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405 lines
15 KiB
C++
405 lines
15 KiB
C++
// Copyright 2022, Collabora, Ltd.
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// SPDX-License-Identifier: BSL-1.0
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/*!
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* @file
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* @brief Frame pacing tests.
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* @author Rylie Pavlik <rylie.pavlik@collabora.com>
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*/
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#include <util/u_pacing.h>
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#include "catch_amalgamated.hpp"
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#include "time_utils.hpp"
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#include <iostream>
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#include <chrono>
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#include <sstream>
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#include <iomanip>
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#include <queue>
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using namespace std::chrono_literals;
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using namespace std::chrono;
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static constexpr unanoseconds frame_interval_ns(16ms);
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namespace {
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int64_t
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getNextPresentAfterTimestampAndKnownPresent(int64_t timestamp_ns, int64_t known_present_ns)
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{
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while (known_present_ns < timestamp_ns) {
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known_present_ns += frame_interval_ns.count();
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}
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return known_present_ns;
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}
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int64_t
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getPresentBefore(int64_t timestamp_ns, int64_t known_present_ns)
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{
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while (known_present_ns >= timestamp_ns && known_present_ns > frame_interval_ns.count()) {
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known_present_ns -= frame_interval_ns.count();
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}
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return known_present_ns;
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}
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int64_t
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getNextPresentAfterTimestamp(int64_t timestamp_ns, int64_t known_present_ns)
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{
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auto present_before_ns = getPresentBefore(timestamp_ns, known_present_ns);
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return getNextPresentAfterTimestampAndKnownPresent(timestamp_ns, present_before_ns);
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}
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struct CompositorPredictions
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{
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int64_t frame_id{0};
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int64_t wake_up_time_ns{0};
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int64_t desired_present_time_ns{0};
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int64_t present_slop_ns{0};
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int64_t predicted_display_time_ns{0};
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int64_t predicted_display_period_ns{0};
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int64_t min_display_period_ns{0};
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};
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} // namespace
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static void
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basicPredictionConsistencyChecks(int64_t now_ns, CompositorPredictions const &predictions)
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{
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INFO(predictions.frame_id);
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INFO(now_ns);
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CHECK(predictions.wake_up_time_ns >= now_ns);
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CHECK(predictions.desired_present_time_ns > now_ns);
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CHECK(predictions.desired_present_time_ns > predictions.wake_up_time_ns);
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CHECK(predictions.predicted_display_time_ns > now_ns);
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CHECK(predictions.predicted_display_time_ns > predictions.desired_present_time_ns);
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// display period predicted to be +- 2ms (arbitrary)
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CHECK(unanoseconds(predictions.predicted_display_period_ns) < (frame_interval_ns + unanoseconds(2ms)));
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CHECK(unanoseconds(predictions.predicted_display_period_ns) > (frame_interval_ns - unanoseconds(2ms)));
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}
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struct SimulatedDisplayTimingData
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{
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SimulatedDisplayTimingData(int64_t id, int64_t desired_present_time, int64_t gpu_finish, int64_t now)
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: frame_id(id), desired_present_time_ns(desired_present_time),
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actual_present_time_ns(getNextPresentAfterTimestampAndKnownPresent(gpu_finish, desired_present_time)),
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earliest_present_time_ns(getNextPresentAfterTimestamp(gpu_finish, desired_present_time)),
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present_margin_ns(earliest_present_time_ns - gpu_finish), now_ns(now)
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{}
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int64_t frame_id;
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int64_t desired_present_time_ns;
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int64_t actual_present_time_ns;
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int64_t earliest_present_time_ns;
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int64_t present_margin_ns;
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int64_t now_ns;
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void
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call_u_pc_info(u_pacing_compositor *upc) const
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{
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std::cout << "frame_id: " << frame_id << std::endl;
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std::cout << "desired_present_time_ns: " << desired_present_time_ns << std::endl;
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std::cout << "actual_present_time_ns: " << actual_present_time_ns << std::endl;
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std::cout << "earliest_present_time_ns: " << earliest_present_time_ns << std::endl;
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std::cout << "present_margin_ns: " << present_margin_ns << std::endl;
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std::cout << "now_ns: " << now_ns << "\n" << std::endl;
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u_pc_info(upc, frame_id, desired_present_time_ns, actual_present_time_ns, earliest_present_time_ns,
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present_margin_ns, now_ns);
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}
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};
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static inline bool
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operator>(SimulatedDisplayTimingData const &lhs, SimulatedDisplayTimingData const &rhs)
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{
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return lhs.now_ns > rhs.now_ns;
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}
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using SimulatedDisplayTimingQueue = std::priority_queue<SimulatedDisplayTimingData,
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std::vector<SimulatedDisplayTimingData>,
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std::greater<SimulatedDisplayTimingData>>;
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//! Process all simulated timing data in the queue that should be processed by now.
