monado/build.gradle

71 lines
2.5 KiB
Groovy

// Copyright 2020-2022, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
buildscript {
ext {
kotlinVersion = '1.5.31'
latestAboutLibsRelease = '8.9.4'
androidxCoreVersion = "1.3.2"
androidxAnnotationVersion = '1.3.0'
androidxAppCompatVersion = '1.4.1'
androidxLifecycleVersion = "2.2.0"
androidxConstraintLayoutVersion = '2.1.3'
androidxCardViewVersion = '1.0.0'
androidxRecyclerViewVersion = '1.2.1'
hiltVersion = '2.37'
materialVersion = "1.3.0"
// This is the version to download if we can't find it locally.
eigenFetchVersion = '3.4.0'
// If you update this, must also update .gitlab-ci/config.yml
buildToolsVersion = "31.0.0"
}
repositories {
google()
mavenCentral()
}
dependencies {
classpath "com.mikepenz.aboutlibraries.plugin:aboutlibraries-plugin:${latestAboutLibsRelease}"
classpath "com.google.dagger:hilt-android-gradle-plugin:$hiltVersion"
}
}
plugins {
// Android Gradle Plugin
id 'com.android.application' version '7.0.4' apply false
id 'com.android.library' version '7.0.4' apply false
id 'org.jetbrains.kotlin.android' version "$kotlinVersion" apply false
// Used for getting the eigen dir, explicit python binary, etc. from local.properties
id 'com.github.b3er.local.properties' version '1.1'
// For getting git describe data and formatting it how Android wants.
id "com.gladed.androidgitversion" version "0.4.14"
// For downloading e.g. the CDDL (for transitive dependencies of hilt)
id "de.undercouch.download" version "4.1.2"
// So we don't have to check in generated files: we start with SVGs for vector art.
id "com.quittle.svg-2-android-vector" version "0.0.6" apply false
}
ext {
ndk_version = '21.4.7075529'
// If you update this, must also update .gitlab-ci/config.yml
sharedTargetSdk = 31
sharedMinSdk = 26
// If you are building on Windows, you will need to explicitly set eigenIncludeDir in your
// local.properties file since the default value provided below only makes sense on *nix
eigenIncludeDir = project.findProperty('eigenIncludeDir') ?: '/usr/include/eigen3'
// If you're having trouble with a "can't find python" CMake error, you can specify the path to
// Python 3 explicitly in local.properties with a property named "pythonBinary"
pythonBinary = project.findProperty('pythonBinary')
}