monado/src/xrt/compositor/main/comp_settings.h
Lubosz Sarnecki 6b05c216ce c/settings: Add a bunch of display strings to NVIDIA whitelist.
Whitelist Oculus DK1, DK2 and CV1.
Whitelist Vive Pro and Valve Index.
2020-04-07 13:45:11 +00:00

119 lines
2.3 KiB
C

// Copyright 2019, Collabora, Ltd.
// SPDX-License-Identifier: BSL-1.0
/*!
* @file
* @brief Settings struct for compositor header.
* @author Lubosz Sarnecki <lubosz.sarnecki@collabora.com>
* @author Jakob Bornecrantz <jakob@collabora.com>
* @ingroup comp_main
*/
#pragma once
#include "xrt/xrt_device.h"
#include "xrt/xrt_compositor.h"
#include "xrt/xrt_vulkan_includes.h"
#ifdef __cplusplus
extern "C" {
#endif
/*!
* Since NVidia direct mode lets us 'acquire' any display, we need to
* be careful about which displays we attempt to acquire.
* We may wish to allow user configuration to extend this list.
*/
XRT_MAYBE_UNUSED static const char *NV_DIRECT_WHITELIST[] = {
"Sony SIE HMD *08",
"HTC Corporation HTC-VIVE",
"HTC Corporation VIVE Pro",
"Oculus VR Inc. Rift", /* Matches DK1, DK2 and CV1 */
"Valve Corporation Index HMD",
};
/*!
* Window type to use.
*
* @ingroup comp_main
*/
enum window_type
{
WINDOW_NONE = 0,
WINDOW_AUTO,
WINDOW_XCB,
WINDOW_WAYLAND,
WINDOW_DIRECT_RANDR,
WINDOW_DIRECT_NVIDIA,
};
/*!
* Settings for the compositor.
*
* @ingroup comp_main
*/
struct comp_settings
{
int display;
VkFormat color_format;
VkColorSpaceKHR color_space;
VkPresentModeKHR present_mode;
//! Window type to use.
enum window_type window_type;
//! Distortion type to use.
enum xrt_distortion_model distortion_model;
uint32_t width;
uint32_t height;
struct
{
//! Display wireframe instead of solid triangles.
bool wireframe;
} debug;
//! Not used with direct mode.
bool fullscreen;
//! Should we debug print a lot!
bool print_spew;
//! Should we debug print.
bool print_debug;
//! Print information about available modes for direct mode.
bool print_modes;
//! Should we flip y axis for compositor buffers (for GL)
bool flip_y;
//! Nominal frame interval
uint64_t nominal_frame_interval_ns;
//! Enable vulkan validation for compositor
bool validate_vulkan;
//! Run the compositor on this Vulkan physical device
int gpu_index;
//! Try to choose the mode with this index for direct mode
int desired_mode;
};
/*!
* Initialize the settings struct with either defaults or loaded setting.
*
* @ingroup comp_main
*/
void
comp_settings_init(struct comp_settings *s, struct xrt_device *xdev);
#ifdef __cplusplus
}
#endif