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0cf7b4a9b3
Take the parameters from the headset configuration and the existing render FoV, and use them to instantiate a distortion mesh. TODO: Reverse the distortion in order to calculate good FoV range that covers the full view for each headset. |
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wmr_common.h | ||
wmr_config.c | ||
wmr_config.h | ||
wmr_hmd.c | ||
wmr_hmd.h | ||
wmr_interface.h | ||
wmr_prober.c | ||
wmr_protocol.c | ||
wmr_protocol.h |