monado/src/xrt/compositor/main/comp_renderer.h
2020-08-21 02:24:48 +02:00

85 lines
1.9 KiB
C

// Copyright 2019, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief Compositor rendering code header.
* @author Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
* @author Jakob Bornecrantz <jakob@collabora.com>
* @ingroup comp_main
*/
#pragma once
#include "xrt/xrt_compiler.h"
#include "xrt/xrt_defines.h"
#ifdef __cplusplus
extern "C" {
#endif
struct comp_compositor;
struct comp_renderer;
struct comp_swapchain_image;
/*!
* Called by the main compositor code to create the renderer.
*
* @ingroup comp_main
*/
struct comp_renderer *
comp_renderer_create(struct comp_compositor *c);
/*!
* Reset renderer as input has changed.
*
* @ingroup comp_main
*/
void
comp_renderer_reset(struct comp_renderer *r);
/*!
* Clean up and free the renderer.
*
* @ingroup comp_main
*/
void
comp_renderer_destroy(struct comp_renderer *r);
/*!
* Render frame.
*
* @ingroup comp_main
*/
void
comp_renderer_draw(struct comp_renderer *r);
void
comp_renderer_set_projection_layer(struct comp_renderer *r,
uint32_t layer,
struct comp_swapchain_image *left_image,
struct comp_swapchain_image *right_image,
struct xrt_layer_data *data);
void
comp_renderer_set_quad_layer(struct comp_renderer *r,
uint32_t layer,
struct comp_swapchain_image *image,
struct xrt_layer_data *data);
void
comp_renderer_set_cylinder_layer(struct comp_renderer *r,
uint32_t layer,
struct comp_swapchain_image *image,
struct xrt_layer_data *data);
void
comp_renderer_allocate_layers(struct comp_renderer *self, uint32_t num_layers);
void
comp_renderer_destroy_layers(struct comp_renderer *self);
#ifdef __cplusplus
}
#endif