monado/src/xrt/compositor/shaders/clear.comp
2021-11-02 20:19:05 +00:00

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// Copyright 2021, Collabora Ltd.
// Author: Jakob Bornecrantz <jakob@collabora.com>
// SPDX-License-Identifier: BSL-1.0
#version 460
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
layout(set = 0, binding = 2) uniform writeonly restrict image2D target;
layout(set = 0, binding = 3) uniform restrict Config
{
ivec4 views[2];
vec4 pre_transform[2];
vec4 post_transform[2];
mat4 transform[2];
} data;
void main()
{
uint ix = gl_GlobalInvocationID.x;
uint iy = gl_GlobalInvocationID.y;
uint iz = gl_GlobalInvocationID.z;
ivec2 offset = ivec2(data.views[iz].xy);
ivec2 extent = ivec2(data.views[iz].zw);
if (ix >= extent.x || iy >= extent.y) {
return;
}
vec4 colour = vec4(vec3(0.2), 1.0);
imageStore(target, ivec2(offset.x + ix, offset.y + iy), colour);
}