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37 lines
795 B
Plaintext
37 lines
795 B
Plaintext
// Copyright 2021, Collabora Ltd.
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// Author: Jakob Bornecrantz <jakob@collabora.com>
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// SPDX-License-Identifier: BSL-1.0
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#version 460
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layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
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layout(set = 0, binding = 2) uniform writeonly restrict image2D target;
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layout(set = 0, binding = 3) uniform restrict Config
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{
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ivec4 views[2];
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vec4 pre_transform[2];
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vec4 post_transform[2];
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mat4 transform[2];
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} data;
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void main()
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{
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uint ix = gl_GlobalInvocationID.x;
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uint iy = gl_GlobalInvocationID.y;
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uint iz = gl_GlobalInvocationID.z;
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ivec2 offset = ivec2(data.views[iz].xy);
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ivec2 extent = ivec2(data.views[iz].zw);
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if (ix >= extent.x || iy >= extent.y) {
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return;
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}
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vec4 colour = vec4(vec3(0.2), 1.0);
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imageStore(target, ivec2(offset.x + ix, offset.y + iy), colour);
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}
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