by opening doc/html/index.html in the build directory in a web browser.

Getting started using OpenXR with Monado

This implements the OpenXR API, so to do anything with it, you'll need an application that uses OpenXR, along with the OpenXR loader. The OpenXR loader is a glue library that connects OpenXR applications to OpenXR runtimes such as Monado It determines which runtime to use by reading config file default /usr/local/share/openxr/0/active_runtime.json and processes environment variables such as XR_RUNTIME_JSON=/usr/share/openxr/0/openxr_monado.json. It can also insert OpenXR API Layers without the application or the runtime having to do it.

You can use the hello_xr sample provided with the OpenXR loader and API layers.

The OpenXR loader can be pointed to a runtime json file in a nonstandard location with the environment variable XR_RUNTIME_JSON. Example:

XR_RUNTIME_JSON=~/monado/build/openxr_monado-dev.json ./openxr-example

For this reason this runtime creates two manifest files within the build directory:

  • openxr_monado.json uses a relative path to the runtime, and is intended to be installed with make install.
  • openxr_monado_dev.json uses an absolute path to the runtime in its build directory, and is intended to be used for development without installing the runtime.

If Monado has been installed through a distribution package and provides the "active runtime" file /usr/local/share/openxr/0/active_runtime.json, then the loader will automatically use Monado when starting any OpenXR application.

If Monado has been compiled in a custom directory like ~/monado/build, the OpenXR loader can be pointed to the runtime when starting an OpenXR application by setting the environment variable XR_RUNTIME_JSON to the openxr_monado_dev.json manifest that was generated by the build: see above.

Note that the loader can always find and load the runtime if the path to the runtime library given in the json manifest is an absolute path, but if a relative path like libopenxr_monado.so.0 is given, then LD_LIBRARY_PATH must include the directory that contains libopenxr_monado.so.0. The absolute path in openxr_monado_dev.json takes care of this for you.

Direct mode

Our direct mode code requires a connected HMD to have the non-desktop xrandr property set to 1. Only the most common HMDs have the needed quirks added to the linux kernel. Just keep on reading for more info on how to work around that.

If you know that your HMD lacks the quirk you can run this command before or after connecting the HMD and it will have it. Where HDMI-A-0 is the xrandr output name where you plug the HMD in.

xrandr --output HDMI-A-0 --prop --set non-desktop 1

You can verify that it stuck with the command.

xrandr --prop

Coding style and formatting

clang-format is used, and a .clang-format config file is present in the repo to allow your editor to use them.

To manually apply clang-format to every non-external source file in the tree, run this command in the source dir with a sh-compatible shell (Git for Windows git-bash should be OK):

scripts/format-project.sh

You can optionally put something like CLANG_FORMAT=clang-format-7 before that command if your clang-format binary isn't named clang-format. Note that you'll typically prefer to use something like git clang-format to just re-format your changes, in case version differences in tools result in overall format changes.

Contributing, Code of Conduct

See CONTRIBUTING.md for details of contribution guidelines.

Please note that this project is released with a Contributor Code of Conduct. By participating in this project you agree to abide by its terms.

We follow the standard freedesktop.org code of conduct, available at https://www.freedesktop.org/wiki/CodeOfConduct/, which is based on the Contributor Covenant.

Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting:

For this file only:

Copyright 2018-2019 Collabora, Ltd. Code of Conduct section: excerpt adapted from the Contributor Covenant, version 1.4.1, available at https://www.contributor-covenant.org/version/1/4/code-of-conduct.html, and from the freedesktop.org-specific version of that code, available at https://www.freedesktop.org/wiki/CodeOfConduct/

SPDX-License-Identifier: CC-BY-4.0