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https://gitlab.freedesktop.org/monado/monado.git
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3e6ec47296
All at least visually inspected, some revised from the auto-fixit
239 lines
9.4 KiB
C
239 lines
9.4 KiB
C
// Copyright 2021, Mateo de Mayo.
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// SPDX-License-Identifier: BSL-1.0
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/*!
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* @file
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* @brief Connection between user-generated SDL events and qwerty devices.
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* @author Mateo de Mayo <mateodemayo@gmail.com>
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* @ingroup drv_qwerty
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*/
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#include "qwerty_device.h"
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#include "util/u_device.h"
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#include "xrt/xrt_device.h"
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#include <SDL2/SDL.h>
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#include <assert.h>
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// Amount of look_speed units a mouse delta of 1px in screen space will rotate the device
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#define SENSITIVITY 0.1f
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static struct qwerty_system *
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find_qwerty_system(struct xrt_device **xdevs, size_t xdev_count)
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{
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struct xrt_device *xdev = NULL;
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for (size_t i = 0; i < xdev_count; i++) {
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if (xdevs[i] == NULL) {
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continue;
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}
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// We check against tracker name instead of device name because the tracking overrides
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// cause the multi device to have the same names even though they are not qwerty devices.
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const char *tracker_name = xdevs[i]->tracking_origin->name;
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if (strcmp(tracker_name, QWERTY_HMD_TRACKER_STR) == 0 ||
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strcmp(tracker_name, QWERTY_LEFT_TRACKER_STR) == 0 ||
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strcmp(tracker_name, QWERTY_RIGHT_TRACKER_STR) == 0) {
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xdev = xdevs[i];
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break;
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}
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}
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assert(xdev != NULL && "There is no device in xdevs with the name of a qwerty device");
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struct qwerty_device *qdev = qwerty_device(xdev);
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struct qwerty_system *qsys = qdev->sys;
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assert(qsys != NULL && "The qwerty_system of a qwerty_device was null");
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return qsys;
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}
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// Determines the default qwerty device based on which devices are in use
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static struct qwerty_device *
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default_qwerty_device(struct xrt_device **xdevs, size_t xdev_count, struct qwerty_system *qsys)
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{
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int head;
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int left;
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int right;
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head = left = right = XRT_DEVICE_ROLE_UNASSIGNED;
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u_device_assign_xdev_roles(xdevs, xdev_count, &head, &left, &right);
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struct xrt_device *xd_hmd = qsys->hmd ? &qsys->hmd->base.base : NULL;
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struct xrt_device *xd_left = &qsys->lctrl->base.base;
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struct xrt_device *xd_right = &qsys->rctrl->base.base;
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struct qwerty_device *default_qdev = NULL;
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if (xdevs[head] == xd_hmd) {
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default_qdev = qwerty_device(xd_hmd);
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} else if (xdevs[right] == xd_right) {
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default_qdev = qwerty_device(xd_right);
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} else if (xdevs[left] == xd_left) {
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default_qdev = qwerty_device(xd_left);
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} else { // Even here, xd_right is allocated and so we can modify it
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default_qdev = qwerty_device(xd_right);
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}
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return default_qdev;
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}
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// Determines the default qwerty controller based on which devices are in use
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static struct qwerty_controller *
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default_qwerty_controller(struct xrt_device **xdevs, size_t xdev_count, struct qwerty_system *qsys)
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{
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int head;
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int left;
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int right;
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head = left = right = XRT_DEVICE_ROLE_UNASSIGNED;
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u_device_assign_xdev_roles(xdevs, xdev_count, &head, &left, &right);
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struct xrt_device *xd_left = &qsys->lctrl->base.base;
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struct xrt_device *xd_right = &qsys->rctrl->base.base;
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struct qwerty_controller *default_qctrl = NULL;
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if (xdevs[right] == xd_right) {
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default_qctrl = qwerty_controller(xd_right);
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} else if (xdevs[left] == xd_left) {
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default_qctrl = qwerty_controller(xd_left);
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} else { // Even here, xd_right is allocated and so we can modify it
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default_qctrl = qwerty_controller(xd_right);
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}
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return default_qctrl;
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}
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void
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qwerty_process_event(struct xrt_device **xdevs, size_t xdev_count, SDL_Event event)
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{
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static struct qwerty_system *qsys = NULL;
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static bool alt_pressed = false;
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static bool ctrl_pressed = false;
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// Default focused device: the one focused when CTRL and ALT are not pressed
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static struct qwerty_device *default_qdev;
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// Default focused controller: the one used for qwerty_controller specific methods
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static struct qwerty_controller *default_qctrl;
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// We can cache the devices as they don't get destroyed during runtime
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static bool cached = false;
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if (!cached) {
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qsys = find_qwerty_system(xdevs, xdev_count);
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default_qdev = default_qwerty_device(xdevs, xdev_count, qsys);
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default_qctrl = default_qwerty_controller(xdevs, xdev_count, qsys);
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cached = true;
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}
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if (!qsys->process_keys) {
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return;
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}
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// Initialize different views of the same pointers.