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static void
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processDisplayTimingQueue(SimulatedDisplayTimingQueue &display_timing_queue, int64_t now_ns, u_pacing_compositor *upc)
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{
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while (!display_timing_queue.empty() && display_timing_queue.top().now_ns <= now_ns) {
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display_timing_queue.top().call_u_pc_info(upc);
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display_timing_queue.pop();
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}
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}
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//! Process all remaining simulated timing data in the queue and return the timestamp of the last one.
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static int64_t
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drainDisplayTimingQueue(SimulatedDisplayTimingQueue &display_timing_queue, int64_t now_ns, u_pacing_compositor *upc)
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{
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while (!display_timing_queue.empty()) {
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now_ns = display_timing_queue.top().now_ns;
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display_timing_queue.top().call_u_pc_info(upc);
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display_timing_queue.pop();
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}
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return now_ns;
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}
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static void
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doFrame(SimulatedDisplayTimingQueue &display_timing_queue,
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u_pacing_compositor *upc,
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MockClock &clock,
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int64_t wake_time_ns,
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int64_t desired_present_time_ns,
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int64_t frame_id,
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unanoseconds wake_delay,
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unanoseconds begin_delay,
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unanoseconds draw_delay,
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unanoseconds submit_delay,
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unanoseconds gpu_time_after_submit)
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{
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REQUIRE(clock.now() <= wake_time_ns);
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// wake up (after delay)
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clock.advance_to(wake_time_ns);
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clock.advance(wake_delay);
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processDisplayTimingQueue(display_timing_queue, clock.now(), upc);
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u_pc_mark_point(upc, U_TIMING_POINT_WAKE_UP, frame_id, clock.now());
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// begin (after delay)
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clock.advance(begin_delay);
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processDisplayTimingQueue(display_timing_queue, clock.now(), upc);
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u_pc_mark_point(upc, U_TIMING_POINT_BEGIN, frame_id, clock.now());
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// spend cpu time drawing
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clock.advance(draw_delay);
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u_pc_mark_point(upc, U_TIMING_POINT_SUBMIT_BEGIN, frame_id, clock.now());
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// spend cpu time before submit
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clock.advance(submit_delay);
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processDisplayTimingQueue(display_timing_queue, clock.now(), upc);
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u_pc_mark_point(upc, U_TIMING_POINT_SUBMIT_END, frame_id, clock.now());
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// spend gpu time before present
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clock.advance(gpu_time_after_submit);
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auto gpu_finish = clock.now();
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auto next_scanout_timepoint = getNextPresentAfterTimestampAndKnownPresent(gpu_finish, desired_present_time_ns);
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REQUIRE(next_scanout_timepoint >= gpu_finish);
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// our wisdom arrives after scanout
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MockClock infoClock;
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infoClock.advance_to(next_scanout_timepoint);
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infoClock.advance(1ms);
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display_timing_queue.push({frame_id, desired_present_time_ns, gpu_finish, infoClock.now()});
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}
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// u_pc is for the compositor, we should take way less than a frame to do our job.
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static constexpr auto wakeDelay = microseconds(20);
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static constexpr auto shortBeginDelay = microseconds(20);
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static constexpr auto shortDrawDelay = 150us;
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static constexpr auto shortSubmitDelay = 50us;
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static constexpr auto shortGpuTime = 1ms;
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static constexpr auto longBeginDelay = 1ms;
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static constexpr auto longDrawDelay = 2ms;
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static constexpr auto longGpuTime = 2ms;
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TEST_CASE("u_pacing_compositor_display_timing")
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{
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u_pacing_compositor *upc = nullptr;
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MockClock clock;
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REQUIRE(XRT_SUCCESS ==
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u_pc_display_timing_create(frame_interval_ns.count(), &U_PC_DISPLAY_TIMING_CONFIG_DEFAULT, &upc));
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REQUIRE(upc != nullptr);
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clock.advance(1ms);
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CompositorPredictions predictions;
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u_pc_predict(upc, clock.now(), &predictions.frame_id, &predictions.wake_up_time_ns,
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&predictions.desired_present_time_ns, &predictions.present_slop_ns,
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&predictions.predicted_display_time_ns, &predictions.predicted_display_period_ns,
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&predictions.min_display_period_ns);
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basicPredictionConsistencyChecks(clock.now(), predictions);
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auto frame_id = predictions.frame_id;
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SimulatedDisplayTimingQueue queue;
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SECTION("faster than expected")
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{
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// We have a 16ms period
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// wake promptly
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clock.advance(wakeDelay);
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u_pc_mark_point(upc, U_TIMING_POINT_WAKE_UP, frame_id, clock.now());
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// start promptly
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clock.advance(shortBeginDelay);
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u_pc_mark_point(upc, U_TIMING_POINT_BEGIN, frame_id, clock.now());
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// spend cpu time drawing
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clock.advance(shortDrawDelay);
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u_pc_mark_point(upc, U_TIMING_POINT_SUBMIT_BEGIN, frame_id, clock.now());
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// spend a little cpu time submitting the work to the GPU
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clock.advance(shortSubmitDelay);
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u_pc_mark_point(upc, U_TIMING_POINT_SUBMIT_END, frame_id, clock.now());
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// spend time in gpu rendering until present
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clock.advance(shortGpuTime);
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auto gpu_finish = clock.now();
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auto next_scanout_timepoint =
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getNextPresentAfterTimestampAndKnownPresent(gpu_finish, predictions.desired_present_time_ns);
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// our wisdom arrives after scanout
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MockClock infoClock;
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infoClock.advance_to(next_scanout_timepoint);
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infoClock.advance(1ms);
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queue.push({frame_id, predictions.desired_present_time_ns, gpu_finish, infoClock.now()});
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// Do basically the same thing a few more frames.
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for (int i = 0; i < 20; ++i) {
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CompositorPredictions loopPred;
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u_pc_predict(upc, clock.now(), &loopPred.frame_id, &loopPred.wake_up_time_ns,
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&loopPred.desired_present_time_ns, &loopPred.present_slop_ns,
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&loopPred.predicted_display_time_ns, &loopPred.predicted_display_period_ns,
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&loopPred.min_display_period_ns);
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CHECK(loopPred.frame_id > i);
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INFO("frame id" << loopPred.frame_id);
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INFO(clock.now());
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basicPredictionConsistencyChecks(clock.now(), loopPred);
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doFrame(queue, upc, clock, loopPred.wake_up_time_ns, loopPred.desired_present_time_ns,
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loopPred.frame_id, wakeDelay, shortBeginDelay, shortDrawDelay, shortSubmitDelay,
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shortGpuTime);
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}
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// we should now get a shorter time before present to wake up.
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CompositorPredictions newPred;
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u_pc_predict(upc, clock.now(), &newPred.frame_id, &newPred.wake_up_time_ns,
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&newPred.desired_present_time_ns, &newPred.present_slop_ns,
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&newPred.predicted_display_time_ns, &newPred.predicted_display_period_ns,
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&newPred.min_display_period_ns);
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basicPredictionConsistencyChecks(clock.now(), newPred);
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CHECK(unanoseconds(newPred.desired_present_time_ns - newPred.wake_up_time_ns) <
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unanoseconds(predictions.desired_present_time_ns - predictions.wake_up_time_ns));
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CHECK(unanoseconds(newPred.desired_present_time_ns - newPred.wake_up_time_ns) >
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unanoseconds(shortDrawDelay + shortSubmitDelay + shortGpuTime));
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}
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SECTION("slower than desired")
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{
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// We have a 16ms period
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// wake promptly
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clock.advance(wakeDelay);
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u_pc_mark_point(upc, U_TIMING_POINT_WAKE_UP, frame_id, clock.now());
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// waste time before beginframe
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clock.advance(longBeginDelay);
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u_pc_mark_point(upc, U_TIMING_POINT_BEGIN, frame_id, clock.now());
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// spend cpu time drawing
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clock.advance(longDrawDelay);
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u_pc_mark_point(upc, U_TIMING_POINT_SUBMIT_BEGIN, frame_id, clock.now());
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// spend a little cpu time submitting the work to the GPU
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clock.advance(shortSubmitDelay);
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u_pc_mark_point(upc, U_TIMING_POINT_SUBMIT_END, frame_id, clock.now());
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// spend time in gpu rendering until present
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clock.advance(longGpuTime);
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auto gpu_finish = clock.now();
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auto next_scanout_timepoint =
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getNextPresentAfterTimestampAndKnownPresent(gpu_finish, predictions.desired_present_time_ns);
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REQUIRE(next_scanout_timepoint > gpu_finish);
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// our wisdom arrives after scanout
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MockClock infoClock;
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infoClock.advance_to(next_scanout_timepoint);
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infoClock.advance(1ms);
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queue.push({frame_id, predictions.desired_present_time_ns, gpu_finish, infoClock.now()});
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// Do basically the same thing a few more frames.