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struct qwerty_controller *qleft = qsys->lctrl;
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struct qwerty_device *qd_left = &qleft->base;
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struct qwerty_controller *qright = qsys->rctrl;
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struct qwerty_device *qd_right = &qright->base;
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bool using_qhmd = qsys->hmd != NULL;
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struct qwerty_hmd *qhmd = using_qhmd ? qsys->hmd : NULL;
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struct qwerty_device *qd_hmd = using_qhmd ? &qhmd->base : NULL;
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// clang-format off
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// CTRL/ALT keys logic
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bool alt_down = event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_LALT;
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bool alt_up = event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_LALT;
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bool ctrl_down = event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_LCTRL;
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bool ctrl_up = event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_LCTRL;
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if (alt_down) alt_pressed = true;
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if (alt_up) alt_pressed = false;
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if (ctrl_down) ctrl_pressed = true;
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if (ctrl_up) ctrl_pressed = false;
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bool change_focus = alt_down || alt_up || ctrl_down || ctrl_up;
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if (change_focus) {
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if (using_qhmd) qwerty_release_all(qd_hmd);
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qwerty_release_all(qd_right);
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qwerty_release_all(qd_left);
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}
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// Determine focused device
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struct qwerty_device *qdev;
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if (ctrl_pressed) qdev = qd_left;
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else if (alt_pressed) qdev = qd_right;
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else qdev = default_qdev;
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// Determine focused controller for qwerty_controller specific methods
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struct qwerty_controller *qctrl = qdev != qd_hmd ? qwerty_controller(&qdev->base) : default_qctrl;
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// Update gui tracked variables
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qsys->hmd_focused = qdev == qd_hmd;
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qsys->lctrl_focused = qdev == qd_left;
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qsys->rctrl_focused = qdev == qd_right;
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// WASDQE Movement
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_a) qwerty_press_left(qdev);
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if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_a) qwerty_release_left(qdev);
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_d) qwerty_press_right(qdev);
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if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_d) qwerty_release_right(qdev);
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_w) qwerty_press_forward(qdev);
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if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_w) qwerty_release_forward(qdev);
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_s) qwerty_press_backward(qdev);
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if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_s) qwerty_release_backward(qdev);
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_e) qwerty_press_up(qdev);
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if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_e) qwerty_release_up(qdev);
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_q) qwerty_press_down(qdev);
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if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_q) qwerty_release_down(qdev);
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// Arrow keys rotation
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_LEFT) qwerty_press_look_left(qdev);
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if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_LEFT) qwerty_release_look_left(qdev);
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_RIGHT) qwerty_press_look_right(qdev);
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if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_RIGHT) qwerty_release_look_right(qdev);
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_UP) qwerty_press_look_up(qdev);
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if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_UP) qwerty_release_look_up(qdev);
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_DOWN) qwerty_press_look_down(qdev);
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if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_DOWN) qwerty_release_look_down(qdev);
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// Movement speed
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if (event.type == SDL_MOUSEWHEEL) qwerty_change_movement_speed(qdev, event.wheel.y);
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_KP_PLUS) qwerty_change_movement_speed(qdev, 1);
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_KP_MINUS) qwerty_change_movement_speed(qdev, -1);
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// Sprinting
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_LSHIFT) qwerty_press_sprint(qdev);
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if (event.type == SDL_KEYUP && event.key.keysym.sym == SDLK_LSHIFT) qwerty_release_sprint(qdev);
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// Mouse rotation
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if (event.type == SDL_MOUSEBUTTONUP && event.button.button == SDL_BUTTON_RIGHT) {
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SDL_SetRelativeMouseMode(false);
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}
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if (event.type == SDL_MOUSEMOTION && event.motion.state & SDL_BUTTON_RMASK) {
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SDL_SetRelativeMouseMode(true);
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float yaw = -event.motion.xrel * SENSITIVITY;
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float pitch = -event.motion.yrel * SENSITIVITY;
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qwerty_add_look_delta(qdev, yaw, pitch);
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}
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// Select and menu clicks only for controllers.
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if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_LEFT) qwerty_select_click(qctrl);
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if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_MIDDLE) qwerty_menu_click(qctrl);
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// clang-format on
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// Controllers follow/unfollow HMD
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_f && event.key.repeat == 0) {
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if (qdev != qd_hmd) {
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qwerty_follow_hmd(qctrl, !qctrl->follow_hmd);
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} else { // If no controller is focused, set both to the same state
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bool both_not_following = !qleft->follow_hmd && !qright->follow_hmd;
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qwerty_follow_hmd(qleft, both_not_following);
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qwerty_follow_hmd(qright, both_not_following);
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}
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}
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// Reset controller poses
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if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_r && event.key.repeat == 0) {
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if (qdev != qd_hmd) {
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qwerty_reset_controller_pose(qctrl);
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} else { // If no controller is focused, reset both
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qwerty_reset_controller_pose(qleft);
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qwerty_reset_controller_pose(qright);
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}
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}
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}
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