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for (int i = 0; i < 50; ++i) {
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CompositorPredictions loopPred;
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u_pc_predict(upc, clock.now(), &loopPred.frame_id, &loopPred.wake_up_time_ns,
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&loopPred.desired_present_time_ns, &loopPred.present_slop_ns,
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&loopPred.predicted_display_time_ns, &loopPred.predicted_display_period_ns,
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&loopPred.min_display_period_ns);
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INFO(loopPred.frame_id);
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INFO(clock.now());
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basicPredictionConsistencyChecks(clock.now(), loopPred);
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doFrame(queue, upc, clock, loopPred.wake_up_time_ns, loopPred.desired_present_time_ns,
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loopPred.frame_id, wakeDelay, longBeginDelay, longDrawDelay, shortSubmitDelay,
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longGpuTime);
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}
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// we should now get a bigger time before present to wake up.
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CompositorPredictions newPred;
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u_pc_predict(upc, clock.now(), &newPred.frame_id, &newPred.wake_up_time_ns,
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&newPred.desired_present_time_ns, &newPred.present_slop_ns,
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&newPred.predicted_display_time_ns, &newPred.predicted_display_period_ns,
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&newPred.min_display_period_ns);
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basicPredictionConsistencyChecks(clock.now(), newPred);
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CHECK(unanoseconds(newPred.desired_present_time_ns - newPred.wake_up_time_ns) >
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unanoseconds(longBeginDelay + longDrawDelay + shortSubmitDelay + longGpuTime));
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}
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u_pc_destroy(&upc);
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}
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TEST_CASE("u_pacing_compositor_fake")
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{
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MockClock clock;
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u_pacing_compositor *upc = nullptr;
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REQUIRE(XRT_SUCCESS == u_pc_fake_create(frame_interval_ns.count(), clock.now(), &upc));
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REQUIRE(upc != nullptr);
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clock.advance(1ms);
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SECTION("Standalone predictions")
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{
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CompositorPredictions predictions;
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u_pc_predict(upc, clock.now(), &predictions.frame_id, &predictions.wake_up_time_ns,
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&predictions.desired_present_time_ns, &predictions.present_slop_ns,
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&predictions.predicted_display_time_ns, &predictions.predicted_display_period_ns,
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&predictions.min_display_period_ns);
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basicPredictionConsistencyChecks(clock.now(), predictions);
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}
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SECTION("Consistency in loop")
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{
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SimulatedDisplayTimingQueue queue;
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SECTION("Fast")
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{
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for (int i = 0; i < 10; ++i) {
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CompositorPredictions predictions;
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u_pc_predict(upc, clock.now(), &predictions.frame_id, &predictions.wake_up_time_ns,
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&predictions.desired_present_time_ns, &predictions.present_slop_ns,
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&predictions.predicted_display_time_ns,
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&predictions.predicted_display_period_ns,
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&predictions.min_display_period_ns);
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INFO(predictions.frame_id);
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INFO(clock.now());
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basicPredictionConsistencyChecks(clock.now(), predictions);
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doFrame(queue, upc, clock, predictions.wake_up_time_ns,
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predictions.desired_present_time_ns, predictions.frame_id, wakeDelay,
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shortBeginDelay, shortDrawDelay, shortSubmitDelay, shortGpuTime);
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}
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drainDisplayTimingQueue(queue, clock.now(), upc);
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}
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SECTION("Slow")
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{
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for (int i = 0; i < 10; ++i) {
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CompositorPredictions predictions;
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u_pc_predict(upc, clock.now(), &predictions.frame_id, &predictions.wake_up_time_ns,
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&predictions.desired_present_time_ns, &predictions.present_slop_ns,
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&predictions.predicted_display_time_ns,
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&predictions.predicted_display_period_ns,
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&predictions.min_display_period_ns);
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INFO(predictions.frame_id);
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INFO(clock.now());
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basicPredictionConsistencyChecks(clock.now(), predictions);
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doFrame(queue, upc, clock, predictions.wake_up_time_ns,
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predictions.desired_present_time_ns, predictions.frame_id, wakeDelay,
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longBeginDelay, longDrawDelay, shortSubmitDelay, longGpuTime);
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}
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drainDisplayTimingQueue(queue, clock.now(), upc);
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}
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}
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u_pc_destroy(&upc);
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}
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